Good game idea, enjoyed the environment and voice lines. Just had no idea what to do on the second puzzle.
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Oxygen Protocol's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Style - Was there a distinct ''vibe'' to the game? | #2 | 3.800 | 3.800 |
| Theme - Was it a clever interpretation of the theme? | #2 | 3.600 | 3.600 |
| Hook - Was there an interesting hook to the game? Story, Mechanics | #2 | 3.200 | 3.200 |
| Overall | #3 | 3.320 | 3.320 |
| Fun - Was the game fun? | #5 | 2.733 | 2.733 |
| Playability - Was the game playable? | #5 | 3.267 | 3.267 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Description of your game.
With the jam prompt learn. I wanted to pick an interesting topic that I could use for a small scoped game. I went with how oxygen is made on space stations. Very random topic but it is interesting to me. For the gameplay aspect of the project I chose to incorporate puzzles that relate to the topic. This also gave me a great chance to improve my blueprint skills in UE5. The game puts you against the clock to solve 3 puzzles, each one is a step of the protocol to restore oxygen after the power goes out. The puzzles challenge your logical and critical thinking skills, along with memory, whilst also teaching you something new.
Team:
Tom Sadler, Alex Reely


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