Great atmosphere to this one, very nice looking with a great B Movie style. Would love to see this developed more. Very well put together, feels very solid and classy.
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Big Red Unkillable Kaiju's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| How it sounds | #8 | 3.363 | 3.846 |
| How well the theme was used | #16 | 3.296 | 3.769 |
| How it looks | #19 | 3.363 | 3.846 |
| Fun to play | #27 | 2.556 | 2.923 |
| Innovation | #35 | 2.018 | 2.308 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Engine
Unreal
Comments
Solid effects and overall feeling - feels like I’m in a 50-ties movie. Tried hard to get stolen by the aliens, found that the BRUK invasion failed cause of a critical bug in production. The aliens forgot to properly raycast from the BRUK controller and you can actually make the BRUK fly up high just by standing under him. I think saved the planet. =D 
Dude, this is real good. Captured the atmospheric of a b-movie really (really) well, utter chaos everywhere, random ufos going nuts, giant monster destroying the city.. yeah was great work. Loved the random game title in the mountains lol. I _really_ liked the perspective of being a tiny little dude fighting against a giant monster, felt the pressure. Solid work man, really well executed - good work, well done!
Fun game, I love shooting arrows, and beating up on the poor Kaiju (i'm sure he's just misunderstood is all) Played very well and had great sound.
This was very enjoyable, I understand there was not enough time to make a game loop but the idea and theme were most certianly stuck to. The movement was very fluid and I enjoyed the setting (huge Kaiju fan) This has some great potential and hope you continue with this. Great work in such a short time!
I'm not quite sure if I just "didn't get it" but he never chased me or cared if he was on fire, so I just spent 10 minutes playing with his physics by making him stand on top of buildings. The game never ended or gave me the impression it was going to.
Having said that, the sound design was phenomenal, I loved the slightly foggy aesthetic, and I feel like something like that has a lot of potential with more than 2 weeks of dev time
Thanks for playing, Falinere, and thanks for your words and thanks for taking the time to comment! Really nice to hear you appreciated the work I put into the sound. Yeah, the AI and gameplay were somewhat left until later, but I'm really glad I got finished what I did. I might keep working on it .. not sure yet :)
Big red was often caught on stuff and was fairly easy to deal with. I got to 25k points.
Hi Robots. Thanks for playing my game! Yeah sometimes he gets more stuck than others! :D Definitely something I would work on if I had more time. I kinda got him chasing you if you light him up, but he doesn't damage you. And of course there's no really payoff if you get a lot of points, other than the fun of firing flaming arrows over a distance and lighting him up :)
This game is beautiful, it captures the panic of a city attacked ^_^. Big Red got stuck on some buildings sometimes, this is alot of fun xD


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