GREAT gamefeel! I can really feel every hit. When you pick up heavy objects it also feel more impactfull and you move slower... These are the most important things in a game like this. The game lags out a bit and I couldn't completed because of that but I'm sure its because the web build. Really nice work, I really like it
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Mall Melee's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Fun | #53 | 3.908 | 3.908 |
| Game Design | #148 | 3.653 | 3.653 |
| Overall | #215 | 3.471 | 3.471 |
| Audio | #271 | 3.347 | 3.347 |
| Graphics | #332 | 3.592 | 3.592 |
| Innovation | #360 | 3.163 | 3.163 |
| Theme | #455 | 3.163 | 3.163 |
Ranked from 98 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
It's a frantic hell in the retail world when Black Friday hits. But not only that as an employee you never know when a new wave of customers with absurd problems will want to see the manager
Did you write all the code and made all the assets from scratch?
All the assets were made from scratch
Comments
cool game, it's a pity it lags on firefox. Pretty awesome you made everything from scratch
Nice, it was a bit hard in the beginning specially because I ran straight towards the arrow. However, after reading your tip about going slower, it was more manageable. Quiet addictive not going to lie, great job!
Cool art! Liked the humor and all different kinds of weapon you can choose! I wish there was some music playing in the background.. But I sill had a lot of fun!
Cool game concept! the web version was a bit laggy for me in firefox.
Nice one :D
Effect of human wave is cool and fun to slay those and throw items into them.
Art is really nice
I hope you will manage to optimize the web build for this game after the game jam as it is really fun to play
Amazing little game here!
The graphics are very good and the animation is amazing, the customers diving and getting KO'd is just gold. Extremely fun and simple, great formula... first time I played this and just ran quickly and rapidly attracted a giant horde I started laughing uncontrollably... it's just too good! And then I bowled through like 8 people with like a brick or something. Also good sounds!
This is a very solid game!
Hectic! I found it easy to progress if I took it slow - until an alarm rang. I was surprised how long I survived when the swarm came after me, managed to even beat them and get my PolyStation 5, then another alarm rang... Fun game though! Nice art and the music complements the gameplay.
That's a fun brawl. Nice, satisfying swings. Especially enjoyed trying out all the weapons. At first, I assumed they were all the same with different art, but it quickly became clear they had their own range, damage, durability, move speed. That allowed for some strategy to leave good weapons for the journey back. Well done there.
The randomization at times seemed unfair. Once I had a double alarm! Sometimes I had to walk pretty far to find a new weapon and those zombies don't wait. So many times I thought I had enough life to see the end and was hit with something I just couldn't handle. Still, was fun to try over and over. I did make it in the end, thanks to my trusty weights.
I might do a durability loss limit per hit but I don't want to compleatly take away the durability loss based on count as it would probably lead to making fighting singular customers too punishing as they would take away the same amount of durability as a hoard and making the player wait for enemies to line up for big multi hits would kind of take away from the feeling of power that having a weapon brings and make the player constantly wait.
It's a very fun game haha. I liked the humor and the combat is quite entertaining. The detail of the polystation made me laugh haha.
But I must say that I missed a background musical melody that could accompany the game experience. but apart from that it is a very complete project. great job! :D
Fantastic! Addicting loop, great sound and graphics. Easy to pick up!
It is a pity that there is no congratulatory inscription after the successful completion of this crazy mission. The game is addictive, simple but very nicely done from the art style to the sound effects. I didn't find any critical bugs or errors, but the arrow after collecting the item doesn't immediately point to the exit + once there was no scale to fill and after approaching the shelf I immediately got the exit arrow. Overall, this is a very cool project, great job!




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