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reflections's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Controls | #14 | 3.861 | 3.861 |
| Accessibilty | #19 | 3.139 | 3.139 |
| Theme | #23 | 4.000 | 4.000 |
| Fun | #31 | 3.361 | 3.361 |
| Overall | #34 | 3.365 | 3.365 |
| Originality | #45 | 3.278 | 3.278 |
| Audio | #49 | 2.806 | 2.806 |
| Graphics | #55 | 3.111 | 3.111 |
Ranked from 36 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.3
Wildcards Used
N/A
Game Description
An engineer uses a spectral weapon to seal tears and holes in the Prismatic Multiverse, restoring balance across infinite reflective universes.
How does your game tie into the theme?
Shots need to be reflected to achieve success.
Source(s)
N/A
Discord Username(s)
jeremy9, jess5223
Participation Level (GWJ Only)
3
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Comments
Fun cozy game - I especially liked the muted almost talking noises that happened during the level transitions. I would be tempted wonder what the game might be like if there was a "par" for each level, where you had to clear the level in N shots or less - maybe for some of the more advanced levels? But then that would go against the cozy nature of the game (and really, what would be the point if you could just restart any level)... in any case, the game designer part of me wondered what sort of pressure could be applied but still have it be cozy.
This is a good concept. I think the art style did not mesh properly with each other, they clash in my opinion.
I like the extra details of tank tracks and tank is really good to control
you can use button.grab_focus() to highlight the button to use for gamepad or keyboard instead of start button. Controls say RT for the controller but its really RB. In my submission also we struggled with RT.
Overall good submission and good work ^^
Thanks for the feedback.
Keybinding text is now adjusted.
I’ll keep the gamepad/keyboard menu controls in mind for the next game. 🙂