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Witch Tower

A fantasy potion-selling simulator based on Enlargia, a world filled with expansions! · By Hitama

[Feedback & Suggestions] v0.2 Alpha Sticky

A topic by Hitama created Nov 01, 2024 Views: 21,685 Replies: 112
Viewing posts 21 to 40 of 61 · Next page · Previous page · First page · Last page

I don't know if anyone already said this but, it would be a cool feature if you can toggle on and off the image of the current growth in the screen. I know you can see it when you enter the cave but I like to  see the art at all times, so it would be nice to see it for example in one of the corners of the screen

Developer

Hey!

Noted! Gonna work on UI stuff soon. Thanks!

Great art. Cute, sexy and big, but not too big just yet.
So... I understand that perhaps lore-wise all types of mana are stored in breasts, and that making  more extra art would take quite a lot of extra effort and the topics I might suggest will be more niche... But would be cool if Green Mana increased the Witch's butt size and Red Mana - muscles (cause power hehe. or maybe just both breasts and butt)... But that's just my wishful thinking...

Nonetheless, breathlessly awaiting the next updates and new sizes!

Developer(+1)

Thanks for the feedback!

Also for lore, there will be a lot of unique mage class that uses different type of mana with their own way, so I'm making it universal because there's still a couple of mana type to be revealed soon. Stay tune!

Your art is wonderful and gameplay is promising! Any plans for bigger sizes (5+ mana storage)? Or sized-based interactions?

Developer

Hi hi!

I plan to make 1 more storage size, and size-based interaction will come in the future for sure, as I plan the game will have a story campaign also! So stay tune!

so i came back to the game. after played it some more after the update. new storage really streamlines the mana gathering. that plus unlocking just 1 extra mana seed plot and now ive found the real bottle neck to the grind is the fact you cant sell potions very easily, i had like 7 mana potions and 2 greater mana potions, total vaule of 130 gold but cant sell much very fast. only one npc can buy the greater potion, and most of the npc that buy, regularly only buy 1 or 2. one buys 3, but all the npc, except for one that buys only 1,  70% of the time decline. its super tedious. couple this with the fact that the the potion quests almost always need different color potions, and it just becomes the biggest bottle neck by far. like i say before, unlocking the other colors is a bit pricy but honestly wouldn't  really be an issue of not for the potion selling bottle neck

also, game is buggy. ive had to start a save over cuz of a soft lock with the mana transfer and mana conversation not working. just an fyi

Developer (1 edit)

Hi! Thanks for the feedback!

Yeah, the v0.3 Pre-Pub1 is very unstable for now, I'm currently fixing the listed bugs on the server. Sorry that you had to experience them!

This was mentioned few times already, but smaller differences between capacity stages would be good. As it is right now, her bust explodes with each new level, and there are only 4 levels.

Developer

Heyya!

Thanks for the feedback, I might or won't do em in future but we'll see!

I think it's possible to add futanari and ball expansion content, and although I personally don't understand muscle expansion but I respect other people who love it, and just wish I could choose where to expansion,thanks.

Developer

Hi!

Unfortunately I don't do/draw genitals, I'd like them to be 'implied' instead for future lore & feature.

Can or will there be futa?

Developer

Heyy!

Unfortunately I don't do/draw genitals, I'd like them to be 'implied' instead for future lore & feature.

Loved the game a lot! It is however a bit too grindy, still love it though.  May i suggest that you slightly decrease the price of the Sigil or make it so that the potions sell for slightly more(maybe about 2-5 selling price increase). Hope to see this game grow and loved my everyone!

Developer

Heyya! Thanks for the feedback.

I plan to balance gold stuff by adding more early gold earning feature later, thanks for the suggestion though!

Honestly, I love this game , great art design , good BE expansion but umm it's abit off on lv 3 and 4 , it's just like she expended way too quickly but it would be useful if you added more mana storage lv5 or 6 would be good enough. It would be cool if the druid would stayed worked at the garden permanently instead of calling her to clear the plots and then left within a few days, like I just simplely pay her to clear the plots instead of buying the plots, I just want to see how big can she get just by giving her some potions. I also countered some bugs, just like the other ppl said, the witch's month just disappeared when I refused or accepted the requested list when I didn't have enough potions. Another thing that I suggested is add Butt, thigh, muscle expansion (or belly expansion if u want) like green slimes for belly or butt cause green could slow her down if she carried then too much and red slimes for muscles (or butt if you want) red is aggressive type. Last things I would like to suggested is the price, for the beginners, it is way too grindy to make money out of it so I would like to add about it is decrease the price cost especially the deep cave sigils scroll cost. And other than that, it is a well made game, great BE expansion game and also I don't know how the magus network work or magic runes work but i know then but I just don't know how to get the codes for then so I'll give it a solid 4.5 out of 5. I can't wait for the future updates "HAPPY EARLY HOLIDAYS" mate.

Will there be height expansion?

I WANT HER BOOBS BIGGER

Deleted post

I'm a guy who's more into bellies than boobs, so it'd be great if the tummy could be bigger, or at least equal in size to the boobs. It seems like it takes two ranks in belly to match one level in the breasts.

All in all I'm really looking forward to seeing what comes next for this game

I'm stuck in tutorial :/ ! How to get mana again , i can't do anything because i don't have mana !So,how to get it?

You get it by going out of the tower, interacting with the glowing red circle thing and then going down into the cave where you'll find a purple portal, open that and you can find these blue slime guys that give you mana when you capture them.

Have you thought about making the mana colors different in the bar itself instead of the counter thing?

i just think it'd be better as it takes up so much screen space

Also, something a few other people have mentioned, it would be cool if there were more in-between stages since the difference between stages looks a bit too much for just 4 stages.

(not a native speaker)

A suggestion I have: since you already have the code for the red mana effect (outside of the caves too), you could make is so her chest actualy swells in size a bit before changing to the next picture when absorbing mana. Combined with the already present screen shake, it might look a bit smoother.


The game looks promising, keep the good work up!

Would love to see more emphasis on damage. If something tries to enter the witch but she's already "too full" of mana, would love to see some red irritated skin around the cleavage and a look of uncomfort from the witch (or maybe something positive at larger sizes as she seems to enjoy the mana)

Would love to see events in which mana is forced on the witch. Would love to be able to "train" the other witch. Would love to see a cutscene of the witch "training" to take on more mana. Little things like this as either cut scenes or just more art really. The game is solid enough already (though as others have said, a tad grindy) and there seems to be a clear identity as to what it is

It would be great to unlock a 3rd mana storage (butt) but that's my own bias speaking.

I love what you've got so far, and given it's been updated within the last month I'm assuming it is still a very active development. I've played out to the extent of the alpha so far, love all 3 caves.

I didn't realize at first that the scattered pieces of wood were to access the second cave because you couldn't interact with them before you checked out the hole leading to the second cave sufficiently. So either being able to gather them early or adding the sparkle effect to them when they become relevant, or even both, could be a good addition.

I expect you have more planned for the townsfolk, perhaps as you sell them goods or complete tasks for them their sprite will increase in bust size as well, like the druid did as you gifted them potions. Will they get their own quest/story lines that can be pursued? Possibly with further boons and advantages you can take advantage of? I thought something was going to happen with the mana-tree girl for sure before I remembered that this is still in alpha stage XD.

Do you have plans for further colors? Or perhaps mixed colors, like say you aren't careful what mana you pick up and by having both a red and a blue mana they mix and you get 2 purple mana? Or is the chest just super good at keeping colors separated and the only way they mix is purposefully?

Regardless I'm excited to see more of this project. Oh, and almost forgot, I suppose you intend to add more exhaustion screens?

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