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Unholy exorcism's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Horror | #25 | 3.742 | 3.742 |
| Enjoyment (Best Game) | #47 | 3.645 | 3.645 |
| Story | #64 | 3.387 | 3.387 |
| Sound Design | #83 | 3.452 | 3.452 |
| Aesthetics | #126 | 3.742 | 3.742 |
Ranked from 31 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Do you allow SCREAM ZONE to promote your game via social media?
Yes
Which engine did you use to create this game?
Unity
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Comments
Really impressed here by the animations, which bring gory life to the screaming undead in a more convincing way than I would have expected. The encounters are a good scare and I enjoyed getting bile vomit on me whilst trying to repel them. I also enjoyed searching for the ducks and picking up the little pieces of the story in notes.
Thanks for submitting Unholy exorcism to the jam!
I loved the mechanics, being able to use the magic of the sacred to defeat demons, but also having to hide our light to be able to go to certain places, it’s very well thought out, a whole game with even more puzzles could be envisaged! Well done!
now this is a legit horror game! love the multiple endings and the restrictions and mechanics build into the game. the notes as a way of storytelling really fit the atmosphere as well. great entry!
Fun concept and execution.
I really like the polish on this one, I especially liked the banish effect. My only complaint is that I would ping and start looking at some random point. I'm guessing because I was playing in the browser.
I played the game, and the gameplay was both engaging and well-polished!
Here are a few suggestions that could make it even better:
First, the sound design was great overall, but some areas felt a bit too quiet. For example, adding sound effects when dissolving enemies would make the experience feel more complete.
Second, adding variety to certain game elements could really enhance the gameplay and atmosphere. For instance, using different styles of note paper or introducing two or three unique enemy model would keep things visually fresh.
Overall, it was a great game, and I really enjoyed it, well done!
this was really cool! loved the main mechanic and the atmosphere to it. i kept getting got by the guy after the first red wall (guarding the duck) cause i figured you needed to run into his hidey hole, but it turns out you wanna go the opposite direction so he'll run out and you have more room. i think you could definitely expand on this, the way the light around the character goes out when you use the cross is just such a great touch and would give you so much room for good setups in a larger project. either way what you have here is really nice, great job!