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"Voices Of The Void" Alpha

Gather unknown signals from deep, silent space · By mrdrnose

Voices of the Void 0.8.1 feedback Locked

A topic by mrdrnose created Nov 01, 2024 Views: 32,341 Replies: 193
This topic was locked by mrdrnose Jan 20, 2025
Viewing posts 61 to 80 of 114 · Next page · Previous page · First page · Last page
(+1)

The optimization is still not the best. My laptop runs games with equivalent graphics at 60 fps without any trouble on almost maxed out settings, while VotV barely goes up to 20 in dark areas on minimal graphics. I really hope that performance will get better on full release. The game is still amazing though.

(+3)

The update is gorgeous in terms of content. However, there is a big problem with optimizing the game. Thus, FPS drops from 250 to 15 in 45 days. As I understood it, this is due to the number of mushrooms, because I was stunned by their number when I removed trees and grass with the help of a mod. But everyone counts as a physical object

(1 edit) (+4)

How this could be fixed is to add a setting for max mushrooms.  like the max roach setting .

(+1)

i think this can also be fixed by instead of making them render as an object make them render as a plane with a png on it when the player is far away this will probably make it alot less hard on the game because it only will have to render the 2 triangles for the plane and the image saving alot of render time for frames and cpu stress

(1 edit) (+1)

I agree this would also save a lot of frames to

(+1)

Oh, and yes. It is probably worth removing the hole in the ceiling of the base since the drone delivers everything to the street, and not to the garage

(+8)

I love this game already. I just have 2 suggestions:
1. Instead of falling over after eating bad food, have the player vomit and create a mess on the floor to clean up.
2. Add a signal/event that hijacks player tv/radio to play spooky videos/sounds. Maybe some kind of message, like the "1977 Alien Brodcast Live on BBC" incident.

or if you eat one bad food you will vomit but if you eat more than one unedible food you will fall and vomit everywhere

(+1)

That's a really good idea. Maybe there could be different stages of sickness. For example:
0 - Healthy
1 - Sick (1 bad food eaten, vomiting)
2 - Food Poisoning (2 bad food eaten, dizziness, falling over, vomiting, sleep drain)
3 - Mega Food Poisoning (5 or more bad food eaten, effects amplify, add health drain)

(+10)

Just a few ideas.


  •  a jar where you can catch fireflies and use as a dim source of light, or to pickle cucumbers.
  • an RC car similar to the drone.
  • sticky notes.
  • Event where a cake appear behind a door with a note that reads "Happy Birthday !)"


Great game

(3 edits) (+2)(-1)

Saving the game manually should reset the autosave timer.
Also, industrial printer meshes with fewer than 2,730 vertices (or faces?) may not print due to the game logic falsely determining that the mesh is too large. (/t/4252635/industrial-printer-bug-081)

(+6)
Some kind of limit on the naturally spawning crops would be nice, the lake is just lined with sugar cane and I can't go 30 feet without encountering a berry bush.

This is the state of a 0.8.1 save on day 35.


(+4)

I want to cut the grass around the base and put up pink plastic flamingos and a hammock.

(-2)

I think the controls need to be simplified, like make it more context sensitive for the grab commands or replace e with a hold meter before holding. also the ctrl key is uncomfortable to press when jumping.

(+5)(-1)

I love this game, it's my go-to game for chilling in the dark. I have a few ideas that I think might be cool.

1. An old paper map that you can mark yourself. Could be folded up like the picnic blanket and can be drawn on with the pencil like paper sheets. The map could have have little markings on it to signify POIs or be left completely blank for people to fill in themselves. Doesn't even need to show your location. Being able to add pins would be cool too.

2. Beacon shape, and appearance on radar. The way beacons roll around makes them feel a little less useful. Maybe a little pyramid shape or something so they hold their ground a bit better? Also, all beacons being purple dots can just make your radar a little messy when you want to place them at satellites AND POIs. Maybe just being able to toggle what shape they appear as on the radar? (Square, triangle, star, etc)

3. Compressed scrap? Same as coal and coal pieces. Just so there isn't so much lying around.

Thank you for making games!

(+5)(-1)

It's been my first ever experience playing this game along side with friend... And it was fantastic! I've seen some gameplay from like a year ago build of the game, and seeing so many little, but REALLY significant changes is super nice! 

Starting with what I think about new Kerfur-O craft: yeah, it's a pretty good change (kinda related to that tho, I hope more stuff is going to be added in the caves, cause it took us around an hour of regenerating the layout to find one signle crystal shard. Finding something else along the way would make it feel more worth the time) HOWEVER, I do think that the scuba mask price should be lowered in like half. I can understand it being 1000 + 100 if there's gonna be more things to dive for, however rn it's just a little too much. Lowering the amount of plastic scrap needed from 14 to 10 would also be a small, but appreciated change IMO.

I liked the pacing of the game I've experienced so far. The very first week was CHAOTIC. First time playing and we could barely finish the task like once every two days (now probably it wouldn't be so much of a trouble, but managing servers, generators, hashcodes and signals at the same time is a really nice way to keep player busy in this early game). The second week was the getting used to week. The first good end of a week bonus, and finally some free time, which was spend slowly but surely getting rid of all the trash and cleaning the base bit by bit each day. Around end of week 2 is also when Kerfur was bought, and it's been pretty much a perfect 500 points bonus each week after that. The next two weeks were spend gathering items around the map and preparing money for the Kerfur-O. Small note, I really like how you can also open the second bunker door with a crowbar, it was a very pleasant surprise. Hook is one of the best things in this game, the amount of smart things you can do with it and ATV is insane! And overall, I love how whenever you have an item, it's better to get another one to best utilize it! I can dig the whole area with a shovel, but buying a metal detector makes it easier. That's why I love this game so much, the depth of these mechanics is awesome!

Anyway, one small suggestion I might have about mid game is to have new hashcodes be more likely to appear on a satellite that you haven't visited in a while. At one point Ihad an idea pop into my head about an item that would allow you to name it, and then target it by its name, but honestly? The game loop is so perfect, that you really do get familiar with this map by the end of week 3-4.  During week 1 it seemed SO big, so hard to move around fast; but during week 3-4, I was really surprised to notice how it feels like less than a minute passes between one satellite to another. And so, after four weeks our base is clean, our upgrades are upgraded, we found the last Kerfur-O crafting material, and the only thing that was left was to collect scrap. The part I liked is that we had to stop by transformers A LOT during the mid game, especially tr_1 and tr_3, thanks to the tree house and the cave being nearby, and every time we went there I could already picture moving all the useful items from there to craft scrap. When that time came, it was really satisfying for some reason. These two corners of the map are probably our most favourite ones, and I really hope that something similar could be added near tr_2 to make that corner also be rememberable. But unfortunatelly, that's where we stopped at the moment :D

However, I do know, that this is basically the perfect timing, cause from what I know week 5 is when the most exciting events are happening and you can freely explore the map to experience them! The whisps event is also perfectly placed in my opinion. By that time we only had to explore the cave and move the materials from transformers, and those guys really made that process more fun! I've seen someone mention their Red Kerfur moving crazy in this version after similar thing been happening to us :D While running away in the dark of the night from the whisp it was hilarious to witness Red Kerfur fall into the river, while spinning at insane speed. Can't wait to play further and finally buy 3D printer! I love how you can actually decorate your base in this kind of way. Buying a TV, a radin, and a few painting frames to add more cats, funky music, and movies with bad resolution does a fantastic job at providing fun in between events, and even helping you to drop your guard. Don't have anything else to say but to thank you for creating this amazing game! It's definitely phenomenal, it's the most fun I had in a while, and I will return to it with more different friends! I will leave the picture of our office somewhere at the start of week 4, cause we got hit by that stupid geometric shape, and then while testing it we created something really hilarious that just made our office look even more surreal

Not exactly your suggestion. But if the targeted point is meant to stay stationary, you could write down coordinates gotten from the digital map and target those with the new command added in the latest update

(+2)(-4)

хотелось бы вернуть старый крафт омега-керфуса, на новой версии стало слишком сложно собирать омега-керфуса и муторно

 

(+4)

I think that weapons are superfluous and not needed, we need to play around the neutralization of monsters differently

(+1)(-1)

I would like to see the server and transformer integrity gameplay loops put back into Ambience Mode. Almost makes the mode TOO safe.

I feel the Firetank's movement speed nerf is a bit extreme to the point where it makes me question if it was intentionally reduced this much. It moves just slightly faster than your walking speed so if you aren't too tired to sprint, it can barely put up a chase.

(+1)

One suggestion would be for the digital map to be able to fit onto the quad and you can also see the coordinates in a cleaner way, like in the radar history or something like that.

(+1)(-1)

I love the amount of freedom the player has, and how it rewards player creativity. I'm also very glad to hear we won't have guns or proper fireweapons.

With that said, I feel like we're lacking more efficient means of combat other than the crowbar and the molotovs, especially for dealing with the boars. I think some kind of trap that could be triggered by an entity or the player would be a cool thing to have. Like the ability to use hooks as tripwire, or beartraps (although I understand how this wouldn't be very effective against the boars...)

Or at least let us make Kerfur-O hold an open garbage bin pointed forward, so the player can attract the boar and the Kerfur-O will trap it in the bin. Make us feel like we outsmarted the little b4stards, you know?

Keep up the great work on the game, Nose, and take your time. I can't wait to see what future updates will bring, but health must always come first :)

(+2)

I saw a video of someone catching a boar in a green trash can. lol then they could "use" the trash can and the boar came flying out. not sure if it was a mod or something though

Ah yes, I did that too to catch the boars lol. It was the best way to deal with them, at least during 0.8. But I don't think it was intentional, and it was kind of impractical to go around the map carrying trash cans to capture.

But yeah, I guess it was kinda cool to go around the map catching monsters as if I want to be the very best like no one ever was ;)

(+1)(-2)

Значит на моём любимом сейве пропал звук  единственео что я слышу это радио и телевизор звук возращается когда находишся в пещере а возращаясь он пропадает я перепробывал всё ПРЯМ ВСЁ ВСЁ я и дубликаты делал и  востоновление файлов всё четно и что самое главное это распростроняется только на один определёный сейв на остальных всё как прежде это  произшло после того как Я гулял с Омега Керфуром я заспавнил в песочнице радио дал керфура а потом я не помню сохранился короче почему то мой экран стал шакальным в нутри игры всё жёлтое было я покопался в настройках графики и всё прошло но звука не было хотя я помню когда я давал Керфуру радио и забирал не помню он возращася а потом поять проподал  мне этот сейв очень дорого он ещё существует с версии 0.7 скорее всего это какой то баг просьба пофиксить в срочном порядке потому что играть в Votv без звука это всё равно что идти на рыбалку без наживки. Или забивать гвоздь без молотка, веть звук в игре это ОЧЕНЬ важный элемент.

(+1)(-2)

Значит на моём любимом сейве пропал звук  единственео что я слышу это радио и телевизор звук возращается когда находишся в пещере а возращаясь он пропадает я перепробывал всё ПРЯМ ВСЁ ВСЁ я и дубликаты делал и  востоновление файлов всё четно и что самое главное это распростроняется только на один определёный сейв на остальных всё как прежде это  произшло после того как Я гулял с Омега Керфуром я заспавнил в песочнице радио дал керфура а потом я не помню сохранился короче почему то мой экран стал шакальным в нутри игры всё жёлтое было я покопался в настройках графики и всё прошло но звука не было хотя я помню когда я давал Керфуру радио и забирал не помню он возращася а потом поять проподал  мне этот сейв очень дорого он ещё существует с версии 0.7 скорее всего это какой то баг просьба пофиксить в срочном порядке потому что играть в Votv без звука это всё равно что идти на рыбалку без наживки. Или забивать гвоздь без молотка, веть звук в игре это ОЧЕНЬ важный элемент.

(2 edits) (+1)(-1)

1. Было бы здорово иметь возможность добавить на цифровую карту обозначения с радара, например: возможность фиксации последнего состояния радара (подойти к радару, сохранить показания и ходить до обновления состояния вручную или сброса)
Даже цена в 2000-4000 была бы приемлема за такой функционал.

2. Учитывая что в игре есть большое количество газировки, пиво, кофе, множество фруктов в которых много сока, река черз всю карту, вполне уместно может быть и жажда (при падении которой так же как и с едой, персонаж может замедляться и валиться с ног)

3. Пожалуйста верни старое взаимодействие со шкафчиками, намного более нервно открывать их самому по немногу, чем резкое открытие по нажатию!

4. Предложение по ивенту: на поздней/средней стадии игры 25-35 день на базе начинает появляться слизь/плоть (как в фильме Creepshow 2: The raft "1987") постепенно выползающая из всех вентиляционнных отверстий, постепенно заполоняющая базу если игрок не убирал базу или не избавился от тараканов в вентиляции, для борьбы с ней необходимо использовать portable pressure washer модернизированный на верстаке с помощью резины, металлома, трубы, зажигалки и канистры с бензином. Что в свою очередь превратит его хоть и в огнемёт но с очень большим расходом бензина (например 1 канистра на секунд 10-15 использования)
По мере уничтожения этой мерзости, игрок найдёт что то вроде ядра, которое будет агресивно и будет прыгать на игрока пытаясь убить, и его нужно будет каким либо образом заманить/бросить в сжигатель и убить, ведь если этого не сделать оно со временем восстановиться и весь процесс зачистки необходимо будет повторить.

5. Ещё редложение по ивенту: Учитывая что в комплексе есть устройство для стирания данных, довольно печально что оно используется только для одного ивента а учитывая что с нами на карте живут ариралы, вполне логично было бы иметь возможность поймать сигнал их переговоров между собой или с родной планетой(?) и допустим получить сообщение от них после поимки сигнала с просьбой уничтожить запись и если этого не сделать, игрок сильно испортит свою репутацию/вызовет ивент как при запросе "Ariral pls" но со смертельным исходом

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