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An NSFW graphic novel / action hybrid about love and death in the Weird West! · By
Review time!
*Gameplay is existant but rough, compared to a common game it is mildly clunky, compared to adult games it's great!
*The little pulses and details on the game were uncessesary overall, but i FELT them, so they did their purpose, very cool of you, good job
*the dialogue was a solid 8/10, i liked it
*The scenes made me peeved, not from their content, but on how WORHTLESS they felt, they don't feel like they are part of the game, they kinda of just happen... i will repeat, the sex scenes are too disconected, and after i discovered the plot twist... CUCK (personal preference but, you know... it was exactly that). Their art was great, but i couldn't enjoy it because i was too focused on how pointless they were.
*Honestly? it felt like you wanted to share your idea, share your story, but then you kinda of just added the porn for the sake of it, or for personal desire
*the first person during cutscenes? just a bother really
*those only walk sessions (the ones on the desert), atrocious, they are not the worst, but they felt the worst, and in the other side, why the heck is there dialogue happening during the bat ambush?! it like the two extremes of dialogue mismanagement
*The story is nice, i liked the variety of concepts they were pretty great, very interesting to me... the characters though, oh my god, compared to your egyptian game, these folk are CHUMPS, i felt no connection, no fun. Their design isn't at par either, old west furry, and that is it, for a game about death, the bat, the coyote, the pig were VERY basic.
* ... DEFINITELY add something to indicate the bull's cannon is about to shoot, simple as that...
*The art, soberb! you have style, and didn't pull efforts in adding a variety of pannels. The city backdrop during the train? Extremely pleasing!!
*By the way, you managed to make a story with deep symbolism and themes without falling on your face, great job, genuinely!
Citadel level 2 is absolutely kicking my ass. I think I would really appreciate a way to save progess between stages of a level - I keep getting frustrated in the middle of a level and having to step away for a while, but then when I come back later I have to start that level from the beginning, which sometimes means losing a lot of progress. Like, getting past the second stage of this level is a challenge and an accomplishment for me, and by the time I clear it I'm ready to take a break, but then the third stage with the artillery is even harder. It would be really nice to be able to set the game aside and then come back to difficult spots with a clear head, but that's difficult when I have to replay the previous stages and wind up getting frustrated even before getting to the harder parts.
PLEASE PLEASE PLEASE FOR THE LOVE OF GOD TONE DOWN THE BEAR BOSSFIGHT.I for the life of cannot get passed it. The little tinks get so annoying after a few deaths, the things that go up and down that outpace me when im trying to grab ammo, the thing that comes down the middle with little to no room to work with even with bullet time there are weird hit boxes that make me constantly miss the flower thing. This fight drove me insane and i ended uninstalling it out of anger. I dont even wanna see the last scenes anymore because of that. After a certain amount of deaths, theres needs to be a skip option if a person literally cannot beat a boss
So as far as sex games go, this was very well made! Story ain't half bad, and the message of trans acceptance being naturally introduced was a major win. Combat felt challenging but fair (most of the time) And I could see this being expanded on ever further. I do have like one misgiving though:
The Boss fight with the Bull Military leader is a little unintuitive. I figured out pretty quickly that the bullet ricochet towards you after a single bounce, but there's sort of a problem with that: The bullet has to do basically in a straight line from the bull, to the wall, to the bull again in order to hit her; since the boss is always turned to face you, you can't let the shot make a very wide angle, or it will never hit her. This mean you can't really move out of the path of the shot pre-bounce or the bounce angle goes wide. This wouldn't be an issue, except there isn't enough ammo on the map to just shoot her down yourself. I found myself just holding right click and waiting for the shot so I can dash, fire a bullet to reset dash on hit (nice addition btw) and then hoping that I did it quick enough to be in front of the boss before the shot reflects to dash away again. It's got a lot of moving parts, sure, but it wasn't very exciting just waiting in slow mo the whole time.`
Still, this had some really good moments. Loved the chase scenes a lot. And of course, good ass art~
EDIT: Added some additional info to make a clearer picture of the situation I'm was talking about.
An absolutely wonderful game!
Gorgeous visuals, good sound design, a lovely soundtrack and engaging gameplay that can be sometimes require a bit of extra effort, but without ever being punishing.
The lewd scenes are a treat, and I can honestly say I enjoyed all of it.
The story was quite short and fast paced, but considering the length of the game, it has to be. And yet it doesn't end up being too short, and it managed to hit some very touching notes. I'm a little embarrassed to say that the ending did kind of make me choke up a little.
I can only give it the highest possible rating of: I want more!
In addition, having read the PDF about the making of Deathblossom, I have a few things to say:
First off, it was a very interesting read. The amount of art and sketches was honestly surprising, but that probably comes from a place of not having developed a game myself. Reading your thoughts, your explanations and your path on making the game was honestly really lovely, and could only serve to make me enjoy the final product all the more after the fact.
Reading the process as the way things developed and evolved was something that I could only appreciate. Seeing how characters, both the main cast, as well as enemies, developed and evolved, seeing what got passed over, and what just never materialized: It fascinated me.
There's something about reading about the real world inspirations that adds a layer of depth that maybe isn't fully actualized in the game (And doesn't need to be), but comes to light in reading it. The explanation about the more dub/non-con scenes and themes puts to words what I feel I already knew myself, but have never tried to explain.
One thing I perhaps wish was included, was something about the different animal forms. In the game, Death offers a few pointers as to why the different enemies are shaped the way they are, and leaves the explanation of the protagonist's form in the hands of the player. Though I'd have loved to read what drew you to those choices.
All in all, absolutely stellar.
Really loved the vibe and feel for this game. It was an absolutely delightful blend of hardboiled noir and cowboy ghost stories. You don't really notice how much The Man With No Name has in common with the hardboiled dick until you do a setting swap. Going anthro with the designs was a fantastic choice. It allowed each character to be visually distinct while playing up the supernatural half of the story. Plus, you know, it was pretty hot.
And the composers knocked it out of the park too. I don't know if you specifically asked them to avoid more conventional Western/Detective sounds. But the heavy industrial and frenetic sounds they did go with fit the vibes perfectly.
Thank you again. There aren't enough stories about wolf t-girls going on a doomed quest to rescue a beautiful blonde.
So...first of all, smooth controls, great gameplay, great premise.
Second of all, amazing music, I am a huge sucker for westerns, with a twist.
Third of all....great personification of Death. The ending made me Cry, the story was great, the characters were all great, there's so much allusion to unfinished business even for Cotton.
Fourth and finally: Hot H scenes. Well done, 10 out of 5 stars. This deserves an award.