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Tomb of the King's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Aesthetics (Art or music) | #22 | 2.981 | 3.333 |
| Use of chosen theme | #42 | 2.758 | 3.083 |
| Overall | #43 | 2.367 | 2.646 |
| Your personal opinion | #53 | 2.012 | 2.250 |
| Innovation | #57 | 1.714 | 1.917 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Theme its based on
Secret of the Pharaoh
Any pre-made / AI assets used (if applicable)
Barrels by Gabro Media, Wooden Boxes by TridentCorp, Dungeon Modular Pack by Logical Beat, Skybox Series Free by Avionx, Desert Kits 64 Sample by Sagital3D, Campfires and Torches Models and FX! by Piloto Studio, Piloto Studio Shaders by Piloto Studio, Outdoor Ground Textures by A Dog's Life Software, and Modular First Person Controller by JeCase
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Comments
Phew I like the generous checkpointing, i wish more games had this. The pixelated look worked really nicely with the egypian theme and i like the mix of parcour and puzzle elements. I liked trying to trick the jump by jumping intp geometry ✨
Pretty cool game, but I wish the movement was a bit more polished. It made the parkour level really difficult without coyote time and the weirdly floaty jump. Also idk if it's intentional, but you can stick to walls in midair if you move into them lol
I like the lethal company look! but for the parkour parts maybe next time don't have a void there, maybe have a pit with spikes instead, but overall good job on the game!
the zoom was a nice touch!
Good game :) solid puzzles! I specially enjoyed the artwork on this one
I like spawn points being close to where you died so you can immediately try the puzzle again.
Nice game! I really like the visuals, and the rooms were decently fun. Though I do wish the puzzles/trials had a bit more difficulty. Good job!
Holy moly the stairs with the balls of death took me 20 tries
Really cool lowres art style! Reminds me of the game Pilgrim.
That was actually my main inspiration!
I like the art style of the game, and it was fun to explore the stages. But the platforming part was unpleased; in first-person games, platforming without coyote jump is a bad experience.
Thanks for the feedback!
Love the art style!