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A jam submission

reflectionsView game page

Use a spectral weapon to seal tears and holes in the Prismatic Multiverse.
Submitted by jeremy, Jeffobert — 14 minutes, 29 seconds before the deadline
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reflections's itch.io page

Results

CriteriaRankScore*Raw Score
Controls#143.8613.861
Accessibilty#193.1393.139
Theme#234.0004.000
Fun#313.3613.361
Overall#343.3653.365
Originality#453.2783.278
Audio#492.8062.806
Graphics#553.1113.111

Ranked from 36 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
4.3

Wildcards Used
N/A

Game Description
An engineer uses a spectral weapon to seal tears and holes in the Prismatic Multiverse, restoring balance across infinite reflective universes.

How does your game tie into the theme?
Shots need to be reflected to achieve success.

Source(s)
N/A

Discord Username(s)
jeremy9, jess5223

Participation Level (GWJ Only)
3

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Comments

Viewing comments 22 to 21 of 22 · Next page · Last page
Submitted

Fun cozy game - I especially liked the muted almost talking noises that happened during the level transitions. I would be tempted wonder what the game might be like if there was a "par" for each level, where you had to clear the level in N shots or less - maybe for some of the more advanced levels? But then that would go against the cozy nature of the game (and really, what would be the point if you could just restart any level)... in any case, the game designer part of me wondered what sort of pressure could be applied but still have it be cozy.

Submitted(+1)

This is a good concept. I think the art style did not mesh properly with each other, they clash in my opinion.
I like the extra details of tank tracks and tank is really good to control

you can use button.grab_focus() to highlight the button to use for  gamepad or keyboard instead of start button. Controls say RT for the controller but its really RB. In my submission also we struggled with RT.

Overall good submission and good work ^^

Developer(+1)

Thanks for the feedback.

Keybinding text is now adjusted.
I’ll keep the gamepad/keyboard menu controls in mind for the next game. 🙂

Viewing comments 22 to 21 of 22 · Next page · Last page