Bit rudimentary and dependent on RNG. There is also a glitch where you can no longer use your hand. While I was playing, I had an thought that the game might be more fun if the hand was able to be launch a specific distance when pulled back then return like pulling it back would imply. Perhaps the hand area could be a counter instead of just a grey area. 3/5 not the best expansion game I've ever played.
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Carbonation Fascination!'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Art | #2 | 4.667 | 4.667 |
| Artwork | #3 | 4.667 | 4.667 |
| Appeal | #3 | 4.333 | 4.333 |
| Incorperation Of Kink | #6 | 3.667 | 3.667 |
| Story | #6 | 3.333 | 3.333 |
| Characters/world | #7 | 3.667 | 3.667 |
| Mechanics | #7 | 2.667 | 2.667 |
| Game | #8 | 3.000 | 3.000 |
| Sound | #8 | 3.000 | 3.000 |
| Creativity | #9 | 3.000 | 3.000 |
| Code | #10 | 2.667 | 2.667 |
| Theme | #10 | 3.333 | 3.333 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- I love your stuff HeavyHue! But there's a few critiques I have on this one. First off, the premise is awesome as well as the mini-game itself, I enjoyed getting upgrades each round and having what the game asks increase per size. Now as for the main thing that's lowering the score for me. I cannot for the life of me complete anything past round 5 or 6 due to crashes, my guess is the bottles aren't despawning when they leave the screen but I can't see the code and therefore cannot verify. I also think the game could use more sfx with gurgles drinking and such. Overall, very good game and I'm happy to play it but there's just a few coding hiccups that could be fixed given more time. Thank you very much for all your hard work! I hope to see more from you in the future! -Mark(Team Quimbly)
- Great little game! Whilst it seems as though it's not feature complete, its playable and very clear what you were setting out to try and make. The theme, artwork and mechanics all blend together into a very cohesive little project. The game was almost bug free, I only encountered a single softlock where I couldn't spawn any hands. I think this was caused by me allowing the game to spawn bottles on too many lanes, but I'm not 100% sure. What made the game were the sound and art, the track was an absolute bop and both girls were cute as buttons! The brunette appealed to me immensely, being an ass man myself haha~ The only drawbacks were, the seemingly incomplete nature of the game (no penalties or game overs, not knowing when I'd hit the end of the content) and that the first few rounds were a little tedious because of how few bottles spawned. Overall, a pretty fantastic entry, well done!
- It's a cute little game, and I really appreciate the power-ups. However, I did have some issues with them, like not always feeling they were doing much or working properly. I believe I encountered a glitch after leveling up my speed twice, where the hand stopped working, but I couldn’t replicate it, so that was weird. I liked how you created two girls who both felt very 50s, especially the blonde one, two of them kept the game fresh. I really like how they both grow in different ways—that’s also a good idea for keeping things interesting. The game does get a little boring, especially when waiting around for the soda. The power-ups help keep it engaging for a little while, but not enough to make it worth a replay. The main thing that keeps me coming back is the art it’s just so cute, and I really like it. The story works very well too, and I love the soda theme. Overall, it’s a cute idea with cute art, but the game play could use something extra to help it stand out and stay interesting.



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