Great idea, but the web build I think is too buggy to play - the lighting is wrong, so you have a large circle around the player where you can't see anything, and pressing 'E' on the object on top floor has no effect. Would like to play again with a fixed export, I like what you were doing with the RGB switching, and I think the art style is unique and interesting.
Play game
RGB's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Innovation | #57 | 3.545 | 3.545 |
| Theme interpretation | #150 | 3.273 | 3.273 |
| Gameplay | #266 | 2.455 | 2.455 |
| Overall | #269 | 2.636 | 2.636 |
| Graphics | #295 | 2.636 | 2.636 |
| Audio | #318 | 2.091 | 2.091 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
GitHub repository URL
https://github.com/juriel1/RGB.git
Game description
A short platform game where you have to remove the spell from a mansion by discovering the path with the colored channels.
Theme interpretation
The idea was that the game would be limited to the color palettes of retro consoles, with only 4 shades of the same color at a time between red, green and blue so that elements of the environment and enemies could be hidden depending on the color channel you use, keeping them "secret."
Wildcards used (optional)
Small Palette
Limit your colors to 4
Speed Run
Make time the enemy


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