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"Voices Of The Void" Alpha

Gather unknown signals from deep, silent space · By mrdrnose

Voices of the Void 0.8.1 feedback Locked

A topic by mrdrnose created Nov 01, 2024 Views: 32,299 Replies: 193
This topic was locked by mrdrnose Jan 20, 2025
Viewing posts 41 to 60 of 114 · Next page · Previous page · First page · Last page
(1 edit)

1 Add plastic storage function to 3D printer. It's very strange that it can print infinitely and anything, and I would also love to have a way to turn printed models back into a plastic resource.


2 It really annoys me that I accidentally bury items from my inventory underground when digging patches of land for farming. I lost my rake, couldn't find it, bought a new one, and found the old one while digging.

(4 edits) (+5)

one :   it would be REALLY cool if there was a physical upgrade system, like you would actually open up the back of the terminal and install an upgrade that the drone would send you, and all the different types of upgrades would go in different spots. for example the video quality upgrade (I know its not called that) would go in the back of the screen of the downloading terminal, and maybe an event where aliens come a steal/gift you some upgrades!

two :  make some sort of portable camera viewer/computer so you can see camera and emails somewhere else in the base, and maybe it would need to be pugged in so you could only use it in the base or just make it so you can move the computer


three :  NO ONE LIKES THE NEW EATING SOUNDS

flour :  omeg kerf better be buffed with the new recipe

(-1)

OBJECTION!

One: I agree.
Two: I DOUBLE Agree.
Three: I like this variety of sounds of eating. You immediately understand that you are not eating some cosmetics for food, but really different food. It may not be at the level of Tarkov, but it's definitely better than the old version of eating sound.
Flour: The ability to reboot transformers even when they are not yet broken. Then you will definitely become a hikkan.

Is it normal that my mining rig keeps mining while my PC is off? I log in after a real night and see 788 points, although it should be because  i collect them  regularly.

(+2)

I would update the tutorial, a TONE of important functions are left out and the tutorial only really covers ones that allow you to play the game in a whole, It really isn't new player friendly and it took me awhile to get the hang of it but other than that you have made a one of a kind game.

(+2)

Whining incoming:

I really, really love this game, its setting and the atmosphere, the gameplay and the interactivity, but it feels so, so frustrating when you somehow manage to miss every single autosave window, die from a random event and get sent back an entire day. I know now that I should manually save after every important task, but please, you have to improve the autosave system somehow so that this doesn't happen to any other poor soul again. I feel awful having hours of my time basically wasted.

Now for actually practical feedback:

The autosave system needs improvement. Due to the game being unable to pause during dangerous situations and while on the ATV, the time interval autosaves are impractical. Perhaps autosaving after doing certain actions, such as going to sleep or pressing the pause button, could work better. Completing tasks like fixing servers and downloading data could also trigger a save, but those actions can still be done even in dangerous situations so it might make less sense. Otherwise, I have zero complaints, none at all. This game is amazing and I wish nothing but the best for the development team.

(+1)

Just to make sure, you know you can tighten the time waiting between autosaves right?  Not saying your suggestion is wrong just want to make sure you know

(+1)

I only found out after me dying.

(+2)(-1)

i think it'd be really funny if you could create scarecrows out of wooden & paper scrap + a pumpkin that can distract the orange wisps (tear apart the scarecrow instead of you or your kerfur)

(+1)

I don't remember if this was changed in the last update or this update, but I was disappointed that the deer info in the help menu was put behind a spoiler warning and changed to "get rid of its corpse". "Go outside and eat its corpse" was iconic and seeing "How to get rid of a zombie deer" at the bottom of the help menu was a defining moment of the early VOTV experience.

I mean "get rid of its corpse" is more true now than it just telling you to eat it, you can get rid of it in other ways and eating it now gives you food poisoning (and an achievement if you fully finish it.)

does the number of bites reset if you reload your save or is it just a ridiculously high number of bites? i eventually just got fed up with trying to figure that out and just burned the thing

I don't know if it resets on reload, but I'm pretty sure it's worth like 200 food or so

i counted it and its 50 bites (because i got the signal AGAIN >:[ )

did it in one sitting without reloading though so i dont know if it resets still

out of curiosity i took a peek inside the game and the deer carcus has its "uses" as a food set to 60 so idk why i only had to use eat on it 50 times

The Halloween update was awesome! I hope to see more seasonal stuff in this game.

(-4)

multiplayer through carfur or omega carfur

Insanely fun game, created account just to make this comment. After seeing new model i desperately need some sort of mirror
Events are engaging and cool, hope there is more to come! Thanks for your work!

I have issues with shadows, it decrase my fps 2 times

Higher render settings in games will do that, especially shadows.

(+11)(-1)

I say this as someone who played from 0.6.3 to 0.8.1 Pre-alpha.

As bitter as it is to admit, but making the Omega-Kerfus craft more difficult is the right decision, since with its appearance you become a full-fledged hikkan.

Oh yeah, the old notebooks look unremarkable and can easily be confused with regular old books and ignored as trash (I remind you that lore or crafting recipes may be hidden in them). I suggest making them an unusual color, unlike books. Let's say bright red or yellow, dark green will also work.

And now with suggestions:

1. <<Location for the Pickaxe and Minerals hint>>

To build a OMEGA robot, you need quartz, but the only way to get it is access to a pickaxe and a cave.

Yes, you can find the pickaxe using the hint about the flooded safe in the lake, but it can be easily missed. I suggest adding a mining location and equipment next to the cave with notes about what minerals were mined there and how to find the pickaxe, like:

"Damn, Billy dropped his pickaxe in the lake last night while he was drunk... We tried to help him get it, but we NEVER found anything. It seems the pickaxe ended up at the very bottom, I hope he doesn't get fired for losing the pickaxe... It's really VERY expensive!"

Or.

"This cave is just a real uranium vein! The Swiss nuclear industry is just short of fragments of these crystals, and there's also a lot of coal and quartz here... I wonder why this place hasn't been discovered by others yet? We urgently need to extract the best samples of minerals and send them to management."

You can come up with the reason why they didn't come back yourself.

2. <<Structuring the crafting system>>.

Adding a lot of new recipes is of course very cool and good, but with the current crafting system it is quite difficult to experiment with this. I suggest adding a function to the workbench to separate "crafting" / "research", something like the system in the game "Abiotic Factor", but more physical, as always.

For example.

Having disassembled scrap metal on the workbench, we will add an "idea" in the branching of "crafting", from which other recipes will follow, for example, a trash can.

However, some recipes will not be reproduced without special books (such as Omega Kerfu(s/r) or Compressed Radioactive Material)

This is just my example, but in the future I would like to simplify crafting in terms of experiments and management.

3. <<Advanced everyday life at work>>.

I do not believe that the management that sent Dr. Kel will demand from him only reports on satellite hash codes as additional work.

You can also add more additional tasks from dr. Bao, which will alternate with hash codes.

For example:

"Daily task for today: 3 signals of level 3.

And also install new software for these satellites, CDs with the program have already been sent by drone:

Romeo

Tango

X-Ray".

I do not suggest complicating everyday life, but on the contrary, diversifying, this is just an example, you can come up with many other things.

That's all for now.

Good game, Dr. Nose.

(+4)

Honestly, these are really good suggestions.  Having occasional change from hash codes would be more interesting.  Maybe the random tasks start after week 2?  I thought the wind turbines might be setting up for that.

(+4)

I was thinking the same thing about daily tasks, the lack of variety, having days on random or a set day of the week lacking a daily task would also be nice to give players a break without them losing out a good chunk on their weekly bonus. Could even have weekly tasks that have to be completely by the end of the week on top of it.

I feel like the blurriness when you take the glasses off should be put in a separate category to the rest of the post-processing options. I want to use Velma Mode effectively, but if I don't have the post-processing set to 1, my game gets even laggier than it already is, even with volumetric light disabled.

(-3)

can we get a aot easter egg?

Eternity I have seen Many people leak testing maps so if you can make your game have anti leak filters and like that if you can I like this game so much and I don't want the game to not being updated 

(-5)

Maybe add a signal that causes a event and the signal looks like a weird looking ufo that it's controlled by glorp and the text data should be ⊑⏃⊑⏃ ⟟ ⍙⟟⌰⌰ ⎎⟟⋏⎅ ⊬⍜⎍ ⌇⍜ ⏚⟒ ⌿⍀⟒⌿⏃⍀⟒⎅  that translates to Haha I will find you so be prepared and it causes glorp to stalk you for 2 days and he can go through walls and when he finds you he uses a raygun that kills you 

(+2)

I think it would be great to have a fail safe to make sure event end, since I've personally have had problems going on for over three hours.
Maybe just a timeout to end events after a certain amount of time. At best it could be different times per events, and at least a 20ish minute one that is disabled for more important events.

(+1)

Whenever I try to repair servers, the math problems with be unable to add up due to solutions being Greater than 9, which has me entering and exiting the ui constantly hoping for an equation that isn't 9 + a when a > 0.

(+1)(-1)

Remove the tenths column, so 5 + 5 = 10 would be 0, 7 + 8 = 15 would be 5, etc.
Says this in the servers tutorial.

(-1)

I feel the Bad Sun's light should be brighter again, maybe not as much as back in 0.6 but it's new brightness personally doesn't really convey the feeling that something is seriously wrong as much anymore.

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