Write what you think about the 0.8.1 build - suggestions, thoughts etc

Gather unknown signals from deep, silent space · By
Wonderful game, having a lot of fun with it.
I'd love a confirmation prompt when quitting to main menu. e.g. "Save & Quit / Don't Save / Cancel" style
It would also be nice to have the camera automatically center itself forward while accelerating on the ATV, if the mouse hasn't moved in a few seconds. Less time fiddling with the mouse so i can focus on not crashing into trees
Dear mrdrnose, please add battery charge percentages to the inventory, otherwise it is unclear which ones are charged and which ones are not. I would also like to change the name of torn off pieces of paper and for notes found in the world to have their own names and not be connected together with your notes. The same applies to notebooks so that they do not connect in one place, because I use one notebook as a notebook, and the other for reports. Thank you for your work
The tutorial is super unclear. I never figured out for sure what to do with negatives or results over ten because of the unclear language used. I could never figure out exactly what I was doing wrong because I've never been able to isolate just a negative/over ten result. I assume the "tenths" column would be zero?
EDIT: After going in and out of the tutorial servers until getting something testable, I can confirm that it wants the unsigned result. I assume the way it's wrapped in MOD is supposed to hint at that, but I don't know what operator that could be referring to, as the only thing I can think of is modulo, which returns the remainder of a division.
EDIT of EDIT: I forgot that || is absolute value notation. MOD, here, is still totally lost on me, though.
EDIT2: So, after trying again and again, I can only conclude that this must be broken. Neither zero nor nine seem to work for over-ten results, and I can't figure out what else "tenths" might refer to.
EDIT3: The tenths column is the final digit of the result. DAMN.
An easy way to clarify this would be to add the expected result to the examples.
1 + 1 = 2 = 2
1 - 2 = -1 = 1
8 + 8 = 16 = 6
The game literally tells you how to do this. If you get a number higher than 10 then you would just put the number in the ones place as your answer, so 11 would be 1 and 12 would be 2, so on and so forth. you will never have a negative either because regardless of what the math says you always take the bigger number minus the smaller one.
Bruh, lmao. The exact words in the tutorial are "simply remove the tenths column." In hindsight I understand this, but the meaning of the words specifically is unclear, especially in the use of the word "column." This led me to think it was referring to one of the columns on the screen, as that's designed in rows and columns similar to a spreadsheet. The spreadsheet comparison is made stronger by the use of MOD(), which, unless it has some secondary meaning, is nonsensical.
As for the second point, you got the correct answer, but the way you're doing it isn't mathematically correct. It's the result of an unnecessary simplification without an understanding of the operations. It also flies directly in the face of the tutorial text, which specifically provides a negative result as an example. This is also another point that's unclear, as it doesn't explain that it expects the absolute value, I didn't remember that 1-8=-7 but |1-8|=7, and many people won't know that an equation surrounded by pipes means absolute value. On top of that, the include of MOD() around the equation threw me off even more because I was trying to figure out how a broken modulo operation fits in.
So, no, the game does not literally tell you how to do this. There are gaps in the explanation of what's wanted.
Loving the new visible player model for kel. I've always been a fan of seeing my feet when i look down, although seeing my own face when i look up is new. Lol also the new door mechanics are great. The fridge door especially was always a pain in the ass but not anymore. And the Velma setting is interesting... very cool idea and i'm going to continue playing on it with tripping on props because why not. lol I also really like the color dither setting as setting it lower looks almost like an old recorded video. I've only played a bit and it's been good so far.
Please swap the up & down controls of the witch's broom. it is super jarring to hit S while flying it and have it nose me down into the ground
(I imagine the broom will either go away after halloween, which i hope not because it is a fun endgame thing, but i assume these controls will be reused for doing funny ATV stunts in the air at a later point so)
i've never had problems with calall, what exactly is happening when you input that? A lot of the fences can be climbed by double tapping jump while in midair and facing the fence, but the ones on the border are only able to be jumped in certain spots. There is a hole in the metal grate on the "dam" that blocks the river on either side of the map. you can easily get out of the main area by going through those holes and Kerfus can even come with if you want. lol
Что стало с рецептом Керфура Омеги? Теперь в книжке пусто. Из рецепта по памяти получается одна часть. Что произошло?
Что блин происходит с английским переводом ниже?
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What happened to the Kerfour Omega recipe? Now <span class="EzKURWReUAB5oZgtQNkl" data-src-align="43:1" <the<="" span=""> book</span> is empty. One part of the recipe is obtained from memory. What happened?

suggestions:
i think you should add maybe a physical shop. like you need to wiat on the bus stop or smth.
maybe also add new atv reapir system that would be good instead of just punching it with the atv repair kit.
and also some kind of an energetic drink like a redbull or smth.
a walkman with casettes like a music on the go without the raido.
a vhs tape that you can randomly dig out and put into the medium tv.
feedback:
also thanks for adding the polaroid i love theese cameras. And you have made polaroid fit into the game so good job.