Fun! It goes well with mobile! It's worth investing in to launch it on the playstore! It's a game I would play in the doctor's waiting room!
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Plasmo's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Originality | #14 | 3.167 | 3.167 |
| Score Chasing | #15 | 2.917 | 2.917 |
| Fun | #21 | 2.944 | 2.944 |
| Overall | #22 | 2.822 | 2.822 |
| Presentation | #30 | 2.750 | 2.750 |
| Theme | #39 | 2.333 | 2.333 |
Ranked from 36 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- This is really well executed, it feels great to move around once you get some speed up - I think the default speed should be quite a lot faster, but otherwise the momentum feels pretty good. I didn't actually know I could shoot, that could do with a little bit of tutorialization, but that's a minor nitpick for the jam :) shooting does trivialise the game, though, even if it does cost mass. If you want to take this further, the next thing you should focus on is JUICE! Animations for every state, more particles and other vfx, that sort of thing. There's a nice push & pull with the scoring, if you get too greedy you'll be punished, but if you play it too safe the game is pretty boring. I'd like to see more to incentivise playing greedy, maybe something like a "near miss" bonus would be nice!
How does your game relate to the theme?
You play as Plasmo, a plasmic orb that is shot into space who is trying to travel as far as he can in one single shot. Colliding with energy orbs or pulses of the same color offer bonuses and score multipliers, while colliding with differing colors cause reduction in multipliers and/or a loss. The leaderboard ranking is based off of distance traveled times the multipliers that you gain throughout the duration.
Comments
Works like a charm. Reminds me of stuff like agar.io only with your own twist and universe. Gameplay is pretty adictive, well done !
For sure. With only this being what's playable, being "one-shot" doesn't really have any cadence in the gameplay.
We were supposed to be the "one-shot" being shot at an alien entity at the end of the galaxy and there was to be a sort of cinematic to explain it - but the ever ending problem of scope caused us to veer off.
I like the music.
Suggestion: Tutorial can be added. Moving obstacles can be added.
Someone got over 1 million score Whaat :D
Good job.
I never knew a plasma orb can be cute and fluffy.
Love how the gameplay is get greedy for points -> get reset -> hopefully don't die -> get greedy again.
Really fun game.
Idk if its just me but I couldn't shake off that its NOT a slime but a plasmic orb 😂I think this is one of the 2 games that has sort of a color based gameplay so that adds to its already unique style/gameplay. I would suggest to add more juice but otherwise the game loop is as simple, nice, addictive ^^ well done! 👏
Great work ! I was thinking about an animation where the player eat everything he encounter lol . GG
I was bit confused about the incoming bullets/pulses approaching through me so I kept avoiding it. But I kinda undestand how I play the game. It is a unique long-running simple and fun arcade feel game. Looking forward for you to continue and update your game. :D
Amazing idea, was easy to understand what to do, can see it becoming addicting :) .
Thanks! We're glad that you liked it. We tried to make something that could get challenging with color changes while keeping it simple overall.
I definitely was playing your game for a good while trying to get the hang of where to position myself. I'll have to circle back around to it again and see if I can get on the top of the high-score list ;P
Very cool idea with interesting mechanics but you probably should have explained them in game. I did multiple playthroughs and each one felt different as I slowly learned more mechanics through trial and error.
Some issues I found were that the orange and yellow colors were too similar which hurt me a few times, the hit detection is a bit innaccurate and made me hit orbs that I should have avoided, the main character dancing to the music is an awesome touch, and I think you might have some performance issues as it started lagging on my high end laptop the longer i played.
Great job putting together a unique game!
Thanks for the feedback!
We spent a decent bit of time trying to come up with an interesting game style that some of the common things got away from us till the last minute. As soon as we published we noticed the colors were WAY too similar for yellow and orange and we forgot to add the "in-game" rules and controls to our little KANBAN (oopsies).
Hadn't heard about the performance issues, yet, so we'll take a look at it and see if we can see what could be causing it.
Hope you had fun with our game, I def enjoyed what you did with yours!
I'm glad I read the comments and gave it another shot, my first time through I only dodged and it got boring.
This was a fun little take on a classic style. I had fun playing. Good luck!
Woo! Managed to get first on the leaderboard once I figured out the mechanics better.
One piece of feedback I’d have is that some of the colors felt very close and were difficult to distinguish sometimes in isolation. For those with color vision impairments, I think this game would be quite difficult without settings to adjust colors so that is also something to keep in mind for future games. One easy way is if you can pair color + shape to have two different indicators for an object’s function.
Nice work on the game and I enjoyed playing this several times until I could competently place on the leaderboard.
Thanks! We have a few other ideas in mind to maybe make it level-based and possibly have a shop between rounds.. maybe.. haha
We're trying to find the sweet spot with the inertia, because we've had feedback from a few people about it being a little TOO excessive, but we definitely still want to keep the mechanic in the game.
We appreciate the feedback!
Solid game! The gameplay mechanics were simple but effective - It was well scoped for a jam, and I had fun playing.
Here is my feedback:
- Shooting at the bottom of the screen made the bullet disappear instantly
- Hitboxes seemed to be a little unpredictable sometimes
- Sometimes, there is nothing you can do to avoid being hit - I would have liked if there was some way for you to avoid getting hit if you are very skilled e.g. being able to aim your shot directionally instead of it going in a straight line
- It felt like there was a lot of inertia in the movement (felt like slipping around on ice) - I think this game works well with some inertia, but I think it was a bit too much for me personally. I think I would have enjoyed it more if the movement felt a little bit more snappy/responsive
Great job overall!
With a game that requires finite movements to dodge obstacles, I agree. Having inertia based movement seems like a detriment to the gameplay.
Had someone mention having waves of objects that spawn, but have a path carved out through it that you could potentially fly through. That would definitely have been desirable.
Thanks for the feedback!
We've been back and forth on how we wanted the mechanics of absorbing the orbs and pulses to be. We definitely still need to do some tweaking with the growth and speed rates to make it a little more fluid, but we wanted to have some difficulty exchange for trying to get too many of the bonuses at once.
Hopefully we can get some of the bugs out with getting stuck on some of the walls soon, but we're glad you enjoyed it!
Great idea to increase size and speed. Nice work with the game! It took me a little while to figure it out, but I got the hang of it eventually. There was one moment where I didn't understand, I picked up yellow and died, but then I realized it was actually orange.
I liked the game, but it would be great to add something for colorblind. I was confused if was yellow or green



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