Charming game that encourages observation and environmental exploration. The look and sound add greatly to the calm atmosphere. I'm interested to see future scenarios implemented with the same game style. I'd prefer less waiting during the in-game hour, with the game instead using the amount of dialogue the player has triggered as the basis for restarting the hour. Great concept overall.
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Quacking Bar's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #1002 | 2.041 | 3.333 |
| Theme | #1122 | 1.939 | 3.167 |
| Graphics | #1156 | 1.939 | 3.167 |
| Overall | #1206 | 1.718 | 2.806 |
| Innovation | #1219 | 1.633 | 2.667 |
| Fun | #1308 | 1.429 | 2.333 |
| Game Design | #1356 | 1.327 | 2.167 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The game's setting is calm, until something dramatic happens. You have to do something about it.
Did you write all the code and made all the assets from scratch?
Yes except the Godot addons "Dialogue Manager", "Aseprite Wizard" and "Universal Fade".





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