This is quite a huge undertaking for a game jam, I'm quite impressed! I won't lie, I did had to rely on the video you posted below the game to go through it, but still it was fun. The mix between playing with the command line and talking to people in plain language is quite fun. Other than that, the music was fitting and the stories behind each character quite well thought of. Good job!
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ShadowLink Command's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme interpretation | #59 | 3.765 | 3.765 |
| Innovation | #70 | 3.471 | 3.471 |
| Gameplay | #90 | 3.353 | 3.353 |
| Overall | #121 | 3.441 | 3.441 |
| Audio | #137 | 3.176 | 3.176 |
| Graphics | #204 | 3.176 | 3.176 |
Ranked from 34 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
GitHub repository URL
https://github.com/adamgit/github-gamejam-2024
Game description
Hack servers, find vulnerabilities, use people's secrets to uncover more accounts and build a network of pwned machines.
Theme interpretation
Core gameloop - hacking one server, then movingaround the file-system looking for files that reveal secrets that uncover the passwords for OTHER servers, so the player expands over time.
Early hand-written missions involve speaking to NPCs and extracting secret passwords from them.
Thematically ... secret corporations and secret NPCs (but I only had time to implement one of them!)
Wildcards used (optional)
Let players break the rules with things like infinite lives or invincibility





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