This is super fun!!! The sound effects were a little deafening at first though :)
The action is well done, does create a good sense of urgency
| Criteria | Rank | Score* | Raw Score |
| Concept | #8 | 3.625 | 3.625 |
| Presentation | #20 | 3.125 | 3.125 |
| Enjoyment | #22 | 3.125 | 3.125 |
| Overall | #23 | 3.156 | 3.156 |
| Use of the Limitation | #33 | 2.750 | 2.750 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
1
Software used
GameMaker Studio 2
Use of the limitation
Player moves top-to-bottom, and after each level you "take it from the top" by resetting with new parameters.
Cookies eaten
0
This is super fun!!! The sound effects were a little deafening at first though :)
The action is well done, does create a good sense of urgency
I really like the replayability, would work even better if it was scaled up into a full game, nice work:3
I like the feeling of emergency that the game creates. Changing the simulation parameter after each failure is a nice twist.
Great take on the limitation, I would have added some wordplay to make the use of the limitation more obvious.
Changing the parameters after winning or losing is a great idea. Well done!
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