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A jam submission

Typhoon TheoryView game page

It's a game
Submitted by Ink Buddy (@Ink2Buddy) — 1 hour, 1 minute before the deadline
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Typhoon Theory's itch.io page

Results

CriteriaRankScore*Raw Score
Graphics#484.3144.314
Audio#1333.5813.581
Overall#2123.4783.478
Game Design#2563.4573.457
Fun#3363.3243.324
Innovation#4553.0383.038
Theme#4613.1523.152

Ranked from 105 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The graphics should calm the player at the beginning , but then it turns into a chase game

Did you write all the code and made all the assets from scratch?
All code made by me and a few free assets that are indeed taken from the Unity Asset Store(20% of the game are free assets)

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Comments

Viewing comments 80 to 61 of 90 · Next page · Previous page · First page · Last page
Submitted(+1)

Loved the atmosphere in this game! Would like to have some saves before the chase scene. And wanted to polish some sounds. Other then that game looks great!

Submitted(+1)

Loved the atmosphere in this game! Would like to have some saves before the chase scene. And wanted to polish some sounds. Other then that game looks great!

Submitted (1 edit) (+1)

The vibe reminds me of Firewatch! If you expand on this and maybe give it a narrative, it could be a very cool experience.

The footsteps are kinda weird though, and weirdly cut out and echoey sometimes. Should be looked at.

But it seems too long of a time investment xD

When I became "Ded" I really felt that.

Also pause menu is kinda broken, when I died, "Continue" did nothing.

Nice work!!

Submitted(+1)

Incredible atmosphere!   :) coooooooooooooool!

Submitted

Incredible atmosphere!

Submitted(+1)

Damn that's a big ass level for a jam with so much atmosphere packed into it!! Amazing job on pulling that off!! The audio design was on point too! Loved that it just said "Ded" upon dying haha

That fresnel shader on the guy floating seemed familiar to me haha, also I could move around while pausing the game, might need to fix that

Submitted(+1)

I haven’t reaaaaally played Myst in like, ages. But my experience can be summed up as: oooh this looks pretty! gonna check absolutely everything I see!!!

I was confused because I instinctively pressed Left Click to see if something happened but… nothing. Then when the Press 'E' to interact. prompt came… OOOOOOH!!!!

I figured out without even reading the instructions everything but the interaction. I think that making it a click instead of E would have been a better instinctive choice.

There was some jank (mostly, the stairs), but eh. It shows that it is put out to look pristine in my immaculate 2K display (even if it ran at like slideshow speeds on my Intel UHD, kinda like Myst. Made the experience much better, to be honest.)

Not gonna say more to not spoil… but let’s say that it wasn’t a storm. It was a thunderstorm. I didn’t even see it coming.

Submitted(+1)

Very impressive! Outside of what others already said, I feel the scale of the environment is sometimes a little off (for example, the swing at the beginning and the workbench in the cave...). But that is the only nitpick I can think of :)

Submitted(+1)

i liked the atmosphere and the puzzles! The starting walking simulator environment is beautiful! great game!

Submitted(+1)

really nice graphics and level design, I really wuould have loved to not have to restart from the beginning if I die

Submitted(+1)

Looks really amazing!

Submitted(+1)

Really cool game! Amazing graphics and the atmosphere was done really well, really wished there were checkpoints but overall fantastic game :)

Submitted(+1)

This was a very interesting game to try out! I really liked the graphics and the idea behind it! It would be helpful to add checkpoints when you die, but still overall great work!

Submitted(+1)

Quite impressive. From the atmosphere of the beginning, I was waiting for an horror game of some sort, but then I thought it was only an relaxing puzzle game... until I got caught XD so basically you nailed the theme. The graphics are beautiful and the atmosphere is indeed setled. Reading other comments I too think it would be nice to have checkpoints, and it seems that you'll be working on this after the jam, so definitely you'll come up with something very neat and polished at the end!

Submitted(+1)

The graphics are top notch, I can't believe this game was made in a week!

Submitted(+1)

An intresting game for sure here is some feedback

- Checkpoints: Probably not the only person bringing this up but reapeting long sequences especially of just doing nothing interesting is a no go.

- Ending: I scrolled a bit to check and yeah the lack of ending really hits hard, but one thing I could recomend is to put a note on the itch page (kinda like the once I have for web performance) that will tell the player that the game doesn't feture any ending as some could spend much longer just trying to find something there isn't which is no fun.

- Blank Slate: Now this can work for many games but it requires some setup, but here it's quite hard to feel yourself in the shoes of the protagonist, some cool ways would be either making him a character with some inner monologues ( so just some comments about stuff that's happening he would make) or actually showing him to the player as there is no shadows for the player nor can we see any part of his body, I mean he doesn't even makes sounds when running so we feel more like a camera with headbob rather than an actuall human.

But either way a great submission ( I don't know if I could do 3d for a jam at least not this good )

Submitted

The visuals are top notch! I would've liked to turn of head-bobbing though. There's a constant, foreboding feeling building up as you enter new areas and solve puzzles. It's cool how the monster was introduced before it came after you. It's not a very scary monster, but being chased did cause some panic in me! xD

Submitted

wow....cool game, good job!

Submitted(+1)

Great visuals probably one of the best looking 3D games in the jam. Interesting puzzles

Submitted(+1)

Hard game to complete, so don't take it personally that it didn't go for a 3rd run. Game feels nice and great setting of environment.

Developer(+1)

Yeah, I didn't have time to code checkpoints, nor a proper ending, but still glad that you enjoyed the visuals :)

Viewing comments 80 to 61 of 90 · Next page · Previous page · First page · Last page