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Adventure of Changes

A SFW turned based rpg with a heavy focus on transformation. · By Furandre

Feedback (Early Access Version) Sticky

A topic by Furandre created Mar 10, 2024 Views: 10,150 Replies: 328
Viewing posts 41 to 60 of 67 · Next page · Previous page · First page · Last page
(5 edits)

"I will freeze to death." is better worded.

I still don't get the boxes. I can move once right here, but not any further.

The sequence presumes Sheep form, but I am in a Jaguar form.

No fast travel point here.


Developer

Fixed all those spelling mistakes as well, thanks!

I think the passage through is a bit further up. It should be a straight line through.

Will look into it. Fixed it now.

There is one but it only gets unlocked after unlocking a specific tf, added a new trigger to unlock it after the wooden cabin sequence now.

(10 edits) (+1)

BTW, the start point of the fast travel for Snowy Village is not next to the red dot. Shouldn't it be blue though, too?

Finally got that MF.

How do I get through here?

Also any reason, why the castle is still barred after winning? Don't like to have waste TP to enter it.

The cabin dialog sequence seems to have a repeated dialogue piece.

Can't pick up those mushrooms (got the seed):

Winter Forest Fast Travel start is on the red dot, not next to it.

Crates have no collision here and east.

Can't find the trail of that within Snow Forest. Do I need to leave the area?

IS it Winter Forest or Snow Forest? Entering the area shows the latter. Also miscount here:


Developer

Very good point! Not even realized it. Will change both errors you mentioned!

Nice^^

There is a hidden gliding point for owl near the south fenced entrance on top. If you not having the glide upgrade for how it will only show up when you are near it but it still is there.

No reason besides more programming work. Certainly can change that!

Good to know will look at it and remove it!

They definitely were intended to be pickable. Will fix that!

Thats because that is the up part of the crates, they are always above the player.

The end of tze trail is always in the same area, i think that one was just a bit more hidden in a more hidden area, can look it up later to say for sure!

Winter forest was the first prototype name, forgot to change it there, will fix that!

(18 edits) (+1)

Having 300 TP showed me in the snow forest, that even with TP reductions you can really need that big of a reserve.

There is a hidden gliding point for owl near the south fenced entrance on top. If you not having the glide upgrade for how it will only show up when you are near it but it still is there.

Checked from both sides, couldn't find anything.

Also any reason, why monsters still roam the village after repairing the barrier? Might depend on where you arrive or leave, since I've seen both states.

This could connect to the fishing one:

Maybe "Once we have taken it, ...".

Just vanishes after touching:

Owl Tornado seems to do single enemy damage only, instead to all.

"Do you want to pay TP once or regularly? We're here 24 hours!"

"Hooray for no puzzles!" -> Puzzles appear. No clue how to get these chests:

Bee support could be more mixed up in its effects. Seems to have an upper cap after all.

Zerra: "I've killed one of yours with a single attack!"
Nana: "I've got a guy who can can do rezzes!"
*Guy 2 rezzes Guy 1*
Zerra: "I've killed now the one with the rezzes!"
Nana: "But the first one can rezzes, too!"
*Guy 1 rezzes Guy 2*
*Zerra desperately kills Guy 1 and Guy 2*
*Nana rezzes them both at once*
Zerra: "NOO!"

Looked at all four directions, found no way:

Also finally found the Elemental Rod replica. Apparently there are more than 4 Angel Gates around.

BTW, the hint with the fruit needed to TF led me to the Paradise fruit with its ridiculous price of 500k. But then it isn't not only that, but one of the option requires 10 of them? That's just trolling.

Also Zerra doesn't react to Nana being transformed currently.

Any idea when you release the next version?

Jaguar's Final Word is disappointing damage wise.

Will the Fairy Vine seeds be farmable? I know of one being left in the casino, but I still need 2 (and I used up 2).

The sabertooth attacks with low accuracy - even with boosting accuracy with the dragon statues - are basically useless. I get you need some balancing but if not even the damage is great, in the case you do hit, this form is useless.

Developer

Yup absolutely, even with the upgraes there is still a lot of tp management.


You mean inside the village? Or just in the southern part? If it is the first that certainly is a bug.

True, good thinking!

That blue flame is just for potential bug fixing if you use an safe from older version. It will be gone with version 1.0. It's just there to prevent an old fixed softlock.

Yup already fixed.

Yup, serveral way to progress so the player is not forced to need all forms.

True xD

Absolutely agree on that, just hadn't the time too make many different effects. And yes I think after 30 or 40 bees there are no additional effects anymore currently. Will add more then I find the time!

XD

Just going behind the tree is the intended way, did that not work?

Yes there are five plus a special one. One in each cardinal direction, one in the forest of beginnings and the special one in the endless desert.

That wasn't intentional o.o Changed it down to a single one.

Yes, new versions come out at the end of the month, ususally the 25th.

They are not farmable, currently at least but there are enough to reach every spot that requires one. there are at least five in obtainable in version 0.8. And two more being added in 0.9.

I don't think i can agree with that, there are a lot of equiupments that strongly can boost accuracy. Also Sabertooth has one of the highest dmg multipliers out of any normal form. And being physical also makes the skills usable against the biggest variety of enemy types. From what i heard so far some people even thought that form was too strong.

(+1)
You mean inside the village? Or just in the southern part? If it is the first that certainly is a bug.

The southern part. It looks like part of the village.

Just going behind the tree is the intended way, did that not work?

If you actually manage to hit the path, yes.

They are not farmable, currently at least but there are enough to reach every spot that requires one. there are at least five in obtainable in version 0.8. And two more being added in 0.9.

I'll have a look around I suppose. Worst case I'll ask.

I don't think i can agree with that, there are a lot of equiupments that strongly can boost accuracy. Also Sabertooth has one of the highest dmg multipliers out of any normal form. And being physical also makes the skills usable against the biggest variety of enemy types. From what i heard so far some people even thought that form was too strong.

I'll check with reequipment. Hmm, I don't see an indicator at the equip screen for accuracy.

Developer

Yeah I left some there, that is intentional then.

Sure feel free too! You would be not the first, because of that, i know all the locations out of my head anyway xD

I looked them up and there are actually not that many, thought I added way more. Sorry my mistake, I was sure I had made much more. Here is a list a equipments that have accuracy bonuses. The Night Googles do have +100% Accuracy but besides that the other ones have much smaller rates. Thanks for bringing it up will add more to the next version and sorry for the inconvinience!

Hats: Sun Glasses, Night Vision Goggles

Rings: Mother Earth Roots, Monster Ring (Unreleased)

Other: Cute Ribbon, Worn Out Dog Collar, Monster Helmet (Unreleased)

(1 edit) (+1)

"Lonely Tear of Eternity"?

Haven't seen the hats' stuff yet. Where are they placed? With Mother Earth Roots + Cute Ribbon I basically never hit with low accuracy stuff (lowest accuracy attacks), Mother Earth Roots + Worn Out Dog Collar yielded some improvement for the floor, Painful Parade got some hits in.

There is also no way to look up the current accuracy in the statistics part.

Two western town gates:

Oldest spelling mistake in game:


Developer

The sunglasses were in the abandound park area if i remember correctly and the goggles in one of the 0.8 new areas, i think either dragon story or one of the caves.

I think accuracy is called Hit Rate still, and it is in the statistics. Its in one of the tabes but cant be looked up in battle yet.

Oh XD

Also will fix all the spelling ones, thanks!

(1 edit) (+1)

No Form restoration here:

 

How do I get to the right part?

Developer

Good to know!

It's part of another story, its reachable through the volcano.

(12 edits) (+1)

I think this is now staying?

Trying for the volcano, but despite me buying Salamander heat resistance and equipping clothing I get it down only to 461 damage:

Any suggestions how to improve that?

Also, for some reason the cat demon reappeared in town and I defeated it. Quest is now properly updated.




I believe Winter Forest was a place holder?

Also, when you enter the area Frozen Tundra, no such message appears.
Just got mobbed by Alice, which means that I got a TF sequence in the making? But can't see where this triggers. Even this still doesn't make sense to me now:


Actually, I found the book describing the ritual for the altar. So I'm still required not to burn to ash before reaching the place.


Spelling stuff:



"They were looking"

Not properly wrapped text. It would be also nice to have a quest which tells which fragment is missing.



Here another mouse TF non-restore:

Remi doesn't take money. Considering my track record, I would bet that it is impossible without running out of money and reload anyway, making the money angle pointless.



Planting Fairy Lemon Seed doesn't work, only the seed vanish:


Is this correct for Spider Web?



Arachne's Poison Spit seems to do too little damage. At least against bee hive enemies.
Developer

Yes I do think so if you refering for tahts tory part. But the sign will stay there until 1.0 to gatehr more possible feedback.

It will get easier in next update with rings getting added resistances as well. You also used varia field for extra dmg reduction when inside?

That's odd but certainly not a bad thing for you.

Yup fixed those and all otehr spelling mistakes now!

"Also, when you enter the area Frozen Tundra, no such message appears." What do you mean by that? A cold dmg message?

Yes it would be, one way would be to make each key piece unique. That would just mean to reprogramm the quest which could make the quest uncompletable for people that started it but havent finished it. Will look into it.

Oh yeah there was a small oversight, fixed it now. Also added a price increase limit at 1.000.000 gori so it won't become impossibe to pay. And added five more questions for more variety.

Yes just saw it there was a wrong switch, fixed it now. There will be a bug fix in the next version so you still can get it.

How did you do that o.o Certainly not intended, will see how to fix that.

And will look at the skill and maybe increse dmg multiplier.

(+1)
t will get easier in next update with rings getting added resistances as well. You also used varia field for extra dmg reduction when inside?

What's the varia field stuff?

"Also, when you enter the area Frozen Tundra, no such message appears." What do you mean by that? A cold dmg message?

Like this:


How did you do that o.o Certainly not intended, will see how to fix that

Are you referring to the two Spider Web stuff? I have no idea, actually. I was just playing normally and noticed the duplicate icon suddenly.


No idea, how to get there:


BTW, I found the cheat to finish the salamander egg quest quickly. Had I only known earlier.

Is it normal that the credit cards crumble?

Developer

I am refering to this buyable item taht got added in 0.7:


I think you arleady got an upgrade for it as well when you did the snow town quests.

Oh you eman that one, that will be an easy fix!

Yup I meant that. Never happend to me when test playing spider form. I tried something that hopefully will fix it. Will try that out later.

That place is reachable through the four broken key quest.

Seems like to forgot to remove that one when testing xD Will fix it, i leave it in as a secret but it will be harder to access!

Oh yes, that is a secret thing that can happen if your fortune is the worst one possible xD

(1 edit) (+1)
I am refering to this buyable item taht got added in 0.7:

Where can I buy it?

That place is reachable through the four broken key quest.

Found the last fragment. Can the key be repaired in town? Couldn't find an NPC doing so.

Oh yes, that is a secret thing that can happen if your fortune is the worst one possible xD

The dozens credits I lost because of this! You know the RNG is biased really towards bad luck, not neutral as I'd expect.

Can I still earn credits in the infinite dungeon?

Melia and Salamander have each a skill called Tail Whip, though different effects.

Developer

In the supermarket in town, where you also buy the glow stones and jump feathers.

Yes there is one new npc in town, a blacksmith that can repair it.

Sorry about that xD It absolutely is, but you have one form you can change into to get better odds.

 Yes I think so. Only the credits you pick up from the ground should be affected.

True, if you have a suggestion for a better name I would gladly take it!

(+1)
In the supermarket in town, where you also buy the glow stones and jump feathers.

The seller description and item description differ. Is it 100 or 200 points?

True, if you have a suggestion for a better name I would gladly take it!

Tail Strike for Melia? Whip calls for area attack.

Developer

Its 100 at the beginning and 200 once you gotten the upgrade.

Sure and thanks^^

Developer

Also I forgot to mention:
You already helped out with so much, if you want, you can get some nice little easter egg/reference in the game. You also can tell me over on patreon, if you like to keep it a secret.

(5 edits) (+1)

All the hype and I just get this:




What is the purpose of Restriction as Lamia? It seems I just incapacitate myself. Is this a party support thing?

Inside the ruins, the exit seems to have been opened already when I still had two enemies left.

Deliberate here?

Developer

Yes and no. Also sorry, i thought it would be a pretty fitting place to include Lamia^^"

It does restrict your own movements but makes the selected target completely unable to act. So this skill can work alone but also has a wider range of usefulness in parties.

That's odd, will look at it.

Yes there are two transformation currently for which i have found no good/useful ability to give, lamia is one of them. Any ideas are welcome!

(3 edits) (+1)
It does restrict your own movements but makes the selected target completely unable to act. So this skill can work alone but also has a wider range of usefulness in parties.

I find being blocked out of everything except Normal Attack (which is underwhelming) and Ultimates far too limiting to be of use in a single party. The other mobs can still act freely. Even in a party, this might be only worth against a boss. The primary issue is, that killing enemies is the best approach to end battles and losing Nana is more punishing than benefiting the party. Maybe still allow normal skills? Or limit target only to the one you are constricting instead?

BTW, would Restriction help against Shira's test? That would make the fight quite easy there.

Yes there are two transformation currently for which i have found no good/useful ability to give, lamia is one of them. Any ideas are welcome!

Some kind of tremorsense? Like showing up the way to secrets? Might be tough to implement. Or maybe instead seeing dark, you can see everything in monochrome and brighter instead automatically.

I just noticed, Lamia has "Tail Strike", too. "Tail Attack" for Melia?

Lamia's Plaything seems underpowered.

Lamias inherited skills had no costs associated.

As an observation, I barely play as human, but when I do, I basically now only buy support skills (or leeching attacks) from the inherited forms, since I have lots of attack skills anyway and I can't use those I have before the fight ends. Maybe longer boss fights, but most are forced into a certain form, so the point is moot.

Developer (2 edits)

Yes I absolutely can see that point. Wanted to try something new to make it feel unique but still could need more fine tuning. "Or limit target only to the one you are constricting instead?" that is something i wanted to do but I found no way to realize it in the engine yet but I hope to managed to implement something like this. All other suggestions you might come up as well over time, feel free to share them!

Yes should be, at least partly, I do think only a very few selected bosses have a resistance against it.

Yeah that is close to impossible to program I think, unfortunately...
"Or maybe instead seeing dark, you can see everything in monochrome and brighter instead automatically." I guess it would be possible but how useful it is would be anotehr question. I think it could get annoying rather quiekly to see not in colors.

Maybe "Tail Whip" instead?

Will look at it and buff it. As well as look at the inherited skills. Thanks!

Yes there are certainly more than any player would ever need. It's more a thing of which forms a player unlcoks earlier and so probaly tends more to buy them. The intention is not that the player would have all skills by the end, I don't think taht is even possible in teh first run, because of limited resources.
As you said, that is more of a thing that differs per playstyle so it is hard to say.

(+1)
"Or maybe instead seeing dark, you can see everything in monochrome and brighter instead automatically." I guess it would be possible but how useful it is would be anotehr question. I think it could get annoying rather quiekly to see not in colors.

That would only affect the area which is normally darkened. So basically the area marked with 1 works as it does right now, the area marked with 2 would be monochrome bright. And for those not liking the monochrome, they can use "Enhanced Vision" field skill.

Maybe "Tail Whip" instead?

Salamander has already Tail Whip. Strike, Attack, Whip, Hit... Though Whip fits a pure AoE best.

Developer (2 edits)

I mean I guess that would be a thing but I don't think it's possible to do in engine. You only can only change all screen colors or none. It just looks like the place around the character is brighter (Maybe seems like it has more color) but in reality I am just using a  mask for that effect. I also am still not sure if that would be very useful. I will keep it in mind at least if it is possible to do!

Oh i see, I am truely bad with names xD
Then maybe whip is a bad idea.

For some reason "Gain" is not dispalyed but it is there. Will look into it.

Also gave Restricted a buff first of all. "Strongly boost casters defense and hostility when under "Restricted""
This should give it some more utility in team fights with more enemies. It's not much but a start on improving the form.

I will certainly look into making more adjustments.
Thanksa  lot for the honest feedback, it helps a lot improving on it^^

(21 edits) (+1)
Oh i see, I am truely bad with names xD Then maybe whip is a bad idea.

I suggest for Melia either Attack, Hit, Slap and leave the forms alone. Edit: Snake enemy has also Tail Slap. BTW, you could create an excel file with skill names for easier discovery of duplicates.

The endless dungeon has no party switch crystal. I would also prefer some Fast Travel gates for the dungeon and the end game content. It would be also nice to see a floor number in the endless dungeons.

Why does Medusa's Gaze actually end the turn? Other debuffs don't do that.

Elven Recovery Circle shouldn't be outpaced by other attack skills.

Who does she refer to?

Please add some fly arrows here:

Also meant to be unsolvable unless field skill? Is the field skill in already?


Not sure where I found the Ancient Desert Robe (Ifrit's Fire Cape has only 100 Heat resistance less, as alternative), but it pushed the damage down from 366 to 1 (and with the Fuwa Family Plush I've got a nice HP boost as well):

Now the volcano is nothing to me! Ok, turning back into a human resp. into a phoenix did kill me before I could save. :( In fact, on the second try, I still died despite turning back into Salamander and restoring my equipment. It seems that there is no update of the damage being done in that case. Even at my third try with using varia field did not help.

In regards to the Phoenix form: What use are the Phoenix Feathers in battle?

Noticed the 5 round wait for resurrections. That's just too long. Either you had bad luck, which means that the rest of the party can still win without you, or you have to revive ASAP to win. Also, if you can't heal (or what does "can't recover life" else mean?), you basically force the player into this state. Which seems then ardous to get around. But because I die after the phoenixification, I can't test this myself.

Also finally beat Shira. Exchanged my gear to defense/improved healing, switched to lamia to suppress Shira's attacks, otherwise I've guarded. I did notice that Transformation still had a large CD of 12? Pretty sure I bought one CD reduction at the dojo and my skill level was 8, which leaves me with a CD of 12 normally, so I feel cheated. Also, after the quest, my companions are not restored to my party.

How do I find the Casino Quest? Where can I repair the smartphone? In the research lab? Still don't know, where the last two fairy vine seeds are. I think one is in the casino, but no clue where to find the other. Found one in the fairy forest, though.

I noticed this:

But I killed that demon. Quest was not properly updated then:

Also, I can't find the Bee demon enemy. I've screenshotted my various quests, which demons am I missing?

From the looks at the hint shop, I'm missing a normal TF in the volcano, the Phoenix TF in the volcano and the secret TF #2.

Ok, played a bit, found out that the other TF is the Dragon TF. I suppose you never tested getting Phoenix TF without Dragon TF.

Also, in the dialog there, you spell "exit" as "exist".

The power scale sounds interesting, but if you are slow to gain power (1 per round, plus skill boosts), it will not activate outside some sloggy boss fights. At the current level, I've eliminated also a boss with my group in round 1. So getting 5 power with a group is unlikely, not to mention 10 or more. In fact, just alone with Xia and level 10 I killed a group of robots with getting 4 power in a single round.

In that regard, I still have never seen cat  Fortune level 2 myself, because you either drink potions or don't rebuilt the Ultimate Gauge.

Developer

Will respond to teh oterh things soon but to answer all your questions:

-Why does Medusa's Gaze actually end the turn?
Because "Defense Break" to all foes is very powerful with good setup. But maybe skill could inflict a feew aditional debuffs to amke up for it.

Who does she refer to?
-To Nana and the Player. Nah just kidding xD It actually is a carry over, will correct that mistake!

-Please add some fly arrows here
Why? is there something on teh other side, would need to look it up, don't know right out of my head right now.

-Also meant to be unsolvable unless field skill? Is the field skill in already?
You probaly know already since you got the form, but yes that ability is in the game.

-Ifrit's Fire Cape
That is a display error in menu it actually does way more as you noticed, will correct that!

-What use are the Phoenix Feathers in battle?
They are needed for some of the forms skills.

-Pretty sure I bought one CD reduction at the dojo and my skill level was 8, which leaves me with a CD of 12 normally, so I feel cheated.
Must be a bug, will look into it. Cooldown still longer after the fight as it should be?

-How do I find the Casino Quest?
You mean the quest giver? She is in a house in the northern part of town.

-Where can I repair the smartphone?
Yes, in research lab after completing the story there. There will be a new point seeable point that can be interacted with

-Still don't know, where the last two fairy vine seeds are
Yes three buyable: Supermarket, Casino and Flower Shop in Western Plains.
Two findable in fairy buds: Frozen Tundra and Fairy Forest

-I noticed this:
That is the spot for fox demon not dog.

-Also, I can't find the Bee demon enemy.
One of the hardest one to find in the game probaly. In the flower shop, can only be reached at night with mouse.

-Phoenix TF in the volcano and the secret TF #2
Sounds about right!

-I suppose you never tested getting Phoenix TF without Dragon TF.
Phoenix (0.6) was in the game before dragon (0.8) so I was forced to test it without. But I didn't had taht bug. Will look into it!

If I missed anything, feel free to as again!

(14 edits) (+1)

-Please add some fly arrows here
Why? is there something on teh other side, would need to look it up, don't know right out of my head right now.

Convenience. The left side is the way to the lamia ruins. If you walk down the right side, you have to back up the entire way and to navigate a small maze.

-Pretty sure I bought one CD reduction at the dojo and my skill level was 8, which leaves me with a CD of 12 normally, so I feel cheated.
Must be a bug, will look into it. Cooldown still longer after the fight as it should be?

The issue is that in the fight the CD was NOT reduced.

-How do I find the Casino Quest?
You mean the quest giver? She is in a house in the northern part of town.

The fuwa dolls? I thought there would be more to it.

-I noticed this:
That is the spot for fox demon not dog.

Where is then the dog demon? Oh, found it, I had it incorrectly marked in notes and misremembered where the location points to.


This looks like a debuff icon, not buff icon:

How does Xia gain Blazing?

Further dialog: "turn abck" instead of "turn back".

"I never ask" instead of "I never asked".


Can't get to these chests.


When challenging demons, the default selection should be "No" to avoid accidentally suiciding yourselves.

The Dragon War WU of 5 makes this basically useless in normal fights. Only draggy boss fights would be able to access this skill. Then it is a matter of playstyle if the sacrifice of defense is worth the increase of offense.

Also in regards to Power stacks, I noticed now Third Tail grants 5 of them, which is nice, but requires then at least 2 rounds of fighting to have an effect. The dragon demon fight did drag, in particular, as it healed up itself from sure defeat to full again. I also died the first round because of likely the Dragon War effect, being alone in the party, which can't be deactivated afterwards. I got 23 stacks of power in that fight, which matches my expectations.

Defeated the Dragon demon, but got Phoenix trait?

No, I fought in Dragon form the Phoenix demon, as apparently both are in the same place. Had two fights consecutively with no breaks. But started with 23 power stacks and ended with 33. That's without artificially dragging out anything.

Xia says she wants to help, but doesn't join the party? Ah, I see, she doesn't automatically join, unlike the other party members.

No way to examine the status of enemies in combat?

Can this riddle be actually solved? I tried all for combinations and the closest I got was the green tile in the upper left.

In regards to above dialog, I would prefer to be able to override the denial. I had to remove every team member and readd after getting Phoenix TF. Also, Xia should comment on this.

I'm quite disturbed that I missed so much here.


Alternative scan result:

Running around I did find the fairy seed and this:

I suspect my stuff is inside there, but where is the key?

Nightvision goggles are indeed in the volcano.
Developer (1 edit)

The cooldown should be fixed now.

There is a second quest that only appears in guild after finishing the casino Quest but besides that they have no purpose. One plan i had for them was: That you could place them in your home in town but I never came around yet to program that in. So maybe in the future they gain more uses.

Xia gains blazing by taking dmg from enemies. She can gain 1 blazing each turn that way.

Chest got alrady reported, willl be fixed in next version!

Reduced the warm up now to 2 for a test.

Yeah that is a bug that was areported as well, fixed it already. That wasn't intentional! It was happening because dragon and phonix shared the same Area ID.

Actually version 0.8 added a item named the Hero's Charm, whoever equips it can analyse enemies. It is in a new cave in the forest of beginnings.

No the puzzle can't be solved, I made a mistake, got already fixed and will be doable in next patch.

The locked place you found is part of a hidden secret quest, none of the collectibles are in there.

If I forgot to respond to anything feel free to tell me! And thanks for all the reports^^

Developer

-The endless dungeon has no party switch crystal.
Added one now.

-Elven Recovery Circle shouldn't be outpaced by other attack skills.
Buffed it a little bit.

-Ok, turning back into a human resp. into a phoenix did kill me before I could save.
So fixed it now, should not happen anymore! Sorry for the inconvinience!

-Noticed the 5 round wait for resurrections.
Making it any shorter would make the player pretty much invicible.

-I bought one CD reduction at the dojo and my skill level was 8, which leaves me with a CD of 12 normally, so I feel cheated.
Cooldown for that fight should now be fixed.

-Also, in the dialog there, you spell "exit" as "exist".
Could not find it. Do you remeber in which part that sentence was?

-The power scale sounds interesting,
Yeah those mechanic as well as cat fortunte are a thing that is more tailored to the higer difficulties wher monsters have more hp, new skills and fights take longer. On Normal and easy those mechanics don't find much use.

(5 edits) (+1)
Also, in the dialog there, you spell "exit" as "exist".
Could not find it. Do you remeber in which part that sentence was?

IIRC, I was talking to Xia during the escape from the lab. Likely at the end when we were back in the volcano.

Which reminds me, why was Xia not affected by the heat? And why doesn't she have ear feathers like Nana?

Do you plan to redraw Shira and Serafina and Nana's Fox and Kitsune forms to be more consistent?

-Noticed the 5 round wait for resurrections.
Making it any shorter would make the player pretty much invicible.

Maybe it is my playthrough, but I gain hp through the hp regen still, so losing hp and going to die isn't happening as well. I also found the plant shield, which states that it prevents "can't heal" debuffs. Unfortunately it doesn't, but I think it should allow for normal healing. At least 50% of normal with that buff.

In any case, getting the phoenix TF is late end game. I could see a case being made if you could access this as early as bunny tf, but at this point the balance is certainly pushed towards survival, even if you are missing some pieces of your usual arsenal.

From the other post:

Actually version 0.8 added a item named the Hero's Charm, whoever equips it can analyse enemies. It is in a new cave in the forest of beginnings.

Tried it, like that it doesn't eat up a turn. But I actually referred to buffs and debuffs during the combat, like you can check for your team.

Chest got alrady reported, willl be fixed in next version!

I posted two pics there with the same problem. Did you address both?

The locked place you found is part of a hidden secret quest, none of the collectibles are in there.

Then I don't know where else I can find the missing stuff. I've been running around in the overworld (any area that is not covered with a ceiling) at night as wolf to find that mysterious creature which supposedly appeared as well the unique enemies. Basically only dungeons are still left untouched. and I still have not found anything of relevance.

And thanks for all the reports^^

You're welcome!


In the forest home, is there some code preventing to rest repeatedly to grow your garden?

Wolf's Full Moon Swift Swipe may have used 200 ultimate gauge? I only used one ultimate and went from over 200 to under 100.

Also Xia's Past Times interferes with her taking damage. In fact, the whole concept is counterintuitive. The higher level she is, the less opportunity she has to take damage, which includes skills that make it even less likely in general - both herself and from other party members. If she is meant to be the tank, then being attacked should be enough for blazing. Remake possibly Past Times into a tank skill - guaranteed attack from enemies. Or add such a skill regardless. It definitely would not make me investing into her evasion skill counterproductive anymore.

I got already dozen of those:

I still can't tell where the trail leads here. I can't find the third one no matter I look:

Apparently, you can still redo your "dragon" TF:

Jumping back from Angel Gates leads to the mix of day and night:

Other scene transitions restore it. Going to Heavenly Plains screws with code heavily. I ended even up with no mask at the tnry place when returning from exploring the rest of the islands.

Here another "Nana is Jesus".

No Bee attack skills use honey stack?

Sometimes the engine breaks down and misplaces the drawing of one of the double buffers:

 

It self-stabilizes when saving the game and taking a screenshot apparently.

Where is the last fairy seed? Can't plant other three due to bug/implementation status:


Ok, I did find the the last one in the casino. For what amounts 2.500.000 coins. A sum I've never managed to accumulate so far. And for the fairy seed it is 4.000.000 coins. It looks less, but tokens cost 100 coins each, which is a lot already. If you truly want to have it accessible the "ignore slot machine" way, you need to drop the price by at least 10 somehow. And compare the stuff you can already buy, if the price is around that range. No one buys Ultramine Orb Elixir for 4.000.000 coins, if the vendor does for 82.000 coins.

The casino guy shouldn't bother Nana again with the while spiel, once you pay for the VIP pass. And automatically recognize Nana so it is no longer needed to swipe the card.

I'm doing the casino slots in cat form and while I see regularly 5x black fuwas, I basically saw even a triple of the other colors which pay more. Just twice where I got 500 or 1000 tokens. Do only 3-5 in a row count even and not merely 2 black - 1 other - 2 black for 4 times? Or must this count from beginning? I had 3 blacks in the places and didn't win anything. The RNG seems not smile on me here. It is unfortunate that the game detects, if it out of focus, so I can't just keep in the background running and that way gain the tokens. The game also crashed once.

Running this longer, this isn't actually guaranteed to rise somewhat quickly, hovering around 3000 tokens for quite a while. Cat form is here underrated.

 I also can't tell, if I have already all accessories for each form. Could you make quests for that?


Developer (2 edits)

To differentiate design a little bit, like Melia and Mermaid nana also don't have the exact same design despite being the same species.

Shira and Serina are already redrawn, I think they look perfect. As for Nana, some older forms maybe but only after 1.0.

Looked up the plant shield and it does protect from the debuff but that isn't related to phoenix form inability to heal since that is not a debuff.

Yes that is intentional, it is meant as a end game tf but I let the possibility open to get it early but that comes with way moe risk and preparation.

No unfortunately there is no way to check on them more closly. If you know the status icons you see and will know but that is it.

Yes, that was a tileset error, fixed it do it now works everywhere correctly where that tileset is used.

Looked it up and found all 8 mystical flames outside but I only found 4 out of the 5 mysteria coins so that counter may be up 1 too high.

Sleeping does not affect the growth of plants at all, just looked it up and fixed it now. I mean you certainly could enter and leave the area constantly to pass time until they are grown. It's possible but dosen't sounds like the most fun thing to do but I won't stop anyone from doing it.

Wolf's Full Moon Swift Swipe is a normal attack skil so it dosen't use any ultimate at all. But I think there was such a problem as you mentioned with one of the wolf's ultimates, I think I fixed it already.

Changed it so the skill is only a one target.

That already got fixed, will be in next patch as well.

The end of the trail is in the top left, near the secret woods entrance.

Yes because it is needed for two other events.

So added a check, it should no display the current time right.

Don't think so, only some support skills cost honey.

-Sometimes the engine breaks down and misplaces the drawing of one of the double buffers:
Sorry I can't tell from the screenshot what was going wrong. It dosen't crash the game at least?

I reduced the prices a little bit. And a lot for the Ultramarine Orb Elixir.

The luck is also affected by which of the slot machine you use, each one has other odds. And your fortune also affects the outcome. There is a npc in a quest who gives a hint on which machines have the best odds. And I think they all need to be next to each other in the row and not just in the same row. And yes the crash is known, I think there is also a sign that warns about it, it still getting looked at.

You are missing:
-Blueberry Seeds (Sewers)
-Carrot Seeds (Rabbit Burrow)
-Banana Seeds (Casino)
Also they all work, only Lemon seed isn't working.

I don't plan to add a quest for it but i certainly could make a way to look up which ones you have and are missing!

(+1)

i just found that there is no collision on a wall in naga story and in the farm in the chicken coop.

Also in naga quest you can use jaguar while doing the quest and if you didn't go in the room it will change nana sprite.

In the abandonned mine there if 3 ennemies spawning point that don't start fight

(+1)

I think I saw some non-fighting ones during Lamia story as well.

Developer

I could not find any in the lamia story.

Developer

Thanks will fix those collisions!

Yeah the jaguar jump thing got already reported so it's already fixed for next patch.

And good to know will add a fighting id's there!

(+1)

Nice to meet you, I'm not an English speaker so I'm using machine translation so I'm sorry if it's hard to read. This point includes a cultural aspect to Japan.

1.The Invisible Knight

If you press Z at the image location, the knight's message will appear.

2.Strange characters

The circled string is written in kanji as "中華街(Chukagai)" and means "Chinatown". So that seems odd to me.

3.Shrine box


When you look at the box behind Shira, it says "donation box," but I think it's actually a "賽銭箱(saisen-bako)" so "offering box" seems more appropriate.

Developer

I aren't a native english speaker as so no worries. I hope you can understand this

1.

Thanks, will fix that bug.

2. & 3.

That is interessting. Thanks a lot for the clarification! I will adjust that!


I hope you are having fun with the game and thanks a lot for the bug reports^^

(+1)

When in Lamia or Ryu form, it seems like you can select Favor for your equipment.

Are you still recruiting for these two field skills?

Developer

Oh I see thanks, will fix that!

Yes, I still have not come up with any good and fitting ones. If you have some suggestions feel free to share!

(+1)

Lamia's body is long and looks heavy, so perhaps it could be tasked with pressing switches around town?


As for the other ryu, in Japan it is often regarded as a god related to water and weather.

For example, we might imagine them having the ability to pray for rain on farms, stop snow in the tundra, or create rainbow bridges somewhere.

Developer

That actually is a really good idea! Will do that! Thanks a lot^^

And that is interesting.
Yeah, I think there could be an interessting idea in there. Will think about it with that in mind!

(+1)
2.Strange characters

As for the kanji you'd expect:
Would 神社 be a valid option,
or would it be better to replace the gate with a 鳥居 (torii), instead of what seems to be a pailou/paifang (Chinese, if I recall correctly) in the game?
From what I've seen, torii usually don't feature writing. How would you visually describe real world examples?

(+1)

Admittedly, I was focusing on the strange characters and not on the gate itself. Thank you.

This is the torii gate of Fushimi Inari, Japan's most famous Inari (fox god) shrine. I think this is the shape that most people associate with torii gates in Japan.

I have attached a link to someone who distributes materials for making shrines like this one.

RPGツクールMV用 寺・神社タイルセット - ブーソンの和風素材置き場 - BOOTH

神社仏閣、和室用素材集更新(17.02.23) - お豆腐村 - BOOTH

Developer

Thanks that is very nice of you^^

Do you know if the materials, you linked, are free to you in commercial products like my game? If so I certainly would use them!

(+1)

RPGツクールMV用 寺・神社タイルセット - ブーソンの和風素材置き場 - BOOTH

It seems that the buildings(non-characters) in this material can be used for both commercial and non-commercial purposes. It would be nice if the credits said "和風素材 作者:ブーソン" but it is also stated that it is okay if not.

神社仏閣、和室用素材集更新(17.02.23) - お豆腐村 - BOOTH

Similarly, there seem to be no regulations regarding the use of this material. There are no regulations regarding credits, but if you do, please use "《お豆腐村》http://www.pixiv.net/member.php?id=16392283" or "《お豆腐村》twitter/otofumura"

Developer

Thanks that is very good to know and helpful^^

(+1)

It may be a little late now, but if there's anything in the materials collection that you don't understand, or if you have any other questions about Japan, I'll answer to the best of my ability.

Developer

Thanks that is really helpful^^
I will do that if anything should come to mind!

(+1)

I noticed some strange behavior when acquiring TF skills in the dojo.

1.If you have already acquired a skill, the number seems to increase every time you talk inside.


2.When you talk to him in rabbit form, you will be given a choice to make.


3.You can also get information about Lamia by talking to her in her other forms. However, it seems that the information is only about the number of stats acquired for her current form.


Then, among the random dungeon objects, there were cases where ore would come out of trees.


Developer

Thanks a lot for the report! The bugs 1. to 3. already got reported and fixed but I didn't knew about the last one.
Will fix that as well, thanks!

(1 edit) (+1)

Come to think of it, are bonfires the only events in random dungeons that use TP?

Since the yellow magic circle can restore TP, it might add some variety if there were treasure chests that could be obtained with specific abilities, like the slime ability or the jaguar's jump, or if there were ways to avoid combat with enemies. (If it's difficult or time consuming, feel free to ignore it.)

Developer

They are the only ones. And that actually is a pretty good idea! Thanks will think about how to implement it^^

(1 edit) (+1)

When you get into that secret area and leave, the red arrow is not initially shown:

I also found in the endless desert something (a tablet, not sure?) in a flower bud, but I can't find it in the inventory. I checked all categories.

BTW, a number of skills have ??? at the start. Did you mean to leave that there?


Developer

Oh that is true, fixed that now, thanks!

Also took care of all spelling mistakes that weren't fixed already.

The flower bud in the endless desert should hold: Stone of Eternal Fire
It should be located under "other"

I think the chimera boss skills have that, yes that would be intentional but for all others I don't think so. Where did you saw them?

(3 edits) (+1)
I think the chimera boss skills have that, yes that would be intentional but for all others I don't think so. Where did you saw them?

Maybe it was just there. I didn't keep log for that and the ??? reminded me of this.

Edit: Did find an instance:


I noticed that enemy heals (Fii) can affect Phoenix Nana still.

Also, how do you leave the endless dungeon?

(+1)

You can leave the endless dungeon by fleeing from battle.

Though I've heard you'll be able to leave through the southern teleporter in a future version.

(+1)

Thanks, I should have reread that sign before entering.

(+1)

The cat lady doesn't react to the sabertooth "kitty".

Developer

Oh right, some skills with very unique dmg multipliers have it listed in the description, that is intentional, I thought you were refering to skill names.

Also I am sorry I don't understand what you mean by: "I noticed that enemy heals (Fii) can affect Phoenix Nana still."

And that is a good point, will add some extra lines for that!

(2 edits) (+1)

As my picture shows, I had Fii as enemy in the endless dungeon, and this healed Nana in Phoenix form.

In case you haven't noticed that it happens there as well, but the portrait of Nana when loading a file still shows the last form she took, even if the save applies to a different form (like when having a bad end). This doesn't persist if you actually shut down the game. Not sure if your fix applies here, too.

I believe that transforming around with "TF items automatically assigned" and having Fuwa Family Plush as reserve seems to interact a bit strangely. Most likely the extra hp from the item get lost, but not the max hp. Shouldn't such items allow for actual hp when being equipped?

Developer (1 edit)

I see, will look into it.

Yes this was already reported a few times, already fixed. Will be in the next version.

There will be a big quality of upgrade to how the tf equip items work in version 0.9. It will be shown in the preview coming up next week together with a  lot of other stuff.

(10 edits)

Looking forward to the upgrade.

Weapon descriptions seem to miss often the last period, so I won't go and list those I found.

I think Xia is slightly OP. Not only her skills 1-hit kill the mobs, but she is also fast enough to be first in general. Maybe rabbit could deal with it? But effectively, I either hold her back or I don't need anyone else in the party, as they don't get a shot at all. Even support skills are outclassed.

Also, even at level 31, I don't see Jaguar skill that could have helped against the big boss.

In regards of the blessings from the Ancient Stone Tablet, their usefulness increases for me from left to right. The one which is basically a slight light resistance increase is basically useless.

Also, which permit level do I need to reach that the squirrel allows me access to the last mysteria coin? Currently I have 25 at least? Would be also nice, if the level would be stated without increasing it.

Ryu inherited skills have no costs associated.

The dojo texts for TF form upgrading haven't been updated to the new system yet.

I don't see how this SP stuff for Ryu is going to work in practice. You get 3 in the beginning, lose 1 per round automatically and only get more with ultimates. Yet at least one skill depends on the stack size you can't control?

When entering the casino, the coin display doesn't update to the number of coins you have. This is only the first time after loading the game, as otherwise the value is preserved.

Developer

Kay, looked over all of them and added it where I saw it missing, thanks.

I nerfed a few of her skills a little bit and also reduced her speed. And added missing descriptions. Feel free to tell me  how it feels after the next patch.

Original the field effect should helped but tehre was a bug that prevented that. It is already fixed and will work like intended in the next version.

Made a small buff to Ascendant Light:
"\Nana's Superior, Light & Dark Resistance are increased by +10%!
\Nana's Critical Rate & Accuracy are also boosted by +5%."

"Sunsetter" now deals strong dmg instead of  medium and the animation has been shortened and replaced.

Good point, added a sign now with the current level and also the last reward level which is 30.

Also a  good point, reworked the last support skill:
"Take 40% of the selected ally to convert it into power.
Restores 4 stacks of "Draconic Barrier" to caster."

And i will look at the text as well.

Hadn't any time to implement mastery skills for gauntlets yet, will seee to do that for 0.9.

And interessting, will look into that.

(+1)

For Ryu field skill, maybe you could add teleport points on the map? Basically in-map fast travel? Or you can have vertical exploration,  like here at 11:25

, compared to a mouses horizontal layers. Don't know if the engine supports this.
(1 edit) (+1)

I think you call it now sea creature.

Also, drawing gacha cards does not update the token counter.

Why is one card called "Female Human TF"? Is there a male version? I would have expected just "Human TF".

Developer (1 edit)

Yes that is true, thanks!

Just fixed the coin counter updating today. Will work corectly everywhere in next update!

Still a left over from early stages of development. Will adjust it thanks!

(7 edits) (+1)

Also you call one card Siren TF instead Mermaid TF.

Wrong counter in quest:


What do R, SR, SSR and LR mean?



I can't find the skill "Card Danmachu" in the skill lists.


Possibly other Final and Last Words are missing their quotes, but I haven't checked.

What is the missing text?


I also can't find the Reality Bender in my inventory.
Possibly someone mentioned this already, but the number of World Fragment is 4 in my inventory, but the quest counter has all 5 of them registered.
Developer (1 edit)

Fixed them now as well.

Its the raritiy of the cards. R is just short for Rare, SR for Super Rare and so on. The frames of the cards show which raritiy they belong too.

It should be under the normal type skills. Usable in any form. I can see it in my skills. Will check on that in more detail later.

Thanks and yes I found a few more, I will look through all of them just to be safe.

It's: "If it's not too much of a trouble, would you mind letting me study them as well once you are done?"

It should be under key items. I definitely used it when testing the quest so it shouldn't been broken but I will check later just in case.

Yes already got reported and fixed, it seemed to be the fragment from the second dungeon with the time travel. Inteacting with a safe in 0.9 will also set that right.

(+1)

Its the raritiy of the cards. R is just short for Rare, SR for Super Rare and so on. The frames of the cards show which raritiy they belong too.

What's LR?

It should be under the normal type skills. Usable in any form. I can see it in my skills. Will check on that in more detail later.
It should be under key items. I definitely used it when testing the quest so it shouldn't been broken but I will check later just in case.

Found them now. Must have been blind.

Developer

Its short for Legendary.

And will fix that.

(5 edits) (+1)

Found other mistakes:



Depends on "You grant" or "This grants":

Not sure what triggers it, but this is the second (now third) time a fight (using Anubis) against mob restarts and the skills are reset to the state as the first fight. As is the remembered selected skill. Possibly the hp, too. Only the gained level persists. I don't press any button, in case this is the mysterious re-fight.

Project Ultimate Damage does inflict damage on its bearer without telling its origin and last in the order vs. first. Also, it seems that healing effects effects don't reduce the damage. It also doesn't affect the Judgment count. Had it in the Anubis Demon fight (lasted 3 rounds after gaining access to Lufillia's Favor) and was forced to drink a healing potion (Life potion (M)) which officially healed me for about 900, but I went from 1 hp to nearly 1500. Must have been the items I have. Also, with this damage you need some way to heal with your party, or give it to the Phoenix members to ensure Death at longer fights. Though the Phoenix skills become progressively unusable for Nana as well. Not sure it is worth the hassle, didn't feel like I need it before.

Also, this Judgment stack is a problem like Blazing for Xia. I was literally unhurt by the demon before dropping its hp down to 50%. Had in the end 4 Judgment. I am in end game mode, with everything done to boost Nana, using possible the most powerful form immune to a number of damage sources and you require that I take damage? This simply doesn't work out.

I have no clue what the Ring of Transformations actually does. I never noticed anything as its source.

Developer

If this happens in the northern field that is normally. All fights there consist of two waves of enemies. There is even a sign stating that, near the town entrance. Or do you refer to anything else?

(5 edits) (+1)

It happens in the norther fields. Otherwise I've updated my earlier post, since I didn't expect you to be that late about. Please look it over again, since I'm not sure what version you saw.

Scales of Judgment lack an effect. This could be a reduction of the max or easier increase of the stack.

For field ability, maybe kill monsters on the current map (not bosses) and gain XP shards? And/Or the drops (partially)? Not the normal XP for fighting? But could be useful for farming. Also no skills are leveled as well.

The Ring of Transformations could have the current effect displayed in the Transformation Guide?

This doesn't mention the physical rewards and the 4th list should be a separate item.

The Anubis Demon must be known at this point:


Developer

Thaks fixed all the spelling mistakes and read through the feedback, I will look into it.

The ring just does pretty much what it says, if worn and being not in human form it boost all stats by around 5% in battle.

"It happens in the norther fields. Otherwise I've updated my earlier post, since I didn't expect you to be that late about. Please look it over again, since I'm not sure what version you saw."

Sorry, I have absolutely no idea what you mean sorry. Double fights are normal in the northern plains.

Yes they still lack an effect, hadn't had time to make one yet. Will think about that, thanks!

That is a nice idea, something like an extra exp drop bonus. Sounds pretty fitting. Will think about that!

The fourth list is more of a secret bonus part, so that is intentional that it has no extra objective. And yeah a lot of quests don't list all rewards, often just the main reward.

Yeah i am aware of that bug, just takes a lot of time fixing it without breaking all save files, so I decide to not fix it in 0.9 to prevent save file incompatible. Should be fixed by 1.0 release.

(+1)

so human form make the game crash because one icon for a menu doesn't appear

Also i didn't unlock naga and i was able to press the switch that require it and it also cost 30 tp and not 15

Also in the northern plain there is the big dead tree that has no collision so you can go out of bound because some of them are really close to a wall

Developer

Thanks for the report.
Will put out a fix soon!

(+1)

It seems that when you talk to the golden retriever, options will be displayed.

On a side note, can't you see the sub-weapons you have in your possession from the menu items?

Developer (1 edit)

Seems like I overlooked one. Thanks fixed that!

They only can be seen by going into the sub weapon tab to equip one. I mainy did that because the equipment screen was getting very clusterd with all the different types inside. I could make them appear in there, just don't know if that would be a good call.

(+1)

There are already enough entries that more cease matter in complexity. The lack of access to the sub-weapons in that menu is IMO worse than the extra entry. Increased division on a higher level makes it also easier to look for the stuff you care about, instead of having to ignore dozens of actual item entries.

Developer

Certainly could added in next patch.

(+1)

Salamander story is bug now when you obtain the form in the desert ruin and you leave to return to the crystal you will start to get heat damage that you're not suppose to get since salamander is suppose to get you immunity to heat damage

Also last time when i was talking about the dead tree in the northern plain it was all the big one that didn't have collisison not only the 3 that i point 

Developer

Yeah got already reported today, already fixed it.
Forgot to set two specific switches when remaking the heat/cold script. Also happens in dragon story.
Sorry for the inconvinience.

I added some field restriction to all of them, can't hurt. Better safe than sorry. But thanks for notifiying me^^

I do plan to make a full clean run myself, next months after finished the boss fight as well as the ending.
To take a look and see if i can find more bugs.

(+1)

i don't know how it happen but i enter the volcano to see how much damage i would take and when i exit and enter again the box that say how much damage i would take didn't show up but i still could take damage just don't know how much

Developer

That is strnage.
I looked it up but could not find the cause for this prolem.
It dosen't heppen in tundra or desert I assume, only volcano?

Will take a closer look at it once I made another testing playthrough!

(2 edits) (+1)

for the volcano if you use a teleportation crystal the chat box is back i also test the mountain passage and snow plain and the chat box had no problem but there is another problem with the snow plain and mountain passage the damage box say negative damage and i was taking like 40 and 80 damage for the zone 


Also the dragon form still take hot damage in the volcano (only during the dragon quest)

Developer

I see, thanks for the info. That is indeed strange. Havent yet found we reason for that.

Somewhere around 40 and 80 are the least amounts of dmg that could be taken through heat/cold. It cant be reduced any further with clothes. Just will need to adjust the counter to add a check for passing that limit, thanks for reporting!

Hmm that is strange as well, will take another look at it!

(1 edit) (+1)

Maybe add a debug mode where you check the values and if out of bounds, it shows a dialog with the stuff you need. Would require a call at the interesting points (where values change) to catch the issues early.

(1 edit) (+1)

there a bug with jaguar that if you use it in the tower remain you will get stuck in a rock and not be able to get out and since you can't use the travel pass you are softlock if you have mouse you can save yourself with the mouse hole on the right

there also unuse stuff that you can see in the forest of begining


also the dungeon in the desert is bug maybe it my new game + but the puzzel with golden retriver was not doable because the scent was not there and the puzzel where you activate a crystal to see the path was not working and i was able to skip it

Did you bypass the puzzle by moving to the right side first?

Developer (2 edits)

Thanks, forgot to set a variable there, fixed now!

Leftovers, will remove them now^^"

Also found that bug and why it only appears for some people. It has the same switch as the first treasure chest you can find with dog form, so if you found that already the scent trail wont show up there. Fixed that now as well.

Thanks for the report^^

(+1)

The jump skill doesn't seem to work properly in this dungeon's terrain.

Developer

Yup, already got reported.

But thanks for the report^^

(+1)

Which dungeon is that again?

Developer

That's the Distorted Dungeon in the Northern Plains.
It is one of the possible Treasure Rooms you can encounter.

(+1)

i did not finish the demon for bee trait in the house but somehow when i just talk to him again my quest just finished

Developer

That's because you only need to beat three demons to finish that quest. It's made that way to not spoil any hidden tf's that also count towards the quest.

(+1)

Ah k

(+1)

How do I find the skunk bad end? Is it in the current public version?

Developer

I know it is definitely in from version 0.8 onward.

It is related to the quest where you need to find the four broken key parts. It's in that new area you open up with them. I do think that area may already have been added in 0.7 but I can't say out of my head.

If there is a new stone monument in the big desert you can interact with, before the entrance to the ruins. (The place withe the six flames and gate) Then it should be in 0.7 already.

(1 edit) (+1)

just found that is you have the fuwa plush while being in cat story you can finish the quest and it will just change you to human form and you can do the cat story while having the skill you have with human form. Also if you go in the cabin in the frozen toundra the ice damage reactivate even if you have owl ability to not take ice damage

Developer

That's good to know.
Thanks will fix those!

Developer

Tried to replicated the thing with the dmg in the cabin but the dmg did not reactivate for me then leaving the cabin. I also took no dmg inside the cabin.
Did you do anything special?
Also which form were you into then it happened?

(+1)

Can you get bad end in final dungeon boss or there is only neutral ending and good ending?

Developer (1 edit)

There is no bad ending in the final dungeon but three endings in total

If you seen neutral and good ending you been missing the true ending which requieres all 6 world fragments.

(+1)

Oh ok also I did got true ending just that I skip dialogue too fast and didn't see it XD

(+1)

in the final if you get all the torches activated for having 0 of corruption you still get fallen kitsune

Developer

Yes if you have a too low reputation it also can happen. Think you need at least 500 reputation as well.

(6 edits) (+1)

When can you buy the houses in the town?

The following one also applies to fox, rabbit, golden retriever, and mouse forms.


Developer (1 edit)

In a future patch, maybe the next one. Definitely want to add it. Just havent include it yet since it dosent really serves a purpose besides spending more money.

And thanks will fix those!

(1 edit) (+1)

I ended up adding some more misspellings in the previous post, as I missed your reply.

Also no reactions to Nana turning into a demon kitsune?

Do you have a save useful for the bad ending? Somehow, not using buffs or debuffs worked out better than using them. In the latter case I had to use recovery stuff.

Developer

Sure no problem, looked through all of it now and fixed them.
Thanks a lot!

Currently, not, I did run out of time at the end. That form also has no alternative endings as well curretnly. But I do plan to addd them later.

Sorry, I don't really know what you mean by that? You refering to one of the games endings or a regular bad ending?

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I mean the bad game ending. I believe you have to lose against the demon god?

Developer

No, none of the fights is meant to be losed. Evven in the "bad" ending the fight needs to be won to prgress.

(+1)

Then I definitely need a save where I can lose. Probly have too much reputation.

Developer

I don't think I can follow.
Is there a special reason why do you try to lose in that battle?

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I mean that I need a save where I can get the bad ending.

Developer

But there is no bad ending in the final dungeon.

Or are you talking about the new bad ending added that has nothing to do with the final dungeon?
That one curretnly is defnitely missable, but will be fixed later.

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Other misspellings. The various forms use the same text template? If not, wolf, manticore, salamander, cat, squirrel, and slime need to be fixed.

I disagree, considering the wolf form. Also cat and angel.

That one is used in quite some forms:


Is it deliberate not allow Nana to return as fallen kitsune?

What trial and error? How to use a cell phone?

The comma brigade:


Apparently Nana can't even see her angel form in the mirror, or this would not work like that.


No spaces.







Moving into orphanages is a strange thing to do. Those are for children and the staff only, right?








Pretty sure that this is not supposed to be in the owl ending. Could please post the text which should be there?
















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I find that name strange. Never saw it spelled that way in English literature, but you can keep it, if you want. Some other ideas from ChatGPT:

Also you use chimerae instead of manticore in this area.

I wasn't sure before, but in the teleporter endings you spell "Lamias", they should not be capitalized.


When talking to Darania, a textbox with Melia appears that doesn't fit in the conversation flow.

Pretty sure the effect is 2500 SP.






I noticed an inconsistency. You can have Serina state that 6 world fragments are all you can get, despite her claiming with just 5 world fragments that she does only know of 5 world fragments. And if you go for the good ending with 6 world fragments, she doesn't complain about Nana not using all 6. Also no one ever wonders, why there are 6 receptacles.


Missed to screenshot, but Luca says "This are the leftovers" instead "These are the leftovers".

7th Tail does not affect Rabbit's nor Xia's normal skills.



Didn't know that this is her name. Or this. Check all her textboxes.





Name also wrong here.


How did Nana get back to the lost continent?











Did Nana keep her shapeshifting powers? Or remained she stuck as Ascended Kitsune/whatever form she had?
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So now doing the true ending and the name mismatches appear also here. Beware that Lufiillia is only mostly correct.

No space here.

From which skill does Aftershock come from?


It is "it" if it refers to the research.



Also mean not tell what Nana's wish is.
Developer

Thanks, will fix those as well.
And look for misplaces of the name.

Also there is a small bonus scene in the true ending hinting at what the wish was : )
But it requieres to have at least 700 Reputation.

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I've got 690... New game+ necessary I suppose.

Since you missed some stuff, I'll repeat that here:

What skill is Aftershock coming from?

Did Nana keep her shapeshifting powers? Or remained she stuck as Ascended Kitsune/whatever form she had?

How did Nana get back to the lost continent?

7th Tail does not affect Rabbit's nor Xia's normal skills.

I noticed an inconsistency. You can have Serina state that 6 world fragments are all you can get, despite her claiming with just 5 world fragments that she does only know of 5 world fragments. And if you go for the good ending with 6 world fragments, she doesn't complain about Nana not using all 6. Also no one ever wonders, why there are 6 receptacles.

Also, do the scientists always hide there in all endings?

Moving into orphanages is a strange thing to do. Those are for children and the staff only, right?

Is it deliberate not allow Nana to return as fallen/ascended kitsune?

Developer (1 edit)

I didn't missed them, sorry,  I just hadn't enough time to response to all of them in greater detail, so will do that now.

-"Pretty sure the effect is 2500 SP."

Looked it up, it only grants 2000 SP. But you may have some equipment on that increases SP gain which would affect the potions as well.

-"I noticed an inconsistency. You can have Serina state that 6 world fragments are all you can get, despite her claiming with just 5 world fragments that she does only know of 5 world fragments. And if you go for the good ending with 6 world fragments, she doesn't complain about Nana not using all 6. Also no one ever wonders, why there are 6 receptacles."

Will fix that, thanks for noticing!

-"Didn't know that this is her name. Or this. Check all her textboxes."

That bug should already have gotten fixed with version 1.0.1

-"How did Nana get back to the lost continent?"

After it was returned the continent could be easily accessed by boat and planes for example.

"Did Nana keep her shapeshifting powers? Or remained she stuck as Ascended Kitsune/whatever form she had?"

Depends on the ending, she only loses those powers in the neutral ending.

-"From which skill does Aftershock come from?"

Depending on party members and difficulty, you get various extra buffs for that fight.

-"I've got 690... New game+ necessary I suppose."

Nope, you can get somewhere between 725 to 750 without ng+ currently. But it is hard to do since some repuation is tied to secret interaction or events. I do plan to add some more obtainable repuation in follwing updates.

-"Moving into orphanages is a strange thing to do. Those are for children and the staff only, right?"

Moving to the orphanage as new staff of course. Which ending did that belong to, will adjust the text to make it more clear.

-"Is it deliberate not allow Nana to return as fallen/ascended kitsune?"

For bad endings? No, I just was running out of time, so I cut them. Will be added later once I come up with them.

-"7th Tail does not affect Rabbit's nor Xia's normal skills."

Good to know, will look it up later and fix it

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I managed to get a superfluous ancient stone tablet. Also no way yet for all the other relics to have them studied by the researcher?

As ascended kitsune, I get a 25% boost in battles, which just increases max hp, but not actual hp, which is a bit inconvenient. It also seems, that in dungeon boss battles the boost does not appear.

Developer

Nope only one is needed.
But that could be a nice following quest to get extra reputation.

That is good to know, thanks. Will take a look at it.

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Crashed during the infinite dungeon. Ran into this twice, which killed my mood for playing. :(

Developer (1 edit)

Sorry to hear. Will look into it.

-In which forms did you play then it happened?

-Also which party member were in active party?
-Any other informations you can provide?

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I've used Ascended Kitsune. Xia and Luca are the active party members, but I have all of them being part of the party. The error occurred shortly after the first boss.

Developer

That's good to know. I already started looking into it and also played a bit after the first boss with kitsune forms but the game did not crashed for me once till now.

The error seems to be able to not load an actor (Partymembers) image. But i have no idea why it would happen only there. After all, all the party members have images. Did you use the transformation skill in battles there? That is the only skill that can change Nana's battle image.

I will try again while copying your party layout.

Sorry for the incomvinience!

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No, I'm not using the transformation skill. I have little need if all I have to do is to attack to kill everything, including bosses. Also, I did managed once before the crashes to defeat 3 bosses, so not sure what changed. Here is btw the relevant file: https://ufile.io/5whq3i02

Developer

Yeah that is the problem, it seems like a kinda random crash.

But it only happened in the infinite dungeon, right? So it must be related somehow.

Thanks will take a look at as well!

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So far only in the infinite dungeon, but didn't try the others.

Developer (2 edits)

I tried for a long time but found nothing. I walked 30 floors with your safe, without crashing, can't replicate it. I check the art files and also the enemy encounter in which the crash happend.

My guess is that it could be a bug that only happens with older safe files that are carried over from version to version. But I can't replicate it, so no idea, just a loose theory.

I also fixed a another bug with kitsune forms yesterday, so maybe that randomly fixed it, and cause of that i can't replicate it? But I highly doubt that.

So until more information about this crash comes to light I need to assume it is a hiccup from using older safe files. If that would be the case a it wouldn't happen in  new game or ng+.

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