Another idea:
A searchbar for maps (for people like me with 100+ maps)
I’ve noticed quite a few people wanting community tracks in the game and I have a few idea’s for how this could be done
1: After every update put the Hof tracks into the game separated from the official tracks
2: Use something like how replays are saved and have the track code in a server that is sent by internet along with an option to save the tracks to the computer(for the niche instance people are playing on a .Exe and don’t have internet connection). While the size of tracks would be bigger than that of the replays, you wouldn’t need many of them, so it shouldn’t take up tooooo much space in the servers
Suggestions:
1) Idk if this is just an error on my end but me and a few people I know all have the same error that doesn't load the leaderboard sometimes:
It says: "Error: Failed to load leaderboard"
2) Whenever I reload the site, the settings get reset. Whenever it gets reloaded, I am forced to change all the settings back to my preferences. It would make it much easier if settings kept
3) Adding checkpoint times to compare
4) (Optional) Would be cool to have standard tracks AND maybe a few seasonal tracks, doesn't have to be a lot, even like 4 would be really nice.
Please add a Stunt Mode in the Next Update?
For the Landtrick Stunts: Spin, Spinningchaos, Spinoff, Aerial, Alleyoop, Corkscrew, Flip, Flippingmix, Rodeo, Roll, Rollingmadness, Freestyle & Twister ↴
| 90° | 180° | 270° | 360° |
| 450° | 540° | 630° | 720° |
| 810° | 900° | 990° | 1080° |
| 1170° | 1260° | 1350° | 1440° |
| 1530° | 1620° | 1710° | 1800° |
| 1890° | 1980° | 2070° | 2160° |
| 2250° | 2340° | 2430° | 2520° |
| 2610° | 2700° | 2790° | 2880° |
| 2970° | 3060° | 3150° | 3240° |
| 3330° | 3420° | 3510° | 3600° |
| 3690° | 3780° | 3870° | 3960° |
| 4050° | 4140° | 4230° | 4320° |
| 4410° | 4500° | 4590° | 4680° |
| 4770° | 4860° | 4950° | 5040° |
| 5130° | 5220° | 5310° | 5400° |
| 5490° | 5580° | 5670° | 5760° |
| 5850° | 5940° | 6030° | 6120° |
| 6210° | 6300° | 6390° | 6480° |
| 6570° | 6660° | 6750° | 6840° |
| 6930° | 7020° | 7110° | 7200° |
| 7290° | 7380° | 7470° | 7560° |
| 7650° | 7740° | 7830° | 7920° |
| 8010° | 8100° | 8190° | 8280° |
| 8370° | 8460° | 8550° | 8640° |
| 8730° | 8820° | 8910° | 9000° |
| 9090° | 9180° | 9270° | 9360° |
| 9450° | 9540° | 9630° | 9720° |
Adding a 1080° Are Added Every Update!
Basicjump: 0°
Stunt Combo x1.5 (Perfect), x2.0 (Master) & x2.5 (Epic)
Suggestion For Anything in PolyTrack!
My ideas / questions:
1) How would stunt mode work? I don't know if it would fit in too well with the physics but idk.
2) Painting your cars with images could be a cool idea as long as you cant just use any image bc otherwise the images could be something inappropriate/disturbing.
3) What would you be able to buy with the in-game currency? Skins for your vehicle? Also how would you get the currency? Could be interesting..
ok so i found 2 glitches
both on this map
v3IAnxWa0NGa4p9YlBGZAEoBmATygkMwKQaNZoBWYgBLAyfDef1DklzAZdFwsOyfXPDWCW2tBk1fDEzADvDIpPgNHBBqOGY4eAyHAwfkK6C
so if you run into a normal tiny bump at high speed you sometimes go to space
and if you go through the finish too fast it doesn't register (didn't happen this run but in the test it happened idk why)
Not Anonymous, skip to 2:15 and watch
Kodub, correct me if I'm wrong, but I think since the car actually has areodynamics taken into account, we can say that the higher the speed of the car, the greater the downforce. Thus the suspension is squashed and your car rides literally 0.000001 pixels above the ground (an exaggeration). So the hitbox of the car's chassis hits the road piece before the wheel's suspension can lift the front end causing the car to take flight. (sorry if my explanation is hard to understand, i'm trying to improve it)
Hopefully Kodub reads this...
Aesthetics:
- Green Blocks (Same color as Ground)
- Dirt Tracks (Brown tracks instead of the default black)
- Trees (Comes in different variations of density)
Effects
- Boosts (Makes the car go faster when the car first touches it)
- Magnets (Makes the car grippier on hills)
- Icers (Makes the car less grippy)
- IJustStoleYourEngineIfier (No more acceleration) - This would be a great id for it in the game code
- Reset (Removes all current effects)
Editor Mechanics
- Block Stacking (You can place multiple blocks in the same tile. This would require a new code format, but you could accomplish it with json arrays)
- Settings (This would be custom settings you could change for your level, such as checkpoint respawns or multiple laps)
- Start/End Block (Start and end at the same block)
Game Mechanics
- Freecam unpausing (When you go into freecam, you should be able to unpause the game and just show your replay moving)
If you don't have the time to do these, I really want to code atleast some of the aesthetics into the game through mods or something. Is there an easy way to do that?
Also fire game. Me and my friends fought many wars to get this unblocked on our school computers.
There is also a small modding community in the Discord!