This is a cool concept. Definitely a new one for me. There are some bugs like grabbed object moving away from the player overtime and not very accurate aiming system. But overall I enjoyed playing the game. Good job!
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One Shot Man's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme | #28 | 2.632 | 2.632 |
| Originality | #37 | 2.526 | 2.526 |
| Presentation | #39 | 2.474 | 2.474 |
| Overall | #40 | 2.379 | 2.379 |
| Fun | #43 | 2.316 | 2.316 |
| Score Chasing | #47 | 1.947 | 1.947 |
Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game relate to the theme?
The superhero in the game is strong but got one weakness , he get one shot by enemies , how ironic , isnt it ?
Comments
Nice game! There are some issues with grabbing objects, sometimes the objects will move far away from the player when held, but otherwise the gameplay is solid. At first I didn't like how long it took for me to charge up a punch, but now I think it helps make the player feel weak. Framerate was a little laggy as more enemies got on screen, so it would be nice to have a lower graphics setting. Good work!
I'm always impressed when people manage to do good UI work in a jam! Congratulations on this aspect, menu, tutorial and everything.
The idea of the game is really cool, but I found it annoying that you launch a car into a horde and only kill one enemy.
Another detail is that normally attacks have to have a quick response, here, even for a heavy attack (launching a car), the response is very slow.
Some physics bugs also occur when loading objects.
The 3D models used are beautiful and match each other very well. The game has a very eye-catching look and has a lot of potential!
I like the graphics and sound. I don't think I've seen another game use voices so that's a nice plus!
Had the same bug as where I couldn't throw the item.
The graphics are really good.
The sound + throwing items around were quite funny.
Nice game
Had a few bugs where my character would not be able to throw the item and it would start to rotate around me forever after a while, otherwise interesting choice, I like it
Had a few bugs where my character would not be able to throw the item and it would start to rotate around me forever after a while, otherwise interesting choice, I like it
That was a quirky and fun experience!
I really enjoyed how I could pick up anything (well almost anything, I tried to pick up a house and it didn't work haha)
I think 2 things would really level up this game:
- Harder difficulty: It felt like I was able to run around and survive forever if I wanted to - if it were a bit more challenging, I could see myself playing many times to try and get the highest score possible
- Multi kill multiplier: I think I managed to kill 2 enemies with 1 throw a couple times, but it didn't feel consistent. I think it would be very satisfying to line up several enemies in a row, throw a big object at them, and watch it take out all of them with a bunch of juice showing me how many points I got (think "Multi-Kill", "5x", etc. in colorful font)
Good game with a good idea.
IF you add more enmies, fix bugs( such the object always rotate without lauch), and speed um the puch, the game can be very good!
marvel should take notes. anyways, it's a cool idea and i like the game but i have some issues:
normal punching is slow
carried things are not really connected to the hands so if you run into a wall it will just go without you
if you (for some reason) spam the carry button it will freeze in that state where you can't punch or throw what you carried
ayee one punch man inspired game, I was also initially thinking along the lines of one punch man but chose otherwise. I had high expectations but the physics really didn't like to co-operate which made the game experience not as good as I was hoping for :(( I was excited to do one-punch (or one throw) maning :( Nevertheless, congrats on the submission bro! :D
The UI and overall presentation was great, especially the nifty little tutorial where you could test out the controls.
The concept was interesting, but kind of underwhelming due to a few issues. Mainly the game was just way too easy. I felt like I could go on forever and only died because I walked into a horde of skeletons intentionally. If the difficulty ramped up a lot quicker then the game would be pretty fun.
The other issue is that it’s difficult to read when your attacks are going to connect due to the very long animation or blending time. Same for enemies. It took like an entire second between attacking and having it actually attack.
Lastly, I was very disappointed when I found that throwing a car into a horde of skeletons only kills the first one it touches. Picking up heavy objects and hurling them at a horde of enemies seems like it’s the main draw of this game’s combat but it was way less effective than simply punching which hurts multiple enemies at once.
This is a solid entry overall but it needs some rebalancing to turn it into a more enjoyable game
a very different idea from what one imagines about the theme, I liked the approach, the game is beautiful and has potential, I know how difficult it is to make games with this applied physics mechanic, I had a lot of fun throwing cars at enemies, very fun, However, I didn't find the enemies that challenging, but it is fun. If you could review my entry I would be grateful!
Fairly well put together for a jam entry, but needs a lot of physics work. I was unable to get punches to work at all, but throwing things at enemies was satisfying.


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