This game looks stunning, I love the visuals,
however while playing the game it didn't feel very satisfying.
The shifting of visuals when pressing Q is a great idea and could've been fleshed out a bit more, maybe with invisible platforms that shift in and out of existence.
However I'd say this has to be the most visually appealing game I've played so far Great work!
Play game
Trapped Knight's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Presentation | #5 | 3.917 | 3.917 |
| Concept | #14 | 2.833 | 2.833 |
| Overall | #16 | 2.854 | 2.854 |
| Enjoyment | #20 | 2.417 | 2.417 |
| Use of the Limitation | #22 | 2.250 | 2.250 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Quartin, IKKI, Threelabit
Software used
Godot, Aseprite, FL Studio 21
Use of the limitation
The game description said that.
Cookies eaten
69




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