how do you get to the battle part
I was stuck with the octopus just constantly saying nonsense at me
| Criteria | Rank | Score* | Raw Score |
| Graphics | #631 | 3.077 | 3.077 |
| Innovation | #656 | 2.731 | 2.731 |
| Theme | #715 | 2.731 | 2.731 |
| Game Design | #728 | 2.769 | 2.769 |
| Overall | #860 | 2.513 | 2.513 |
| Fun | #958 | 2.231 | 2.231 |
| Audio | #1201 | 1.538 | 1.538 |
Ranked from 26 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Storms have caused the ocean to bring monsters to life, as well as the players getting a reprieve between levels to relax.
Did you write all the code and made all the assets from scratch?
all handmade except the 1 sand tile from GoldenSkullStudios isometric starter pack
"MAKE SURE YOU FINISH DIALOGUE WITH ENTER KEY! Attempting to talk to the octopus again by clicking in the middle of the conversation will break the game. All hub dialogue must be completed with enter to populate the Storm Report in the Satellite UI. Thanks for playing, we can't wait to show what we can do in the post jam patch :)"
It sounds like "Squall Squabblers" has an intriguing concept! I love the idea of building a team to combat pollution while also enjoying some downtime between levels. The visuals seem appealing, but I can see how missing feedback could impact the gameplay experience. Hopefully, any freezing issues can be resolved for a smoother play!
It's a cool game with nice graphics but it was a bit harder with visual feedback missing.
Sadly was a victim of the game freezing. Even with the warning in the description it's really hard to remember switch to the enter key specifically for the dialogue. Great concept though with pretty interesting art. Wish there was some sound, but besides that, very cool project!
The interpretation of the theme was pretty unique amongst the games I’ve seen. Even with all the things that might be missing, or broken; there’s an unique interpretation of a pretty open-ended concept. Many could’ve taken it literally, but you went ahead and gave it a twist that I really really like.
In the end, a game without a strong interesting concept, no matter the things it has, is no game at all. And, for a jam, for me, it’s way more valuable than gameplay itself.
Really impressive to make a turn-based strategy game for a jam. It is missing some genre staples whose absence was really felt, like movement ranges, more of a UI, unit stats, etc., although you did tell me that a lot of that stuff broke last minute which is really unfortunate. I liked the setting you chose a lot! I took a look at some of your future plans and a lot of it sounds really cool, I hope you can move forward with that.
Thanks for sharing with my stream! Here's the VOD of your game: https://www.twitch.tv/videos/2252858600?t=02h20m32s
Cool concept, but I had a lot of trouble understanding how to navigate the battles. More visual feedback in terms of what units still have activations etc would go a long way.
The art and animations look really nice. My favorite is the manatee. My main feedback is on the lack of UI in battle. Indicators for who can still move and how far would be nice.
The game looks really attractive and beautiful, there are some bugs which I am pretty sure will get fixed when the jam is over. Nice work!
I like recruitment concept - and I really appreciate dialogue in game jam games, it's quite rare and I think it makes games really stand out. I think some touch ups on the UI could be really helpful though, its slightly unclear what I'm supposed to be doing in battle and in the overworld. Maybe adding audio too? Otherwise, well done!
Great concept, I really like the characters and art. Could use more polish on the UI and interactions and I think a bit more playtesting during development. Would have liked to see some work gone into sound, it does a lot to bring a game to life. Overall a very promising start and hopefully a valuable learning experience, keep it up!
Hee-hi. Cool idea. Interesting battles. Thank for help with bug fix)
MAKE SURE YOU FINISH DIALOGUE WITH ENTER KEY! Attempting to talk to the octopus again by clicking in the middle of the conversation will break the game. All hub dialogue must be completed with enter to populate the Storm Report in the Satellite UI. Thanks for playing, we can't wait to show what we can do in the post jam patch :)
Loved the isometric style and grid based movement! Sadly, the enemies won't spawn for me and the octopus just asks what it can do for me. Nonetheless very intriguing, as I am wondering what the octopus, indeed, can do for me!
We got to the bottom of this I believe. It looks like the Satellite UI which controls mission selection after the Octopus Intro just doesn't show up if you're not playing in full screen! Hopefully you're able to play now, the battles are certainly more entertaining than speaking to the Octopus indefnitely!
Still no luck! After the game started, I just clicked on the octopus. Then the octopus wonders why is there an otter underwater. Then after clicking once more on the octopus, it asks what can it do for me. And that's it.. After clicking again a few times on the octopus, I think the same dialogue "What can I do for you?" Still appears, but the letters are exchanged in order, but I don't know if that is intentional. The menu for the satellite opens, but no missions inside.. I am sorry if I am missing something obvious! Would be happy to try again later as well
It is in fullscreen! I get stuck just here (the very start of the game).
As I said, if I click over and over on the octopus, sometimes it will ask me the same question, but with weird wording, like:
"O C|T ODPOU SF: O RW HYAOTU ? CAN I DO FOR YOU?"
I can upload an screenshot for you to see, I didn't upload another one right now just to avoid spam screenshots here..

Hee-ho. Cool art, but I have issue (enemy don't appear and nothing happens. Octopus repeat one phrase, in beacon is empty)
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