Really cool premise for a game, low range of visibility with the ability to temporarily decloak enemies that drains over time. Almost reminds me of a submarine game or something. Sound effects are on point and the core gameplay is fun. The restart time is probably too long given how fast you die. Also as mentioned 1 life is very low for a bullet hell this hard especially given the invisibility mechanics and how big the player ship is. Pretty game and a neat premise though so I dig it.
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Shadow Code's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Graphics | #114 | 3.625 | 3.625 |
| Audio | #122 | 3.250 | 3.250 |
| Overall | #148 | 3.312 | 3.312 |
| Gameplay | #196 | 2.875 | 2.875 |
| Theme interpretation | #212 | 2.938 | 2.938 |
| Innovation | #269 | 2.500 | 2.500 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
GitHub repository URL
https://github.com/codeecho/shadow-code
Game description
A vertical shmup where your enemies are equipped with cloaking devices
Theme interpretation
Shadow Code is a fairly standard vertical shmup offering 3 stages of action, however the enemy have developed a top secret cloaking device which can keep their location and in some cases even their bullets location secret from the player.







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