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PolyTrack

A high speed low-poly racing game. · By Kodub

Suggestions & bugs Sticky

A topic by Kodub created Jun 10, 2023 Views: 65,490 Replies: 1,489
Viewing posts 141 to 160 of 565 · Next page · Previous page · First page · Last page

Hello Kodub how to Play PolyTrack Made in the Future:

  1. Total Track Parts up to 3,000,000,000,000+
  2. Now Using a Custom Track Parts in Editor Menu
  3. Now With a In-game Currency
  4. Now Shop Menu is Added
  5. Now Can Shop Track Parts and Cars in Shop Menu
  6. Coin and Diamond Producer is now Added
  7. Car Designs With a Images is now Using
  8. Ghost Mode of Track Parts is now Added
  9. Editor Buttons is has Changed
  10. Now Play With a Multiplayer
  11. Now Play a PolyTrack Solo Game
  12. All Track Code from Export is Valid is now Changed
  13. More Languages is now Added
  14. Underground Tracks is now Added
  15. Teleport a Coordinate is now Added
  16. Multi-laps is now Added
  17. Dirt, Sausage/Bump, Ice Bobsleigh and Water Roads is now Added
  18. Banked Roads is now Added
  19. Diagonal Roads is now Added
  20. Wooden Roads is now Added
  21. Tunnel Roads is now Added
  22. Upside Down Roads is now Added
  23. Magnetic Roads is now Added
  24. Diagonal Loops is now Added
  25. Pillars in the Middle of Road is now Added
  26. Loops and Twists in Roller Coaster is now Added
  27. Blocks Like a Road is now Added
  28. Boosters and Effects is now Added
  29. Ramp of Boosters and Effects is now Added
  30. Tilt of Boosters and Effects is now Added
  31. Diagonal of Boosters and Effects is now Added
  32. Plane of Boosters and Effects is now Added
  33. Boosters and Effects in Flags is now Added
  34. Rings of Checkpoint, Finish and Multi-laps is now Added
  35. Rings of Boosters and Effects is now Added
  36. Rings of Change a Car is now Added
  37. Checkpoint for Sloped and Banked is now Added
  38. Checkpoint for Vertical Roads is now Added
  39. Slope to Vertical Roads is now Added
  40. Road Branches is now Added
  41. Sloped Road Branches is now Added
  42. Banked Road Branches is now Added
  43. Upside Down Road Branches is now Added
  44. Sloped Curves is now Added
  45. Switch and Buttons is now Added
  46. Lock and Keys is now Added
  47. More Pillars is Added
  48. More Signs is Added
  49. Signs With a Text is Added
  50. Signs With a Images is Added
  51. Signs With a Videos is Added

Play PolyTrack Made in the Future Here: https://beta-polytrack.kodub.com/

PolyTrack Made in the Future is so Very Exciting

Something I thought would be nice to add is a way to watch a ghost similarly to the way you can race against it. (no need for an input display or anything)

And when racing against a ghost it would be nice to see how many seconds you are behind or ahead by at each checkpoint.

Developer

A preview mode is coming in the next update! With an input display as well.

Showing the time difference at checkpoints might come too.

it would be nice if you could race multiple ghosts at the same time

I think it would be quite nice if the building parts were catagorized in different sections to choose from, as I feel like it's a bit confusing to remember where specific parts are.

Developer

Yes! This is coming next update!

Hey Kodub how to add Suggestions for a PolyTrack Websites?

Check your website here: https://polytrack.fun/

Developer

This website is pretty cool! But it's unofficial and not made by me.

In the future there might be a way of sharing tracks directly in the game.

In the Next Update can be Changed

Changed: All fixed from 0.3.0 has been deleted

impossible, Kodub Can't even Fix Car Duplication (no offence to kodub)

Can you add this block?

Road Branches is Coming in the Next Update!

    1. Road Branches Straight Left
    2. Road Branches Straight Right
    3. Road Branches Curve Left
    4. Road Branches Curve Right
    5. Road Branches Y Shaped
    6. Road Branches 3 Ways
    7. Road Branches Short Curve
    8. Road Branches Long Curve
    9. Road Branches Y Shaped Sloped Down
    10. Road Branches Y Shaped Sloped Up

    (2 edits)

    Two from me:

    1. Ability to permanently set the cockpit view.

    2. The current time difference to the ghost(ghost is not required), displayed green/red at the top center of the screen.

    Developer(+1)
    1. I can change it so the cockpit view stays active when resetting
    2. Might come next update!

    Hey Kodub How to Setting the Fixed Games on PolyTrack?

    1. All Track Code From Export is Valid?
    2. Track Materials 25% - 200% Reflective?
    3. Engine volume when in mid-air to be Setting on and off?
    4. All Track Names is Public on the game. The Leaderboard has been with 2 Player Leaderboard Minimum?
    5. All Track Names in the Editor is Public Nicknames?
    6. Importing very large tracks is Public Code, Let's try to the 10,000,000 Checkpoints until Finish?
    7. Tracks to be imported to 2^1024 Tracks on the Game?

    AI Driver

    Developer

    AI drivers will never be in the game, since the tracks are too complicated and I don't think it fits the game anyways.

    ok

    Hey Kodub can be Added and Changed to PolyTrack 0.4.0?

    1. Car Designs With a Images in Customize Menu
    2. All Track Code from Export is Valid
    3. Setting the Generator Tracks
    4. Multi-laps
    5. Boosters and Effects
    6. Road Branches or Split Curves
    7. More Curves and Chicanes
    8. Sloped Curves and Chicanes
    9. Checkpoint for Slope and Tilts
    10. Banked Roads
    • How Many days to Until PolyTrack 0.4.0?
    • PolyTrack 0.4.0 is out!🥳🎉

    hey man, we're all excited for the next update but I think we should let Kodub work in peace without us pestering him, after all, he's the only one working on this project

    Can you please add more track parts on Dirt, Dirt High and Trenches for the next update???

    a way to convert 0.2.0 tracks to 0.3.0+

    Developer

    Tracks from 0.2.0 are compatible with 0.3.0, so no conversion is needed!

    If you'd like to convert them anyways you can just re-export them from the editor.

    respawnable checkpoints

    Yes! Respawnable at checkpoints are coming in the next update!

    (1 edit)

    hi Kodub, 

    Thanks for making this game, it's nice and I'm really happy I found it because I can't play trackmania on my MacBook.

    Here are some suggestions for the next update (it's been quite a while since v0.3.0)

    1. V10 engine noise (it’ll make the cars sound nicer)

    2. Advanced editor where you can clip parts together, with more precise track placement, and adjustable bank angle/width/checkpoint gate height/ etc.

    3. Props in the editor to make tracks look nicer (ie. Fences, trees, buildings, bridges, viewing stands etc.)

    4. REPLAYS!

    5. Multi-lap checkpoints 

    6. Ring checkpoints for aerobatic tracks

    Also, may you rate my tracks? (be as brutal as you like, I want to improve my track making skills)

    https://docs.google.com/document/d/1Pwtjtj399zo1BK6K4lsiyTL4vv7Bl6YqTl1nUl1a1f8/...

    Anyway, nice game and I hope the next update will be soon,

    ~BlueHat,

    plz add mobile support :)

    Developer

    Mobile support is coming with the next update!

    why does the car jump by itself when half of it is off an edge at a low speed? watch the record

    v2IAqVXbwBiY1dG4p9YlBGZgBg4GYDIFDNwglIxffffrnB2gxnBwyzIAAwRYBVB

    Developer

    Probably because it somehow clips into the road.

    Not sure why though!

    There is also a bug where the car can hang onto the edge and not fall at all.

    (1 edit)

    Nice game! I hope full controller support is on roadmap, altough I was able to play with my DS4 just fine.

    A little annoyance: if I reset the race while accelerating, the game exits fullscreen. This happens to me a lot on controller because I remapped acceleration to RB and when I reset it's because I screwed up going too fast in a sharp turn (ouch!)

    Developer

    Full controller support isn't currently planned, since the community doesn't seem to want incremental steering.

    I have not seen this bug with the fullscreen. Maybe it's because you're using a controller?

    I managed to reproduce the fullscreen bug: for some reason I had the left alt keyboard key as acceleration, so resetting would trigger the alt-enter shortcut that in Windows toggles fullscreen on/off.

    Controller support would be nice even without incremental steering, just using d-pad and bumpers.

    I found a bug where if I load certian custom tracks it crashes and shows a frame from the rotating camera tracks 1-10 views in the background

    what level codes 

    that sounds kinda cool 

    I don't know if it affects everyone  because one of the levels I had the bug on I beat originally 

    but here is one of them

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    (from a form on Speedrun.com)

    I don't get the rotating frame tho

    this was in 0.3.0

    Developer

    I'll look into fixing this for the next update!

    now that I think of this. I remember the level creator saying he altered the level code a bit. but I have beat a different level called "Jumbo Raceway" but it then started crashing.

    You should make an html download

    Developer

    There is a downloadable version of the game already

    It isn’t a major bug and probably already have been pointed out, but if you go to the mountains at high speed, you glitch through them. If you come from above a mountain, it happens too.

    that's a feature 

    What do you mean? It doesn’t really make the game better…

    it's the best Speedrun category on src 

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