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Last Moments's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme | #27 | 4.103 | 4.103 |
| Innovation | #116 | 3.586 | 3.586 |
| Game Design | #279 | 3.414 | 3.414 |
| Overall | #296 | 3.362 | 3.362 |
| Graphics | #490 | 3.310 | 3.310 |
| Audio | #515 | 3.000 | 3.000 |
| Fun | #708 | 2.759 | 2.759 |
Ranked from 29 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Game centers around calm moments before you inevitably die. Storm is there metaphor for death (and also the thing that kills you in game).
Did you write all the code and made all the assets from scratch?
Except for fonts we made everything. Music from radio is from our older game, other than than everithing is made during the jam.
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Comments
Very cool!
Just wow! Fleshed out game, and the story fitted perfectly on the theme, in a very poetic way. Its amazing all you managed to make, all the weather effects and even a day cycle! Really amazing guys.
I wish when you die there was a more developed scene / transition, but also liked the additional diary entry. Everything was very detailled, and would love to see a full game from you guys!
Great story game and fitting art. walking up stuff could be more polished though. More directions on what to do would also fit in at the start.
this is pretty cool! i really like the concept so far and the day-night cycle is really nice, there’s some beautiful lighting with a comforting vibe (the aurora and golden hour!!) looooove that you have the option to be a silly little guy dancing next to the giant radio!
Wasn't really sure about the simulation. What do adding bases have to do with computing the simulation and how does it change the sim? The first time the sim told be certain bases would be hit so I chose to evacuate them, then the next time the storm path was different but I had already committed to the evac.
Yeah, some better tutorial would be nice.
Every base has information how wind blows there. If you add base to simulation, it's wind information influences the storm. So when you add different bases to simulation, path of storm would be different each time, because different winds from different bases influence it.