The visuals were amazing loved the atmosphere, the tutorial was a bit buggy with its pickup/drop so it took me a while to figure out the game but overall it's a great game :)
Play game
Pizza Station Jam Prototype's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Graphics | #22 | 4.455 | 4.455 |
| Audio | #68 | 3.784 | 3.784 |
| Overall | #266 | 3.392 | 3.392 |
| Innovation | #396 | 3.114 | 3.114 |
| Game Design | #432 | 3.193 | 3.193 |
| Theme | #546 | 3.011 | 3.011 |
| Fun | #685 | 2.795 | 2.795 |
Ranked from 88 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Our game fits because its beginning is calm like a common pizzeria gameplay in games and then the plot which would be the storm (the enemies) and so the game loop continues like a bullet hell pizzaria
Did you write all the code and made all the assets from scratch?
yes, all the codes, arts and sound effects were made from scratch during the game jam
Comments
The tutorial is a bit buggy I think, I wasn't able to replicate it but in the beginning I got soft locked due to the ticks are ticked, but I only touch the ingredients and havent' prepare it yet, maybe because I didn't took the note when I was messing around the place.
The atmosphere and art style is very beautiful and go along really well with the music. The guiding arrow is great.
Both the art and the audio is amazing, the gameplay at first feels a bit hard to learn as your trying to figure out the ingredients which can lead to loosing all your customers if you mess up, but overall this is an amazing entry!
Beautiful art, you really got into details here, that's impressive. My only point of improvement is for the pizza making, I needed a lot of time to understand where to find each ingredient, and sometimes the pickup/drop option felt a bit clunky. Overall it's an impressive submission for the jam
What a beautifull experience. It feels like every detail inside the restaurant is made with love and effort. It's nice to have all the time to explore and understand how it works before start serving food. Genuine concept design and art style.
Congratulations guys, it's really an amazing job!
such a beautiful game, runs amazingly looks phenomenal absolutely great game!
A really surprising twist in the gameplay and a very innovative idea to combine these two very different game styles and having your success in one support the other! I wish the pizzeria portion of the gameplay was a bit more engaging somehow. Only carrying one item at a time meant there were too many customers to realistically serve (at least for me). This would be fine, but with no indicator of in which order the customer had arrived (the vertical order got mixed up with 5+ customers) or when they would leave, I got into a loop of making a pizza, the customer leaves just as I am done, then not having enough time to make the next pizza, which felt really frustrating. The survival portion of the game felt good, but I didn't experience anything too difficult because I did not want to keep making pizzas :D The overall atmosphere, feel and the art style of the game was amazing though! Turning the lights on / off also felt surprisingly satisfying. I think with some small tweaks to the gameplay it could be a really great game :)
Lovely pixel art style, very nice aesthetics but I feel like the game got a little bit confusing, not sure what Im supposed to do at a certain point maybe due to the small ingredients icon. I like the ゴゴゴゴon the npc's dialog, very menacing haha!
The game is very polished. Are you sure you made this only for 7 days? Be honest. Joke aside, I love the art, music, game feel, and game design. The only thing that the game suffer is the onboarding. (even veteran game designer suffer from this. It need a lot of playtesting to make this to work. So its understanble.) Anyway, I could see that this game has potential. Good work!
Really like the graphics and music, but the gameplay is a little hard to figure out, and it can take time to find some interactive objects
overall really nice visual style, but the gameplay was sort of frustrating.
pros
cool initial idea moonlighter/dave the diver-esque dungeon crawler/shop manager thing
nice visual style
nice action gameplay at night
cons
no strategic variance, pizza building was just a task. grab three bake and bring out. no way to strategize/speed up
orders came too fast was confusing thinking i did something wrong
ingredient icons were hard to distinguish between, ex 3 different blue objects, had to check them to see what they were
ingredients were far apart, and only one ingredient could be carried. lots of walking around, which was tedious
overall, i think the initial concept is good. the dynamic between shop manager and action gameplay is a nice contrast, the shop gives you a break from the action, and the action is nice after you get bored. but the activities themselves were a little unpolished in my opinion. the contrast is good, but each thing still needs to be well done. its still nicely put together and illustrated considering the time limit though. thanks for entering!
it was hard to figure out but very beautiful! would love to get pizza here in real life XD
I love everything about the visuals in this game. It looks SO GOOD. I couldn't even give a gripe if I tried. The audio however, especially the main loop is very annoying after a while. The sound effects are good though. The gameplay, especially the main customer loop felt way too quick, especially the first day where I was unable to serve a single customer due to how many ingredients there actually were. I know I've said majority bad things, but this is an amazing game at its core with some balancing flaws. Loved the experience. Fantastic job!
The Art is just astonishing, loved the concept but the audio was very repetitive!
The pizza part felt very slow and very confusing to find and distinguish ingredients.
Another thing is for a slow pace game the first day was too fast and the clients didn't give much time to do the pizzas.
Upgrades for the kitchen could be a good idea.
Making pizzas could be expanded upon but i can see this hitting the shelves as a multiplayer frenzy kinda of game like overcooked! Great game !
Loved the art and the vibe. The artist is a 10/10 genius. I want to play it but I need more instructions. Or if there's a gameplay video it will be helpful. I saw the list of tasks at a moment but don't know how to check again. Probably taking a screenshot? I'm confused. Still a great work just me myself can't really figure out how to play it.
Hello!! thanks for your feedback!!
The notepad is basically just for the start of the game, for you to get a view on the map and some of the basic mechanics!
We will be uploading a gameplay video on the game page, but basically after you turn the sign to on, you have to make a pizza with the ingredients that show up on the ui and then with it in hands interact with the client.
the pizzas always have starts with dough, then the sauce the clients asks for (the first icon is always the sauce), and then the two other ingredients!! order matters btw, hope that helps a bit <3
Amazing art, was fun to explore but couldnt figure out how to make anything though and all the customers left angry at me.
10/10 would explore freddys pizzeria in space again






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