That was really cool. I loved the frantic entering of codes while the enemies closed in on me. The fights felt really well balanced, but I did have to use the secret weapon on the last one because I'm terrible at bullet hell games. The game had a nice style and everything felt pretty good. The hits on the enemies could have been a little meatier. The art was nice, clean simple and got the job done. I really like games that throw a dash in reminded me of Nuclear Throne. I even went and played it twice after getting stuffed by the boss too many times and quitting out and then finding the readme secret. Clean and pleasant with a really cool premise.
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CM-214's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Innovation | #242 | 2.593 | 3.667 |
| Gameplay | #243 | 2.593 | 3.667 |
| Overall | #311 | 2.357 | 3.333 |
| Graphics | #331 | 2.357 | 3.333 |
| Theme interpretation | #345 | 2.121 | 3.000 |
| Audio | #401 | 1.414 | 2.000 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
GitHub repository URL
https://github.com/spinchh/Godot-Projects/tree/master/Secrets
Game description
A top-down shooter where every item is a cheat code
Theme interpretation
Every item, door password, upgrade, etc. is a cheat code. If you know the code to a door or weapon, you've unlocked it.
Wildcards used (optional)
Cheat Mode
Let players break the rules with things like infinite lives or invincibility
Speed Run
Make time the enemy






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