interesting mechanic and concept. i thought the bolt loading and cranking was a bit wonky at first, but then i started to get used to physics, everything started to come together for me. really clever way to design levels using only the game physics and arrow types. i enjoyed this entry very much, and the captcha at the end was hilarious! charming art design as well, keep up the good work!
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The Flaming Esophagus Fine Dining's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Graphics | #24 | 4.077 | 4.077 |
| Theme | #35 | 3.923 | 3.923 |
| Fun | #40 | 3.231 | 3.231 |
| Originality | #45 | 3.692 | 3.692 |
| Overall | #54 | 3.253 | 3.253 |
| Controls | #65 | 2.923 | 2.923 |
| Accessibility | #92 | 2.385 | 2.385 |
| Audio | #94 | 2.538 | 2.538 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.3
Wildcards Used
Did you know..., Wildcard, What the duck, Find the frog, Seamless, One or two Not dead yet, Flurries
Game Description
Kill dragons atop a tall tower
How does your game tie into the theme?
You're on top of a tower
Source(s)
N/A
Discord Username(s)
pixelberk(pixelberk7321), jwoahsh(joshhwooo)
Participation Level (GWJ Only)
1



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