Play oo
ooOoo (test)'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| How well did the game visuals follow the SNES theme | #7 | 4.041 | 4.667 |
| Unexpected or surprising elements in the game | #7 | 3.175 | 3.667 |
| How well did the game follow the constraint | #8 | 2.887 | 3.333 |
| Overall uniqueness of the game concept | #11 | 2.887 | 3.333 |
| Cohesiveness of game elements | #12 | 2.309 | 2.667 |
| Overall | #13 | 2.791 | 3.222 |
| Quality and fit of sounds and sound effects to the game | #14 | 1.443 | 1.667 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- Honestly, this was a really good attempt. As I understand it, you ran short of time, but for a demo just getting the idea completed, making it seem like a popped right out of a SNES, I am still impressed! Well done!
- Nice concept, I liked the physics integration. Controls were a little difficult to figure out and ball got stuck at the first level with no obvious way to reset.
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Comments
I haven't gotten a chance to try it yet, but I am entranced by the screenshot graphics. The style is gorgeous! :O
Kind of reminds me of this like, niche subgenre of, I dunno, abstract/high concept/"new agey" aesthetic puzzle games from the tail end of the 2D era but before 3D graphics got super refined. I can't really put a finger on it, but it's super neat. I'd say like Tertris Effect, but that's kinda recent, or like Rez, but that was more like a shmup? But I swear there was games like that XD
Maybe Ecco the Dolphin? Or EVO: The Search for Eden? But those aren't puzzle games either I guess. Either way, awesome vibe ^^;
Couldn't get the game to start... it froze when I pressed "New game". I restarted and it's stuck on "not licenced by Nintendo" screen
Hmm I was unable to reproduce this issue but I’ll keep an eye out.
Thanks for trying it out! I’m afraid that’s as far as you can get in this “game”. Sorry, I ran out of time before I could implement a victory condition.