The concept of having to jump on enemies to progress is really interesting — it adds a nice layer of challenge. The visuals and music perfectly match the style of this type of game. I do agree that a 'Restart' button was really missing; having to open the menu each time was a bit inconvenient. But that’s just a minor issue, and I’m sure you’ll fix it. Overall, the game is super stylish and challenging. Thank you!
Play game
A dark escape's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #171 | 3.062 | 3.750 |
| Overall | #193 | 3.062 | 3.750 |
| Gameplay | #200 | 2.858 | 3.500 |
| Innovation | #227 | 2.654 | 3.250 |
| Theme interpretation | #251 | 2.654 | 3.250 |
| Graphics | #293 | 2.654 | 3.250 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
GitHub repository URL
https://harish-rusum.itch.io/a-dark-escape
Game description
This is a game where the level design is "secret" and you can only see the level structure in a fixed radius around you
Theme interpretation
The whole game was built on the theme interpretation, the fact that the player cant see the entire level at one time influenced the creation of the whole game
Wildcards used (optional)
Speed Run
Make time the enemy


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