The tone of this adventure is just fantastic. Really ominous.
I especially like the combination of timeline and random encounters to ramp up the tension. That seems like it would work really well to build up horror and desperation.
| Criteria | Rank | Score* | Raw Score |
| Usability: Is the adventure easy to use on the fly? | #5 | 4.318 | 4.318 |
| Overall | #18 | 4.030 | 4.030 |
| Writing: Is the adventure original and fun to read? | #20 | 4.136 | 4.136 |
| Fun: Is the adventure fun to play in an OSR playstyle? | #53 | 3.636 | 3.636 |
Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
The tone of this adventure is just fantastic. Really ominous.
I especially like the combination of timeline and random encounters to ramp up the tension. That seems like it would work really well to build up horror and desperation.
Evocative concept and artwork! The module itself speaks to you as a piece of art itself and lingers with you because of that as well! Definitely the best use of free art in this jam! READ THIS!!
Really a beautifully designed adventure. I could leave this out on the table and would function as a good read or just decore...THAT is hard to pull off. Great tension in story, easy to read through and could see this as an important site in a campaign story or one-shot. Well done!
Hey!
Just wanted to follow up on this - Turn It Off has been selected to be a part of Gamefound's RPG Party!
If you'd like to own a physical copy of Turn It Off, now's your chance. If we meet our funding goal, we'll be creating a new, expanded edition of Turn It Off and sending it out for a hardcover print run.
Our crowdfunding preview page is live and we're offering a free gift to anyone who follows the project. Please consider checking it out and following the page, your support would mean a ton!
Turn It Off: An Eldritch Horror Adventure (Gamefound Campaign Link)
I love this adventure. Excellent graphic design. It's fantastic how you use oil paints to create an atmosphere according to the theme of the setting. And also a very good map and an original title.
This is properly spooky and that's not easy to pull off. Really well laid out with beautiful imagery too. I love that so much is packed into a small space and how it's like a temporal hex crawl where the passing of time keeps the events moving while the players are stuck inside the lighthouse with crazy NPCs (I'm also a big fan of lighthouses and we don't see them enough in TTRPGs). This would work as an awesome one-shot or side adventure in a campaign too.
Wow! You're adventure is so gorgeous. I want a physical release! Put it up as a POD and I'll buy it! Really enjoyed how clean this was and your masterful use of layout, especially the NPC descriptions and special traits. So stylish!
Hey Daniel!
Just wanted to follow up on this - Turn It Off has been selected to be a part of Gamefound's RPG Party!
If you'd like to own a physical copy of Turn It Off, now's your chance. If we meet our funding goal, we'll be creating a new, expanded edition of Turn It Off and sending it out for a hardcover print run.
Our crowdfunding preview page is live and we're offering a free gift to anyone who follows the project. Please consider checking it out and following the page, your support would mean a ton!
Turn It Off: An Eldritch Horror Adventure (Gamefound Campaign Link)
Hey!
Just wanted to follow up on this - Turn It Off has been selected to be a part of Gamefound's RPG Party!
If you'd like to own a physical copy of Turn It Off, now's your chance. If we meet our funding goal, we'll be creating a new, expanded edition of Turn It Off and sending it out for a hardcover print run.
Our crowdfunding preview page is live and we're offering a free gift to anyone who follows the project. Please consider checking it out and following the page, your support would mean a ton!
Turn It Off: An Eldritch Horror Adventure (Gamefound Campaign Link)
Your game has the best use of free-use art I've seen in the entire jam.
Looking forward to running this one! Very clean style. Good concept, and visually appealing. The font is a bit small. The change in density from page 9 onwards is slightly jarring, and pages 12+ feel cramped in comparison to the earlier ones (Jam page limit is probably the culprit though, so no worries). Fun little horror scenario, but It feels a bit weirdly placed for Knave, I could see myself using it for Into the Odd or a Panic Engine horror system. I feel like there is slightly more steering required by the DM compared to the usual OSR stuff: I don't think some of the resolution stuff needs to be spelled out, but that is probably just a preference thing! Looks great though excellent work!
I like how you separated the special abilities in the margins. This does seem like it'd be a fun spooky game to run for Halloween.
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