Man, I really liked all the little touches you managed to get in -- the watery sloshing of the health, the shader effects, the way the enemies stuck to you when they "bit" you. Lots of little polishes are really nicely done.
Concept wise, I do love that the player is their own worst enemy - bullet hells are not my forte at all, but I love that effect, of realizing that missing or firing too much is going to come back and haunt you in the end.
Play game
Slime Hell's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Fun | #8 | 4.000 | 4.000 |
| Accessibilty | #11 | 3.364 | 3.364 |
| Overall | #16 | 3.632 | 3.632 |
| Controls | #17 | 3.788 | 3.788 |
| Graphics | #22 | 3.697 | 3.697 |
| Theme | #25 | 3.909 | 3.909 |
| Audio | #29 | 3.303 | 3.303 |
| Originality | #43 | 3.364 | 3.364 |
Ranked from 33 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.3
Wildcards Used
Memento Mori
Game Description
Bullet Hell + Cute Slimes :)
How does your game tie into the theme?
Your shots reflect in the walls until hit you or your enemies
Source(s)
https://github.com/Noskire/GWJ75
Discord Username(s)
noskaire
Participation Level (GWJ Only)
12







Leave a comment
Log in with itch.io to leave a comment.