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Lightcaster's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme | #9 | 4.372 | 4.372 |
| Graphics | #11 | 4.023 | 4.023 |
| Overall | #13 | 3.684 | 3.684 |
| Audio | #13 | 3.605 | 3.605 |
| Fun | #16 | 3.814 | 3.814 |
| Controls | #21 | 3.721 | 3.721 |
| Originality | #42 | 3.372 | 3.372 |
| Accessibilty | #42 | 2.884 | 2.884 |
Ranked from 43 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.3
Wildcards Used
N/A
Game Description
Lightcaster is a short puzzle game where you must cast powerful gleaming light to shutdown corrupted machines! Make use of reflective walls or throwable mirrors scattered around levels to take out machines or chargers which are hard to reach! Escape the factory without being caught!
How does your game tie into the theme?
Within Lightcaster, the player is able to utlise reflective walls and throwable mirrors to reflect light casts. This is useful for reaching machines or chargers which are impossible to otherwise!
Source(s)
N/A
Discord Username(s)
pixelporridge, aytann
Participation Level (GWJ Only)
1
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Comments
Insanely good game. Very polished. I really liked the way the the tutorial was implemented.
This is one of my favourites, impressively polished, great job!
My Notes
Glad you liked the game! I'll probably look into adding short control prompts throughout each level that a new mechanic is introduced. Cheers for the feedback!
I enjoyed the experience, liked the ability to throw mirrows, made puzzle even more interesting, good job on your submission !
Thank you! Glad you enjoyed the game. :D
Level 9 was a bit of a sticking point on my end, had trouble throwing the second mirror past the first. Otherwise, everything here was fun and well-presented, good job!
Thanks for the feedback! I'll look into reworking level 9, as well as adding additional levels before it to teach the player a little more about mirror throwing. :D
Haha I did it! I finished it!
Really enjoyed the game and it is a solid puzzle game, like others said maybe level 10 was a little problematic with the real time shooting (and it was less puzzle-y and more luck of hitting it properly in mid-air), but otherwise no complains. It was enjoyable and it is expandable in a miriad of ways.
Only a small note / advice, I would differentiate graphically the walls that can reflect shots a little better, I could discern them after a while but sometimes I had to try because I was not entirely sure.
Also, the art was lovely and the music fit well with the aesthetics.
Good job!
Thanks! For level 10, I'll most likely be reworking it or placing it at a much higher level when I add in more inbetween levels 8-9. I would still like to experiment with some reflex-like levels, but maybe add in some slow-motion ability to accompany them. I'll also look into changing the reflective walls graphically to make them easier to see. Maybe brightening them up or adding some particles will do. Thanks so much for the feedback!