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PolyTrack

A high speed low-poly racing game. · By Kodub

Suggestions & bugs Sticky

A topic by Kodub created Jun 10, 2023 Views: 65,489 Replies: 1,489
Viewing posts 201 to 220 of 565 · Next page · Previous page · First page · Last page

hey can you make an in-game TASing tool

Developer

I'd like to, but I don't think it's a huge priority right now

fair

also the ability to go off of the grid if poposull

this means the editor

(+2)

Hey, maybe the possibility to change the color of blocks in any color you want, like how you can change the color of your car. 

I think this would be cool :)

Developer(+1)

More colors for the blocks and other track parts are coming next update!

You won't be able to choose any colors in the same way as the car, but there will a lot more colors to choose from.

That's amazing!

Do you plan on open sourcing the code for modding purposes after finishing the game?

Developer

I've been thinking about open sourcing the game once I don't feel like working on it anymore, or when I feel like most of the ground work is done. I'm a bit worried about how it would affect cheating though

(1 edit)

Spectator in replays is cool, but it would be better if you could change the progress of the replay with Q and E, so you can see the replay from a spectator point. Hope this makes sense.

Developer

At some point, I'll change the spectator camera so it doesn't lock the mouse so you'll still be able to use all UI elements as usual.

For now you can pause and unpause using space.

(2 edits)

1 I assume you already know the car gets pulled towards it bottom but this also means if you hit the edge of a ramp and start spiraling away it will spin and float longer than usual.2 also with the road if your in a z you can clip the back tires and spin not a bug but still i wanted to mention it.3 also with the road you can hook tires on the side and drive sideways on two wheels

?

Grass / Dirt blocks - Terrain creation to make tracks look nicer

Props - Trees, Bushes, Stands, etc

download video button for runs

it places a start when you enter the thing and just click somewhere but it doesnt let you select x until you select something else

Developer

Interesting! I've never noticed!

I'll try to fix this.

I've had this problem also. It occurs when (my laptop is touchscreen) so when i click somewhere, i cant use the mouse to click back until i press x, click and then i regain access with my mouse

(7 edits) (+1)

A few suggestions

  1.   Make it so that the mountains (the green ones at the edges of the track) are harder to bug through. Right now, they are extremely simple to bug through. One jump and i go inside the mountain. It is also very hard to bug out (apparently some people like this, and i have also been aware that there is a speedrun category on this,  so removing it will be sad for some people, so maybe just the ability to toggle between hard mountains, i.e. make it harder to glitch thorough and soft mountains, i.e. the chance to glitch through is the same as it is right now)
  2.  It would be nice to have more surfaces, like the green grass we have right now, it behaves the same as tech. A new physics change for that would be nice (although it might break some maps)
  3. If possible, a community tracks section should be added, where tracks can be published, like an in-game library of tracks. Tracks can be pubished by pasting the export code inside the community tracks section and people can browse which tracks they want to play, like tmx. It would make the game more fun as if you dont have a track to play and dont want to hunt any of the other tracks, it gets boring.
  4.  There should be a feature where you can go to the last page of the leaderboard (so then i can see how long ppl took to finish the track) but since polytrack has leaderboard pages past the last record, it shld somehow default to the page of the last record. I have no idea on how it would be possible to implement this but it might be similiar to how the button where you can go to the page of your record works.
  5.  Respawnable checkpoints. I dont think flying respawns will be easy to implement so an easier way is to follow tmnf and make the car respawn at the checkpoint position with zero speed. I dont know much about game development but i do know that this might be a bit easier than most other things in the game
  6. I was reading previous posts and from a post a year ago, we need airbrake. The car physics right now make the car rotate a lot in the air, and an airbrake will solve that. I would see implementing airbrake as getting the rotation of the car and setting it to zero, though i dont rlly know how that would be possible. Also, from the last time i played this game (when Waseem held many wr and track 1 wr) the new physics change makes the car tilt forwards much more, most notably seen in track 4 at the big jump. (I also wanted to say that this is when i realised that the car's acceleration slowed down/ the brake got stronger). This makes it so that the airbrake becomes a bit more important. This also occurs in track one, causing a large amount of speedloss. Atleast for track 4, we can slow down, but for track one, slowing down isn't much of an option, but rather get a side-tilt (low jump) to make sure the car doesent rotate too much forwards. 
  7. Like the import tracks feature, it would be nice to have a import items feature so that you can import scenery made by others, which would automatically need a item editor. This would be a huge change so I dont think it might come out soon, but maybe on your to-do?
  8. For downward facing roads, like the road thats just after the start on track 9, can you make it more smoother because of the irregular bumps, the car's acceleration is slowed there, but turning at a very specific angle increases the car's acceleration (im not sure whether the physics update changed anything but it seems that turning slower or smth). Basically, is it possible to make it smoother, or keep the bumps to preserve how some tracks are played/ some records. (I hope you understood what i said)
  9. Have you considered volunteers that might wanna help you update the game? It would lower some stress off of you and we can also have a bit more frequential updates. This is entirely up to you. I also dont want you to pay people money to help you the game as i dont think polytrack makes much revenue for you to hire people, but like just volunteers who would want to help you with the game
  10. Turning while holding brake reduces speed less than just holding brake. This dosent make sense, since steering should also reduce the speed. It isn't a huge problem (i think) but i thought i just wanted to mention it.

(I've edited this way too much)

P.S. when is the date for then next update set to be released?

hi, regarding the item 10, when you hold brake and turn, you start drifting and that means you get less grip meaning you slow down less

Developer
  1. The current mountains will probably be removed at some point, and replaced with another mountain system. The easiest solution would be to make it impossible to reach the mountains.
  2. Yes! I want to change the physics when driving on grass at some point!
  3. Some featured community tracks will be bundled with version 0.5.0. In the future I want to have a more dynamic track sharing system like you describe!
  4. I don't think going to the last page of the leaderboard is very useful, since almost all the runs there are fake.
  5. I'm working on respawnable checkpoints!
  6. An airbrake is coming! I've already implemented this for 0.5.0.
  7. Being able to import track parts would be interesting. I guess this would be some sort of official modding system. This isn't planned anytime soon though!
  8. The problem here isn't actually the bumpy surface, but the suspension of the car being too hard causing the car to lose grip. The problem is that the suspension needs to be hard enough to be able to handle the loops and jumps too. I don't have a solution for this problem currently.
  9. In the future, I would like the game to be open source, but managing something like that would also be quite a bit of work.
  10. I think this is because you lose a bit of grip while turning.
(1 edit)

I keep getting a bug in this map that on some of my runs, after the drop down, sometimes the car will entirely stop accelerating even when i press w or s but i cant show it cuz i dont have enough speed to make the last jump. also another case is after this happens and it reaches 0 speed, the w button starts working but it has like a limit for acceleration and i only gained about 1km/h every 1 second or so. Every block is also constantly slightly moving up and down on my screen. This can be seen (at least in my screen) in my run.

v3fAs92brNHIsFWarBSdyBCbhdWaud2ZndG4pdXRuscCDDFDVxO0uBmhSL1EguowA5nprafjwjWYZ8faWwjUxNxaYyujsku2z1fEeA4ZE3EQGiYIibD4WdFehd2TI67RnUGHzsE5NamEUTafAqZH2evBcph2FwVSlp2fzmrDcGmeRLprvRnqryeTKJ1nZzvN9gkvfCrJn8Bz3N0ei496KwkGnN2Lq1JTkTkXUOpXENS0riemoxieuogoJdmnXn1jUhopdIubdzENXURHKX5YXfgovs9za9PFtfLrS6sS5sO1pNN3xuqHSfuzqkTbv7ZK1d9PYVCPzB

its intended

(1 edit)

to not be able to accelerate in a racing game?

it uses the height to make the physics weird or smth so its like a bug

thats what im saying though? that its a bug

save a video of the game

Developer

This happens when tracks are built very very high up in the air. This causes floating point inaccuracies leading to these bugs.

There might be some ways to mitigate this, but I'm not sure it's worth the work.

(+1)

Some ideas:

the possibility to watch more than 1 ghost at the same time

a redo-button in the editor

the possibility to make a campaign but it is shown as one track so you don't need to download 25 tracks but there all downloaded at the same time.

YES! KODUB WE NEED THIS!

Developer

Multiple ghosts are definitely coming! Maybe even next update, but I can't promise!

An undo and redo button for the editor would be useful, but I thinking being able to copy paste in the editor is a priority for now.

This sounds interesting, but I probably won't have time for this for a while.

When you are going straight and while in the air hit another block straight on, the car can shift to one side as shown in this map that can be completed by holding forwards:

v3jAQ9Gb5RnchN2agcEbpR3YoVGZgAFa5NXajNH4p9YlBGZAEoBokMhEffffveMwCMeBS9Pg8lFGfMxADfJQelkBOhLPIehw6XwZ9D4sedgsYEMrPDXsvBn1Xhz6LwZBSdeBs9BRfeJg8NHoLEGfAVJzMATGGBgEsxFhA

It's a bug, but could still be kept, and wouldn't change too much in-game.

easy wr
but cool bug

oh right ive seen this before but keep forgeting to mention it

this happens on all sorts of blocks so it's probably a start asymmetry

Developer

I think this is a pretty small issue

(1 edit)

I got a bug where when i drove through the finish, it didn't count that i finished it even though there were no checkpoints in the map and i clearly went past it. it happened to me a few times over different maps but only sometimes and i wasn't lagging

yeah, i got this bug too, they say it might be becuse the car's angle causes it to pass though the hitbox before the finish is activated, idk

Developer

Yes, I'll look into fixing this bug in the next version!

curved road takes up too much space i cant put 2 turns next to eachother why is it so big

Developer

This is because of the tile based system.

This might change in future versions though!

can you at least make the start respawnable but you keep the checkpoints and time

Developer

Do you mean you want to respawn at the start but still keep the same time?

I think it's probably better to restart fully since you'll most likely have to drive through the whole track anyways.

(1 edit)

can you make the game available on chromebook when i try to play through crazy games i start a level and the stage doesnt load but the ui is there and shows units. Also if you do make a chrome version will it work even while using a proxy? I have to use one called croxy proxy to get to the websites my school blocked 

Developer

As far as I know, the game should work fine on Chromebooks. If you can, please check if there any errors in the developer console in your browser!

About the proxy thing, I don't think I can help you there. Sorry!

v3OAJ5GIh5GZg8Wd0B4p9YlBGZAEoBuBTykJIxffffrnJGYwHkEhJgqAA4HjF8K My record (Meeee)...

Can you please add a way to practice parts towards the end of levels, for example having save states or being able to respawn at checkpoints? It's very frustrating being unable to practice the endings of 2 minute+ long levels

Developer

I'm working on adding the ability to respawn at checkpoints right now actually!

I'm just worried there might be some exploits, for example, respawning at a checkpoint just before a sharp turn.

An idea would be to add different kinds of starting blocks, like the different checkpoint blocks and finishes, and also if you could add larger checkpoint and finish blocks, like 3 wide, that would be very helpful when building parts of tracks with larger areas.

Developer

Wider starting blocks will probably come at some point, but I'd have to make some changes to get them to work properly.

I've been thinking about splitting the wider checkpoints and finishes into parts so you can make them as wide as you wish.

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