It lacks some polish but otherwise it’s very good and long enough! We also made a game about a child and its fear, you should check it out :3
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Gustavo's Nightmare's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme | #173 | 3.680 | 3.680 |
| Audio | #229 | 3.400 | 3.400 |
| Innovation | #295 | 3.240 | 3.240 |
| Overall | #309 | 3.347 | 3.347 |
| Fun | #338 | 3.320 | 3.320 |
| Game Design | #381 | 3.280 | 3.280 |
| Graphics | #583 | 3.160 | 3.160 |
Ranked from 25 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The game runs on a constant calm and storm cycle with game behaviours changing based upon the current game state
Did you write all the code and made all the assets from scratch?
All assets were made from scratch, though code was built with help from multiple sources
Comments
Nice job on the game! I do get a strange audio issue unless I change my audio device. I am curious, did you use a variant of Unity 2022.3.x to make this? Or did you use a different Unity version?
Thanks! Interestinggg, what's the issue specifically? By chance, is it crackling audio?
Yep 2022.3.44f1. Using FMOD for our audio though.
In the past couple days I've learnt a lot about the difficulties of using FMOD for WebGL builds.
I may be able to make some changes to rectify the problem (if it is indeed the crackling issue) in an updated build coming after the rating period is over.
Thanks for letting us know!
Yes it's crackling audio but it's only on specific USB audio interface, if I change to regular stock audio hardware there's no crackling at all. I think 2022.3.x games have some issue with certain USB audio interfaces. On an early version of 2022.3.x game I saw in this jam using 2022.3.9, that issue was even affecting a Desktop build (but still only on the USB audio interface, not when using stock audio for me). In all cases, most players won't notice this because I don't get the issue with stock audio device (though it's possible a very small amount of players may get this crackling or other audio issues, even on a stock audio device, but I don't know). I think it's something that might only be affecting these 2022.3.x Unity versions from what I am noticing, since I don't get this issue on my own game for example, or on most Unity games in this jam.
oh boy, it's so hard to pinpoint where the problem may be... haha.
I'm also using a USB audio interface but I have no issues.
I have a different problem though, I get extremely crackly audio when using Chrome (this happens with any WebGL build on itch.io) but my audio is completely fine in Firefox...
I know for sure FMOD and WebGL don't like to play nice and take a little more setup that I was unaware of when creating the original build that's currently up for Gustavo's Nightmare. I have Unity audio disabled in engine so I'm assuming it shouldn't have to do w/ Unity but I wouldn't completely rule it out yet...
This is all still a bit of a knowledge gap for me but I'm experimenting with different build settings and scouring forums to try and find some answers haha wish me luck!!
Holy moly! This was a perfect fit. At first I was like "what is this? Just a clean up simulator?" then the night hit. haha. This was a perfect match in all the categories. It felt a bit like a mini game instead of a full game - but I think its because it only has one objective, and thats fine, but I loved the character and the art. Though it would be cool to have a game about a delusional kid or something and have a few minigames in it like this one that need to be completed to progress the story.
If I had to give notes Id say the enemies start moving a bit early because the screen is covered with the bear face - but honestly this is actually cool because you get used to it after the first or second night time.
Great job, seriously great fit.
Love the game and genius concept. Love the cartoony artstye, reminds me of an old cartoon show.
Love the unique strategies!
Hahaha holy moly, I got REALLY scared on the first night! This is good fun and fits the theme very well :D
Fun game of having to put away the items!!! I did get jump scared the first time XD
Thanks for submitting your game to the stream! If you wanted to look at it again in the future heres the vod timestamped to your game
Really creative concept, it was I lot of fun to play! I would suggest adding a mechanic to lock and unlock the box though because I felt like I didnt have time to put all the toys in the box before they came alive again, but otherwise you all did a great job!
This was really fun concept! i had a blast playing it! hope to see more levels soon!
I had a lot of fun with this one! Very interested to see the direction you take it in, as I liked the kiting aspect in the current game even if it wasn't quite what you intended, but the ideas you shared sounded fun as well.
Thanks for sharing with my stream! Here's the VOD of your game: https://www.twitch.tv/videos/2253652240?t=01h27m59s
I had a little bit of difficulty with the progression of the game.. Other than that, I liked how cute the art was, and I genuinely was scared when the first bear appeared XD the change in the music was really good as well.
The main idea for the video game in the JAM is really cool; there’s a genuine sense of suspense as the time approaches when the toys come to life and you have to run for your life. The animation of the bear and the sound are great for enhancing that suspense!
The concept is really interesting; this is great work for a jam especially since it's your first too.
The music in this one really caught me off gaurd, nice work with that! The chase sections were pretty fun, I like how you increased the players move speed to make it feel more frantic. I also appreciate the level designs forcing you into corners, or making the toys chase you to the toybox so they can all be collected quickly. That added a lot of variety to the game! All in all a short and sweet game, great job!
Such a clever and unique idea. You really nailed both the "calm" and the "storm" and did it in a highly original way. I wish maybe there was a high score system or someway to continue pushing the player to go farther and farther into the game. This is already a tremendous job well done for only 1 week!
Loved the game, the transition to the attack state is perfectly done!
Funny and interesting! The toys could be more scary during the night


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