Play Goku
All I Can's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme | #606 | 2.936 | 2.936 |
| Fun | #633 | 2.881 | 2.881 |
| Game Design | #732 | 2.761 | 2.761 |
| Audio | #735 | 2.642 | 2.642 |
| Overall | #757 | 2.722 | 2.722 |
| Innovation | #761 | 2.569 | 2.569 |
| Graphics | #887 | 2.541 | 2.541 |
Ranked from 109 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The game has 2 States:
One is Calm State where you do simple life things such as breakfast with family,
Then when you finish your first quest of gathering logs from the woods and returning home,
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Things change drastically and the game enters the Storm State,
Which is about an evil kingdom releasing creatures and evil poisonous storm to the lands which disrupts everything.
Everything changes in this state, even player's hair color :D .
Did you write all the code and made all the assets from scratch?
Made by me:
All the code. (except cinemachine) (Quest system, leveling up, Stat enhancing and powering up, Day to Night shift unlocking abilities and more,)
Level design and cinematics are designed.
All Player Japanese Sound Effects are recorded.
Player sprite is from AI originally, but edited a lot with Krita and cut in to pieces for rigging.
All Player sprite parts and rigging, IK, geometry, weight brushing etc. and animations made.
Editing of sounds and musics done.
Lighting and Post processing (bloom, vignette) unfortunatelly webgl's build setting was not ultra hd so gamejam version of the game doesn't have these.
Used tools: Unity, Visual Studio, Blender, AudaCity, Krita ...
Not made by me:
Used Assets that have proper licence typeto use, credits for them are in the game description, and also exist as a code in the game files.
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Comments
What a surreal twist there! It's an interesting of the player being the murderous metaphorical storm instead of being a force the player needs to oppose.
The only complaint I have is that the energy ball attack uses the mouse button and movement, which is not only never prompted unlike many of the other controls but also ditches the interact button (F) that was used for direct attack actions with the axe.
Thanks for the feedback, I am glad you liked it :D
Yes, I couldn't do the tutorial good overall, sorry about that, actually I joined to another jam, and trying to make a good tutorial now :D
Pretty solid game tbh :). Though, I have to point out that there's no collision at the end of the map. I can just exit the map and never come back lol
Hope you'll also play mine /jam/brackeys-12/rate/2973690
Thanks for the feedback, I am glad you enjoyed.
Really good game! The mechanics felt really good to play with. One suggestion would be to add some sort of indicator to show that the second skill is ready to use though
Really great job!
Thanks for the feedback, Actually There is an UI slot for the second skill (and 3rd skill too :D) but I forgot to update the UI after completing the quest :D
Nice game, the graphics can use a bit of work but considering the time limit you did a good job!
Thanks for the feedback, I am glad you liked it,
Played through your game on stream, if you wanted to watch me go through it ive got the vod below timestamped to your game
Thanks for playing and the valuable feedback, sorry about the 50 goblin requirement, I decreased it from 100 to 50 in last hours :D
you can add a lot to this game like more powers. and really good job with the sounds.
Thanks for the feedback, I actaully added Kamehameha too, but it is disabled by default and I couldn't add a quest or some logic to unlock it for the player :D
The change in story was cool! Power up is fun :) Sound is nice! nice work!!
39。
I am glad you enjoyed :D .
Nice game! Nice potential here. I liked the visuals (the trees look nice for example) but I feel like some assets have different artstyles and their styles clashes a bit. Anyway, a good entry!
Thanks for the feedback, I will try to fix the art issues. I am glad you enjoyed,