It was hard to understand what the point was. There should have been some explanation.
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Proto times tables's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Playability - Was the game playable? | #3 | 3.647 | 3.647 |
| Theme - Was it a clever interpretation of the theme? | #4 | 3.176 | 3.176 |
| Fun - Was the game fun? | #4 | 2.824 | 2.824 |
| Overall | #5 | 3.047 | 3.047 |
| Hook - Was there an interesting hook to the game? Story, Mechanics | #5 | 2.412 | 2.412 |
| Style - Was there a distinct ''vibe'' to the game? | #7 | 3.176 | 3.176 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Description of your game.
Since I was little I always wanted to play a video game that taught me how to multiply in a fun way. With this concept I hope that can be fulfilled, for me that is the meaning of a game with a learning theme.
I could not finish either the graphic or the sound aspect of the game because of the terrible 14-hour power cuts in Ecuador.
But I did the best I could in the time I had available.
I plan to finish this game in the future.

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