Been looking forward to testing this game out since I first saw it submitted and can absolutely say it was so worth the wait. So much fun, I could play this for hours. It reminds me of slither.io but cyber, darker, 3D and way more fun.
Play game
CYBER TRAIN's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #2 | 4.625 | 4.625 |
| Concept | #2 | 4.625 | 4.625 |
| Overall | #2 | 4.312 | 4.312 |
| Presentation | #3 | 4.375 | 4.375 |
| Use of the Limitation | #17 | 3.625 | 3.625 |
Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
I worked solo
Software used
Unity3D, Visual Studio, Magica Voxel, Audacity, sai2
Use of the limitation
The restriction was "One button - two functions." I interpreted it quite literally. My game has auto-attacks, and while standing still, auto-attacks do not trigger. But as soon as you press W, the attacks resume.
Cookies eaten
A lot. Maybe even too much. By the end of the jam, a couple of my teeth started hurting. I'm not joking.
Comments
This was a ton of fun to play, and the visuals were good, especially mechanically. The minimap was an unexpected, but great feature to have for this, though personally I would have put it on a toggle. I liked the sort of, 'worm' feel of the game as well, where as the cart got longer, it was more difficult to dodge.
One thing that I wasn't sure of is what recourse if any was there if a cart was lost. It seemed like there was some difference between it being knocked off and being destroyed, but if so, I didn't discover it in one playthrough. From the description, tt seems like the carts had individual health, but I didn't see anything that looked like a health display for the individual carts. I would have loved if reordering the carts could have been at least optionally done between rounds as a seperate menu/strategy layer, because it was obnoxious to plan and execute a certain ordering while playing, though it certainly added to the difficulty.
When I first started it up I was quite confused, because I could only move in one direction... I was trying to use left, right and down like I would for a twinstick shooter. But then (after going out of bounds and panicing a bit), I realized it was using a driving mechanic, and you have to turn left and right... but you can't go anywhere if you aren't going forward... and it's basically a bullet hell. So the train... has no momentum or default velocity, and if you don't move, you won't shoot?.. I played around a bit with using a shotgun, no-movement build or similar and just blast everything when it came near. But I was unconvinced there was really a reason not to constantly be holding forward, except that normally the game would have done it for me.
Music was great, very stylized, and fun game.
Hi! Wow, thank you for such detailed feedback! When the carriages detached, that was actually a bug :) Normally, all carriages should be destroyed, not just detached.
As for displaying health — you can't have a health bar and label for every carriage. But take note, the dimmer the carriage, the less HP it has. Just like with the enemies, brightness is the indicator.
Yes, if you're not moving, you're not shooting. I now realize that this function isn't really necessary. However, it's the main reason why I could participate in this jam, since the limitation was 'One button - two functions'
Pretty incredible that you did all this by yourself in 72h! there’s so many content in there! I’d imagine how you could add enemies that have different abilities to that! Good job!
Edit : I didn’t get to the boss fight! pretty amazing! cool roguelike
Really fun game! Managing the train carts was difficult but in a good way, it felt really good. The speed boost was a nice touch! The train visuals are great.
It's a great game! The idea with the wagons is very interesting. The music, graphics, gameplay and effects are all very well done. There's simply nothing to complain about. Well done!
Really like this game, thank you for making a web build, it works flawlessly for me.
The graphics and the sounds really sell this game well. picking and choosing carriages made the game very interesting as well.
Excellent work!
Dude I love this genre, and the smart upgrade system by adding carriage, the graphics, everything, am so humbled that you liked my game while yours was much better.
Awesome idea! i loved the 'vampire survivors' feel but in snake form! This idea could definitely be expanded upon. My only suggestion would be to maybe give the train a reason to stop moving so that the mechanic of shoot/move is more intentional :)
Very fun game! The art and effects are very nice and in theme. The controls are intuitive and the train concept fits really well. I think it has potential to be extended into a full game!
Very fun! Other than some UI changes, the simple style and art is very nice, and the game is really easy and intuitive to understand. Btw, i notice you are using unity, so I'd like to suggest trying to do a web build so people can play it in browser. Super fun game!
Really nice concept :) Every new train carage was a new experience. The art style is quite nice. I like voxels…










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