Like others have said, I was unable to try the game. But the art style looks nice!
Play game
True Info TV's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Graphics | #959 | 2.405 | 2.571 |
| Innovation | #1212 | 1.670 | 1.786 |
| Theme | #1236 | 1.670 | 1.786 |
| Overall | #1245 | 1.648 | 1.762 |
| Game Design | #1280 | 1.537 | 1.643 |
| Audio | #1303 | 1.336 | 1.429 |
| Fun | #1360 | 1.269 | 1.357 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The idea for the game came from a lot of conspiracy communities use of 'storm' imagery. It's powerful stuff, and so it attracts a lot of grifters who want to work it into their sales pitches, trying to pawn off overpriced, useless crap on their listeners, sometimes making huge returns in the process.
It can make people a lot of money, and get them a lot of attention. Consequently, there are a lot of people who end up doing this. As some recent high profile examples have shown, when you get into this business there is a reconning that comes somewhere down the line. It's not the fictional political storm that wipes out your enemies. It's all the chaos, and dishonesty, catching up to you and tearing whatever you built down around you. You can only rake in that grift money for so long.
So with all that in mind, we aimed to build a misinformation, grift, deck builder.
Did you write all the code and made all the assets from scratch?
We had some stock assets, mostly sound effects and a font.


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