I also thought of Thomas was Alone. This is a really solid minimalist styled platformer. All the mechanics worked really well and it all felt like a nice cohesive package. Great job!
Play game
Escape Route's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Fun | #13 | 3.867 | 3.867 |
| Controls | #15 | 3.800 | 3.800 |
| Audio | #35 | 3.533 | 3.533 |
| Overall | #41 | 3.390 | 3.390 |
| Accessibility | #45 | 3.067 | 3.067 |
| Graphics | #65 | 3.267 | 3.267 |
| Theme | #76 | 3.400 | 3.400 |
| Originality | #98 | 2.800 | 2.800 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.3
Wildcards Used
N/A
Game Description
A synthwave inspired 2D platform
How does your game tie into the theme?
You must platform from tower to tower to reach the top
Source(s)
N/A
Discord Username(s)
Garrit
Participation Level (GWJ Only)
4
Comments
Great platformer, It make me think of Thomas was Alone.
The soundtrack is awesome
I had fun playing your game :D Beautiful use of worldenviroment. Very smooth and responsive controls and mechanics (except climbing walls for me. I instinctivly was pressing W midair before connecting with the wall and when i connected with the wall I had to release and press W again to start climbing. wish i could have kept it pressed)
My Highscore :) 
Hi Ille!
Thanks for playing. I've tested again myself but didn't run into that climbing issue and the code just gets axis input so shouldn't rely on either press or release. How bizarre, I wonder if there are some godot input issues I'm not aware of in certain cases or platforms.
In any case, thanks for the feedback :)
really fun traversal mechanics and they're well implemented too! art style was simple but the aesthetics were immaculate, awesome music too. i agree with a previous comment that said they would definitely love to play more levels. overall a really solid platformer, great work!
The controls and the physics are good. It feels good to control, even though it's a little slow and floaty in the air, like others have said. The grappling hook is a lot of fun, and so is crouch-boosting. I too appreciated having a guide in the form of the floating dots leading you where to go, and I liked having the ability to quick-restart at a checkpoint when you mess up real bad.
Nice job fitting the theme! I like the wall-jumping and grappling mechanic! I wish I could rebind the controls, I really don't like having jump on right click. Good game!
Wow, that grappling hook feels fantastic. I definitely would have played more levels, especially if there were just a hint more air control - something about the bouncy shape of the character makes me want the jump to feel really light and responsive. Definitely want to echo praise to the tutorialization - this really makes the game stand out. Nice work!
Thanks man. I don't typically enjoy platformers so I've never made one before. I've been playing a lot of Mirror's Edge: Catalyst recently so I "borrowed" the particle trails from there. Really simple to implement as well, I'm glad you enjoyed the details! I'll give your game a try later, thanks for playing.






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