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tat: tabletop audio tool

A desktop app for easily controlling music and sfx during your tabletop RPG sessions · By ⚫️ PARADISO

[WIN|0.2.2] Bug report: spawning images in sounds

A topic by ReEvolve created Dec 14, 2024 Views: 57 Replies: 1
Viewing posts 1 to 2
(2 edits)

Actual behavior: When adding an image it is automatically placed somewhere on the map. It might get spawned in the same space as a locale or area sound (in this case it's an area sound). However, the sound (even when it's locked by double clicking it) sits above the image for cursor interaction purposes. So, you have to (in this case unlock and) move the sound away to be able to move the image and then move the sound back into its original place (and lock it again).


Expected behavior: New images should not be spawned where they cannot be accessed right away. - and/or - Non-locked images should be above locked sounds for cursor interaction purposes.

Developer (1 edit)

thanks for the report! i was finally able to get back to tat for some updates, and your reports have been very helpful. i've added a feature that should help with this in the latest release: https://ultraparadiso.itch.io/tat/devlog/853651/v030-release

the sounds list and the images list each now have an eyeball button that you can click to toggle their visibility. so if you click the eye on the sounds list, it'll hide the sound area visualizations and you'll be able to select images that were completely covered. there are a few artifacts still that i need to fix (the edit handles don't get hidden) but it should help with the issue you describe here.