Really interesting idea! I like the concept of using the cannons to 'harvest' the crops and the real-time upgrade selection keeps the game feeling engaging while the plants are growing.
Solid game for the jam :)
Cheers
| Criteria | Rank | Score* | Raw Score |
| Innovation | #860 | 2.372 | 3.000 |
| Theme | #892 | 2.451 | 3.100 |
| Graphics | #932 | 2.451 | 3.100 |
| Game Design | #932 | 2.372 | 3.000 |
| Fun | #999 | 2.135 | 2.700 |
| Overall | #999 | 2.200 | 2.783 |
| Audio | #1259 | 1.423 | 1.800 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Calming gardening followed by excessively violent cannonfire.
Did you write all the code and made all the assets from scratch?
Yes (except font i guess)
This game is very unique and interesting. Seems quite hard thought because I only managed to hit 3000 ashes in the time given out of 40 000. A music or cannon sound would have been a great add. This game has a lot of potential
Solid game, interesting concept, cool blocky style
downsides: hard to approach/confusing/not understandable
could also use some music and some SFX for things like fire hitting plants and the timer. Not including that is understandable for just a week tho
I have no idea what I did, the text is pretty small to read BUT I managed to survive a few waves so... I guess I was doing alright? xD
Good job!
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