Is it possible to use AI art? stable diffusion or midjourney. there doesn’t seem to be anything in the rules that explicitly says it can or can’t be used?
Thank you for this FAQ! I need just a little clarification on this situation.
Q: Can I use pre-made assets or code?
A: Absolutely! Just add proper attribution in your GitHub repository’s README if needed. Keep in mind that the goal is creativity, so avoid submitting old projects with only minor changes.
I have a previous game in which I have reused components to prototype this jam game, and common scripts, like movement, menus, etc. I am hoping it is ok to reuse a basic shell of an older game which I coded. No unique mechanics/artwork are being used, and its actually a different genre of game all-together. The previous game was metroidvania-ish and the new game is a fusion of stealth/mini-games/dig-dug. I reused basic movement controls (and extended these ), basic UI, like HP, and game management components like pause, audio players, etc. Is this within the spirit of the jam?That really depends on what you use to make the game, but in general it refers to the programming instructions contained in the files of your project. For Unity you would likely have some .cs files with C# code in them. For a Phaser game such as I'm working on it will be spread around some .js and .html files. There are countless kinds.
What you would need to put on GitHub is not just the source code but all the files your game needs such as code, images, sounds, fonts, w/e.
Question about the Small Palette challenge. Say I have an image that is a PNG with only black and white - ensured via GIMP's Posterize feature. Then I save it as a JPG to save some file size. This may (will) introduce artifacts in the image, which will be many shades from black to white. Busted?
So, do we need to restrict ourselves to non-artifacting / non-lossy image formats if we want to qualify for Small Palette?
Sorry for asking this THIS late into the game, can i upload a game that is built on the source code of some project i had just lying around on my github? the code at that point was only 4 files big and it was 300 lines long. Currently it is around 2000 lines long and is across 11 files (verified by toeki https://github.com/XAMPPRocky/tokei)
OMG!
Not at all sure why our game fell off your jam =(
Is there any way to fix it?
It was fine a while ago...
https://dralexfire.itch.io/phantasma

Hi! I would like to ask for a little clarification/judgement call on this:
"Q: Can I edit my game after submission?
A: You can fix critical bugs, but leave a note explaining the changes. Avoid altering the game during the voting period."
I have two web builds: one is the game itself as it was when the jam ended, the other is an expansion that has been done completely after the jam was over. I have packed them into a single playable html index, that i have currently on the game page, which requires you to choose which version you load. There are hopefully clear instructions( Literally says: "Jam Version, Rate this one") , to choose the jam build to rate and the other if you want to see extra levels. I also have a link to the jam packer on the game page. Is it ok to have the extra content available, or should I take it down?