Charming little game. The realistic cat sound was a nice touch.
I died a little on the inside when I saw Alt was a control (I detailed on another game how my Window Manager gets overexcited when I press Alt and a direction and simulates a continually-pressed key). I desperately searched for an alternate binding, but grudgingly accepted my fate when I found there were none.
The jump is a little stiff, but otherwise seemed decent.
I didn't get particularly far, but it seemed the amount of cats was intentionally ludicrous.
Play game
A Witch's Familiars's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Gameplay | #160 | 3.083 | 3.083 |
| Gameboy Soul | #162 | 3.583 | 3.583 |
| Soundtrack/SFX | #166 | 3.167 | 3.167 |
| Overall | #215 | 3.150 | 3.150 |
| Interpretation of the Secondary Theme | #254 | 3.167 | 3.167 |
| Graphics | #291 | 2.750 | 2.750 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game meet GBJam's theme?
You play as a witch, who collects stray black cats. You also can fight ghosts. Plus I kept up a gameboy aesthetic as best as I could


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