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Frequently Asked Questions (FAQ) Sticky

A topic by Lee Reilly created Oct 22, 2024 Views: 7,625 Replies: 76
Viewing posts 1 to 20 of 37Next pageLast page
Jam Host (3 edits) (+3)

Hi there! Here are answers to some frequently asked questions. Please let me know if anything's unclear or you have more questions below, and I'll keep this updated.

Participation and Tools

Q: Can I use Unity, Unreal Engine, or other engines?
A: Yes! You can use any game engine you like.

Q: Can we use blueprints in Unreal Engine?
A: Yes.

Q: Can I use pre-made assets or code?
A: Absolutely! Just add proper attribution in your GitHub repository鈥檚 README if needed. Keep in mind that the goal is creativity, so avoid submitting old projects with only minor changes.

Q: If I use paid assets, should I include those in the repository?
A: No. Please only share assets you're able to sure. Please consider adding placeholder assets in the repository and a note in the README about what assets where used.

Q: Do I need a team to participate?
A: Nope! You can join solo or with a team of any size.

Q: Can I use no-code tools like Construct 3 or GameMaker?
A: Yes! Just ensure your project can be exported and shared via a GitHub repository.

Q: Can I submit multiple entries or join multiple teams?
A: Go for it!

Q: Is there a maximum team size?
A: Theoretically, no. Too big and you may crash the itch.io and GitHub servers though! J/K

Submission Process

Q: What do I need to submit?
A: You鈥檒l need to:

  • Create a GitHub repository for your game鈥檚 source code.
  • Submit your game on the itch.io Game Off page by December 1, 13:37 PT.

Q: Can I edit my game after submission?
A: You can fix critical bugs, but leave a note explaining the changes. Avoid altering the game during the voting period.

Q: What kinds of licenses are required/accepted for the public GitHub repo?
You're welcome to use whatever kind of license you wish! See this documentation for tips on choosing / applying a license.

Q: Can I sell my game after the jam?
A: Yes, you can sell your game after the jam.

Q: Can I create the GitHub repository before the jam starts?
A: Yes! You can set up your repo and team structure early—just no coding until the jam begins. 

Voting and Judging

Q: What are the judging categories?
A: Games will be rated on:

  • Overall
  • Gameplay
  • Graphics
  • Audio
  • Innovation
  • Theme Interpretation

Nobody's judging your jam code - don't worry! 馃檪

Q: When does voting start and end?
A: Voting starts on December 1 at 13:37 PT and ends on January 5, 2025, at 13:37 PT.

Q: Can I vote on any game?
A: Yes! Participants vote on each other鈥檚 games, with the option to explore and rate multiple entries.

Rules and Restrictions

Q: Are there content restrictions for my game?
A: While there are no strict content rules, if it's something I wouldn't show my kids or grandparents... then it may be less likely that it'll appear on our blog 馃槑 Please also see itch.io's note on adult content.

Support and Community

Q: Is there a Discord or social community?
A: Yes, join the https://discord.gg/4hAr7sa for support, teammate searches, and sharing progress.

Q: What鈥檚 the official hashtag?
A: Use #GitHubGameOff to share progress and connect with other participants on social media.

(+1)

By "licenses" does that means open source license, or custom license allowed (copyright, source available, still public repository)?

Jam Host(+1)

The only requirement is to share your code in a public GitHub repository. You鈥檙e welcome to use any license you like—whether it鈥檚 open source or a custom license. Just choose what works best for you or your project.

Can I join this jam with game made in roblox studio?

I can sumbit rblx file

Jam Host

It will likely limit the number of downloads and ratings you receiver, but I'd love to see some Roblox games this year. I recommend you leave detailed instructions on how to install / play on the itch.io page and GitHub README.

Thanks!!

(+1)

Do I have to open-source the project on GitHub? I'm not happy with that.

Jam Host

The source and assets you're able to distribute have to be in a public GitHub repository, but it doesn't need to be "open source". 

You're under no obligation to choose an open source license. And if you don't use any license, the default copyright laws apply, meaning that you retain all rights to your source code and no one may reproduce, distribute, or create derivative works from your work. See https://docs.github.com/en/repositories/managing-your-repositorys-settings-and-f...,

Nobody will be judging your code if that helps. Hope this makes it a little easier to consider participating :)

What about thirds party plugins that are used? Most of the time you can't redistribute those. 

Are we allowed to release trailers/teasers for our game on youtube during the jam?

Jam Host

Absolutely. A few folks actually stream development of their games on Twitch and YouTube. A lots of folks share progress on social with hashtags like #GitHubGameOff and #ScreenshotSaturday.

(1 edit)

Sorry for asking another question in less then 30 minutes but for the Small Palette challenge does Black count as a colour for it and are shades include in the limits (Eg. Light blue & Dark blue) and how far on the Hex codes can we go with shadeing?

Jam Host(+1)

Great questions! 

On black as a color: It could be considered a gray area (color pun intended), but for the jam I'd say count it as a color. It's in line with say the old school CGA color palettes from games of yesteryear:


On shades as different colors: I'd say yes - dark blue and light blue are different colors going by their hex values. But you might consider dithering to make lighter / darker shades. E.g. https://www.retronator.com/post/176876250028/the-many-shades-of-cga-a-dithering-... shows a 4-color CGA palette that looks like more than 4 colors...

sorry if I missed this but can the submission be web based or a build or both? thanks!

Jam Host

Any and all welcome! Web-based games seem to get more engagement. A lot of folks share web-based and mac + win + linux build. Some folks have shared Commodore 64 and NES games in the past.

Can I upload my game to other game jam too?  The start date is the same.

Yes, if your game can meet the requirements of more than one jam then you can submit it anywhere you like.

IANAA (I Am Not An Admin)

Jam Host

Go for it! Just make sure the other jam's cool with it.

Do I have to share the Github repo with the game submission

Yes, this is the Github Game Off, so that is a requirement.

Submitted

Oh, so that means I can use game maker 8.1 lite

Jam Host

Yes.

Does the game must have a build/release in the repo?

Jam Host

Nope - the playable game should be playable or downloadable on itch.io. Just the source code has to be in a GitHub repository.

Submitted

If there were any vulnerabilitie and a Tool called snyk would find it IS it allowed to Be pached after The jam

Jam Host

After the jam ends (and voting's over) you're free to make as many updates as you like. Some folks continue development for month / years after.

> Q: Can I use pre-made assets or code?

Just wanted to expand on that: So If I would fork someone's old prototype/demo  whatever game on GitHub and do considerable work on it - not just change art, but the whole gameplay, mechanics and so on, would this be allowed?

Thanks!

Jam Host

That wouldn't really be in the spirit of the jam I'm afraid. (Connectedly, that was the theme of Game Off III - forking an existing game and expanding upon it).

Maybe there's a misunderstanding. My point is to build upon existing code, which I believe is part of the rules, or am I getting this wrong?

> Connectedly,

I know, I was there. ;-)

Submitted

I atleast have things that i don't remember so i check them from My Work in progress clicker game

Submitted

If i use JavaScript is it allowed to use frameworks like nextjs

Yes I think so. After all, most of us are using game engines with all of this functionality and libraries, not to mention packages and plugins. 

Jam Host

Yup - that's fine.

Submitted

Nice to know since it is easier with frameworks and i kinda had issues without a project template since i forgot thing in tailwindcss config file lol

(1 edit)

Description said that I can use any game engines but Is it also include no-code engine? Like Gb studio, scratch etc.

From what I鈥檓 understand if it can export to play in itch.io everything fine.(never use no-code or blueprint btw so I don鈥檛 know is it same thing)

Thanks!

Jam Host

I think you're able to export the game source for sharing with a lot of tools like those. If you can export the projects and share them in a GitHub repository, that would be ideal.

Submitted
Deleted 1 year ago

There probably isn鈥檛 a lot of stuff to play yet, but if you want to see what people are up to the best play would be in work-in-progress on Discord. https://discord.com/channels/375590051767123968/375679421761323022

Submitted

Thanx!!

I am thinking of making a project with the gameboy color pallete, whilst retaining modern features like high resolution, would this still count for the "Small Pallete" challenge?

I鈥檓 pretty sure that would be fine. Four colors does not mean it should exclusively be old-school pixel art.

Look at a game like APE OUT. It isn鈥檛 exactly four colors, but it鈥檚 close.

That's a fair point! Thank you

Should the repo contain the full game, not only the code but the models / sprites / audio files etc? If yes, what if I use third party assets (I suppose it's not prohibited)? If I were to join the jam, I would use audio assets. 

Jam Host

Ideally you'd share as much as you're able to. If you're using 3rd party assets that you're not permitted to distribute, don't include them. Please consider adding some placeholders in the repo, and a note in the README.

We really need to pin a message about adding assets to the repository or add it to the main FAQ. I have seen this come up half a dozen times, either here or on the Discord.

can i make the game 3D?

Yes.

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