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Ghostly Graveyard's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Graphics | #473 | 3.327 | 3.327 |
| Audio | #616 | 2.844 | 2.844 |
| Game Design | #729 | 2.769 | 2.769 |
| Overall | #780 | 2.680 | 2.680 |
| Innovation | #814 | 2.469 | 2.469 |
| Fun | #844 | 2.469 | 2.469 |
| Theme | #1009 | 2.204 | 2.204 |
Ranked from 147 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Ghostly Graveyard aligns with the theme of "calm before the storm." The game starts in a seemingly peaceful graveyard, but as players progress, they uncover a sinister secret and multiple endings
Did you write all the code and made all the assets from scratch?
Yes, I wrote all the code for Ghostly Graveyard using Construct 3. I also created most of the game assets, including the characters, backgrounds, and sound effects.
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Comments
4 days and 12 hours before the deadline? Are you kidding me? There's no way this game was made in just 3 days—it must have been pre-made, and this guy just submitted it.
While the premise of searching for a missing sibling sets up a potentially engaging narrative, the gameplay feels completely disconnected from this theme. Collecting coins while being chased by ghosts doesn’t build on the story’s emotional stakes, and the mechanics themselves are repetitive and not very engaging. It would be more immersive and rewarding if the gameplay elements reflected the core goal—finding the sibling—rather than focusing on an unrelated coin-collecting aspect.
That said, the mobile controls are smooth and responsive, which is a plus.
The game looks great, and the coin pickup sound is super satisfying haha.
really like the mobile adaptation, simple , south park movement and all.
So, this is a fairly standard game. I enjoy the little cheesy story, but I was very confused as to the goal of the game. At first I was collecting coins, then some stuff changed, but I didn't know how to interact with it other than walking into things. I did get to the "ending" where the two siblings died, but it took a long time to get there. I'd speed up the gameplay by removing the increasing coin count or by removing it entirely and focus on an exploration game where you find secrets. This is a very simple, but good game for the jam. Nice work.
Love the mobile controls! Each level getting longer felt a little unnecessary, I think this game would be just as great if the coin count didn't go up each time. I like the mystery aspect as well, but I think once I figured out what to do, it still took quite a while to progress. Speeding up the gameplay a little bit would help a lot!
"Our sibling is missing. We must find him!" - collects coins instead XD
The premise looks interesting and I like that the game is mobile-friendly :)
After a few stages, it becomes a never-ending coin-collecting game D: I wanted to get to the sinister ending but I'm not sure how far I am into the game. A feedback would be helpful? Am I getting closer to uncovering the secret?
(Wait. Maybe this is the sinister ending. Consumed by greed, the siblings are now trapped in an endless night as the ghosts haunt them forever.)
I cannot get over how good this looks. Dynamic lichting really shines here. Also the best on screen controls for mobile device I have seen so far. The calm part takes waaay too long though. As eager I am to find out what those Kids were doing in a graveyard. I just could not keep invested because dodging ghost and collecting coins gets old pretty fast. If you think about it, its kind of like pacman. But there you have the extra challenge of getting to the hard to reach coins. Where this does not unfortunately. unless you get cornered in the mausoleum by accident.
Nice art and music, the gameplay is simple but fit with the game, and the story is great. Nice work <3
cool game, cute art style, simple mechanics. Interesting effects
Really cute!
It's said that there was some story that would progress whilst playing, but by the time one of the characters suspected that they were in a loop, it definitely felt going in a loop but not in a good way. The game loop quickly lost its edge when repeated through every character and through every level, especially when nothing but the coin requirement increased by measly one at a time. This simply results in gameplay that doesn't hook the player with any emotion and especially doesn't fit strongly with the core theme even though the idea suggests that it should.
This would be a situation where the aesthetics would more than make up for the gameplay's shortcomings, but they sadly don't. The art style doesn't look cohesive, the soundtrack is substandard even for a mellow spooky theme, and the story, as explained before, rarely picks up steam to hook the player.
I apologize if this comment turned out condemning, but when playing, I simply did not find any appeal nor direction this game was trying to go for, and it suffered as a boring experience as a result.
There were a lot of things achieved in this game which is amazing. Different perspectives were surprising.
Assets look great.
Great work!
Good idea good story but gameplay is a bit boring.
Really cool concept! However it should've been shorter because like other people said, it seems endless!
I really liked how the characters switched as you progressed through the story, mechanics were simple but fun, maybe it feels a bit repetitive with time and I couldn't finish the game because it seemed endless (don't know how many levels are or if you need to do something in special) But really good job after all! :)
Cool idea, just wasn't sure what to do, after fifteen waves didn't seem to have any clue. Sure there's a cool story just took long and i got impatient. :(
Cool idea, just wasn't sure what to do, after fifteen waves didn't seem to have any clue. Sure there's a cool story just took long and i got impatient. :(
interesting concept ദ്ദി ˉ͈̀꒳ˉ͈́ )✧
Cool setting!