Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

PolyTrack

A high speed low-poly racing game. · By Kodub

Suggestions & bugs Sticky

A topic by Kodub created Jun 10, 2023 Views: 65,482 Replies: 1,489
Viewing posts 221 to 240 of 565 · Next page · Previous page · First page · Last page

Another idea:

A searchbar for maps (for people like me with 100+ maps)

Developer

I'll see about implementing this at some point, but I'm not sure if I'll have enough time for this in 0.5.0

bro just use Control + F

ever since the start block change getting rid of the lip, press forward tracks no longer work (pls revert the change)

Developer

The physics changes almost every update, so press forward maps will never be stable.

Even if I reverted this particular change they would still not work.

damn, fair enough 

I’ve noticed quite a few people wanting community tracks in the game and I have a few idea’s for how this could be done

1: After every update put the Hof tracks into the game separated from the official tracks

2: Use something like how replays are saved and have the track code in a server that is sent by internet along with an option to save the tracks to the computer(for the niche instance people are playing on a .Exe and don’t have internet connection). While the size of tracks would be bigger than that of the replays, you wouldn’t need many of them, so it shouldn’t take up tooooo much space in the servers

Developer

There will be some community tracks bundled with the next version.

In the future I want to create a better track sharing system similar to what you describe.

Make camera 2 stay between respawns so I don't need to press it every time I want to use it!

Developer

I've implemented a fix for this in 0.5.0!

When you finish a track and the next you try the track you have a ghost car what if when you race against some else's ghost car you see theirs and yours. Idk if this will work cause of lag but maybe you can make it work.

Developer

Multiple ghosts are coming at some point.
Maybe in 0.6.0?

A delete button so all your tracks get deleted at once (this would be amazing because my page is lagging for like 5 seconds to load all the levels and then 5 seconds to load a level).

Developer

This sounds dangerous so it probably won't be added.

But the track selection screen should be much faster in 0.5.0!

Suggestions:

1) Idk if this is just an error on my end but me and a few people I know all have the same error that doesn't load the leaderboard sometimes:

It says: "Error: Failed to load leaderboard"

2) Whenever I reload the site, the settings get reset. Whenever it gets reloaded, I am forced to change all the settings back to my preferences. It would make it much easier if settings kept

3) Adding checkpoint times to compare

4) (Optional) Would be cool to have standard tracks AND maybe a few seasonal tracks, doesn't have to be a lot, even like 4 would be really nice.

Developer
  1. This happens sometimes when the leaderboard server is having problems.
  2. This shouldn't happen. Your settings should be kept even when the page is reloaded. Does your tracks and records get reset as well? You could also check if there is an error in the DevTools console if you're able to!
  3. Coming at some point! Maybe even next update
  4. The next update will bundle some community tracks, so there should be some more tracks then!

#3 would be fire

When you drive parallel to a wall, the back wheel's texture (not hitbox) clips into the wall and it really gets to me. Either make the hitbox follow the back wheel shape or change the texture.

Developer

I'll see if I can do something about this, but the problem is that the hitbox can't be too wide or there will be problems when driving on wall ride slopes.

Please add a Stunt Mode in the Next Update?

For the Landtrick Stunts: Spin, Spinningchaos, Spinoff, Aerial, Alleyoop, Corkscrew, Flip, Flippingmix, Rodeo, Roll, Rollingmadness, Freestyle & Twister ↴

90° 180° 270° 360°
450° 540° 630° 720°
810° 900° 990° 1080°
1170° 1260° 1350° 1440°
1530° 1620° 1710° 1800°
1890° 1980° 2070° 2160°
2250° 2340° 2430° 2520°
2610° 2700° 2790° 2880°
2970° 3060° 3150° 3240°
3330° 3420° 3510° 3600°
3690° 3780° 3870° 3960°
4050° 4140° 4230° 4320°
4410° 4500° 4590° 4680°
4770° 4860° 4950° 5040°
5130° 5220° 5310° 5400°
5490° 5580° 5670° 5760°
5850° 5940° 6030° 6120°
6210° 6300° 6390° 6480°
6570° 6660° 6750° 6840°
6930° 7020° 7110° 7200°
7290° 7380° 7470° 7560°
7650° 7740° 7830° 7920°
8010° 8100° 8190° 8280°
8370° 8460° 8550° 8640°
8730° 8820° 8910° 9000°
9090° 9180° 9270° 9360°
9450° 9540° 9630° 9720°

Adding a 1080° Are Added Every Update!

Basicjump: 0°

Stunt Combo x1.5 (Perfect), x2.0 (Master) & x2.5 (Epic)

Developer

Stunt mode might come in the future, but not anytime soon

Make it so in the editor when you open a map, you spawn at the start of the track (if there is one), instead of 0, 0. This means I don't have to manually find the track if it is far away and I don't accidentally lose the ability to edit it because I can't find it.

Developer(+2)

I've actually already implemented this for 0.5.0!

Suggestion For Anything in PolyTrack!

  1. Add a Campaign Tracks
  2. Add a TOTD Tracks
  3. Add Stunt Mode for the Editor Menu
  4. Paint your Cars with a Images, Text, Stickers and Clipart
  5. 200,000,000+ Unique Blocks and Items on the Editor Track Parts
  6. Add a In-game Currency
  7. Add a Servers on a PolyTrack (Better than Discord)
  8. Add a Multiplayer Game

My ideas / questions:

1) How would stunt mode work? I don't know if it would fit in too well with the physics but idk.

2) Painting your cars with images could be a cool idea as long as you cant just use any image bc otherwise the images could be something inappropriate/disturbing.

3) What would you be able to buy with the in-game currency? Skins for your vehicle? Also how would you get the currency? Could be interesting..

(+1)

regarding #6, please no currency, thats where all the good games fail, once you add currency it's no longer just pure skill.

Developer

If there would be a currency, it would only ever be for cosmetics and not affect gameplay in any way.

(+1)

Thanks for the awesome game! Well done for continuing to do it.

 I apologize if such a function or discussion already exists: is there a hotkey for undo/redo  in the editor?

Developer

Thank you!

There isn't such as a function yet, but it's definitely on my todo-list!

when version 0.4 comes out for download, could you have 0.2 and 0.3 available as well?

Developer

0.2.0 and lower doesn't support running as a downloadable app.

I guess I could keep the other versions downloadable when I release new version though!
I'm just a bit worried people would accidentally download the wrong version.

Add Something in the Previous Posts on this Channel!

  1. Boost Pads
  2. Effects
  3. Add a Car Painting with a Images
  4. Banked Roads
  5. BiSlope Roads
  6. Half Banked Roads
  7. Stunt Mode
  8. Open Roads
  9. Roads from the Set on WTMT
(1 edit)

ok so i found 2 glitches

both on this map

v3IAnxWa0NGa4p9YlBGZAEoBmATygkMwKQaNZoBWYgBLAyfDef1DklzAZdFwsOyfXPDWCW2tBk1fDEzADvDIpPgNHBBqOGY4eAyHAwfkK6C

so if you run into a normal tiny bump at high speed you sometimes go to space

and if you go through the finish too fast it doesn't register (didn't happen this run but in the test it happened idk why)

Not Anonymous, skip to 2:15 and watch

Kodub, correct me if I'm wrong, but I think since the car actually has areodynamics taken into account, we can say that the higher the speed of the car, the greater the downforce. Thus the suspension is squashed and your car rides literally 0.000001 pixels above the ground (an exaggeration). So the hitbox of the car's chassis hits the road piece before the wheel's suspension can lift the front end causing the car to take flight. (sorry if my explanation is hard to understand, i'm trying to improve it)

Developer

Yes, I think this is correct!

I've also gotten that finish that doesn't register. Braking just before the finish makes it count tho

Developer

This is a bug I'm looking into fixing for 0.5.0!

i think Worst player ): on track 1 is cheating

idk how else he's got a time of 31709 years

Developer

Very long replays are not verified.

I've been thinking about limiting them to 99:59.999 though.

Add an option to turn off ghosts

this already exists, go to settings and there should be a ghost car option

I think it would be cool to have replays with multiple cars. Idk about the coding and i reckon it would be difficult, but it would be really nice if we could race multiple ghosts and the replays would be benefical for videos too

Developer

Maybe in 0.5.0 or 0.6.0

Hopefully Kodub reads this...
Aesthetics:
 - Green Blocks (Same color as Ground)
 - Dirt Tracks (Brown tracks instead of the default black)
 - Trees (Comes in different variations of density)
Effects
 - Boosts (Makes the car go faster when the car first touches it)
 - Magnets (Makes the car grippier on hills)
 - Icers (Makes the car less grippy)
 - IJustStoleYourEngineIfier (No more acceleration) - This would be a great id for it in the game code
 - Reset (Removes all current effects)
Editor Mechanics
 - Block Stacking (You can place multiple blocks in the same tile. This would require a new code format, but you could accomplish it with json arrays)
 - Settings (This would be custom settings you could change for your level, such as checkpoint respawns or multiple laps)
 - Start/End Block (Start and end at the same block)
Game Mechanics
 - Freecam unpausing (When you go into freecam, you should be able to unpause the game and just show your replay moving)

If you don't have the time to do these, I really want to code atleast some of the aesthetics into the game through mods or something. Is there an easy way to do that?

Also fire game. Me and my friends fought many wars to get this unblocked on our school computers. 

Regarding "Freecam unpausing," this is possible. Just click the spacebar, and your replay will start playing. (I've been playing around with this to attempt to create a cinematic video.)

Wait, actually?

No, I mean like in the freecam mode, not in the leaderboard replays.

oh nevermind

Developer
  • There will be no green blocks, since I want to make a proper terrain editing system instead
  • Different surfaces aren't planned for now, but I have nothing against it in the future
  • Trees might come in 0.5.0
  • Boosts might come in 0.6.0 or 0.7.0
  • Magnets, ice and other effects are probably not coming anytime soon
  • Being able to place multiple track parts in the same spot is something I'm looking into for 0.5.0, but there are a lot of technical problems
  • Multiple laps might come in 0.6.0
  • A combined start/finish would come at the same time as the multilap update
  • In the future I want it to be possible to directly switch between watching the ghost and playing without having to return to the menu, and being able to unpause is already possible there

There is also a small modding community in the Discord!

w kodub

Viewing posts 221 to 240 of 565 · Next page · Previous page · First page · Last page