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Haunting Collectors's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Overall | #1 | 3.951 | 3.951 |
| Audio | #2 | 4.000 | 4.000 |
| Controls | #3 | 3.828 | 3.828 |
| Graphics | #3 | 4.483 | 4.483 |
| Accessibilty | #4 | 3.448 | 3.448 |
| Theme | #5 | 4.069 | 4.069 |
| Originality | #8 | 4.069 | 4.069 |
| Fun | #9 | 3.759 | 3.759 |
Ranked from 29 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.3
Wildcards Used
N/A
Game Description
In Haunting Collectors the player is an agent responsible for capturing monsters with the help of his magic camera.
How does your game tie into the theme?
The game is a creature collector/clicker with the haunting theme, the player captures ghosts and monsters in a graveyard.
Source(s)
N/A
Discord Username(s)
CCadori
Participation Level (GWJ Only)
5
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Comments
This was addictive. Like I had to stop myself.
My singular note is that the progression seems static in terms of which ones spawn. Ie, the spawn tables seem to never change weighting imo. It would be nice if at the end you saw mostly the Three Head, Hooded Lurker, etc. (sorry if I'm getting the names wrong!) since by the time you get kitted out, the beginner ones are trivial! That's it.
If this had existed when I was in middle school there is no saying how much time I would have spent on it. It's got that correct blend of chill and active. You designed a very good core mechanic and upgrade system.
Proof of how much I played:
Great job :)
high level of polish, looks very good.
Nice sound and gameplay loop.
Cool Upgrade System.
Strong submission, especially for one single person. Well done!
Amazingly polished execution, so many details and animations. While there wasnt much content as gameplay goes im just extremely impressed. The upgrade system also was well-thought out, the upgrades made sense. Awesome