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Crystalline Cascade's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #53 | 3.164 | 4.143 |
| Fun | #91 | 2.510 | 3.286 |
| Theme | #93 | 2.946 | 3.857 |
| Graphics | #93 | 2.728 | 3.571 |
| Overall | #96 | 2.619 | 3.429 |
| Controls | #107 | 2.510 | 3.286 |
| Originality | #109 | 2.400 | 3.143 |
| Accessibilty | #110 | 2.073 | 2.714 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.3
Wildcards Used
Advent Calendar
Game Description
An action puzzle game where the player has to freeze in place falling crystals.
How does your game tie into the theme?
The main mechanic is to freeze crystals in place.
Source(s)
N/A
Discord Username(s)
Octartis
Participation Level (GWJ Only)
Many, around 10 or 12.
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Comments
crystal beautiful game. relaxing but still you have to concentrate all the time. sometimes some crystals were visible at the very edge of the screen, is that intentional? and maybe they should be slightly bigger. but overall i really liked it.
Nice aesthetics! it took me a while to figure out how the points work and what you need to do, but it was nice experience! I think adding sounds to freezing crystals would make it feel extra cool :) Great submission! My main suggestion would be a bit more explicit feedback on players' actions - the fact that notes give you scores just arriving makes you question why you get a score without doing anything, and actually, freezing crystals might feel like delaying giving extra points.
Thank for playing and for the interesting feedback!
I love me a matching puzzle game. The music was so fun too. I wish there were a bigger cursor "hitbox" that I could see if I were to freeze the crystal without pressing down LMB - I feel like it was too hard to click down, or maybe it's a skill issue :(
Fun game regardless!
I could definitely go for a more accessible hit-box for the crystals. It's a bit problematic to get the right size since detection works on a 2D projection and there's some loss in precision, a smaller size is more "stable" even though some bugs still occurs sometime. Thank you for playing and for the feedback!
totally understand - was fun anyways
The game has this feeling of mini-game from a hidden 90's JRPG for the PSX (in the best way possible). Loved the ambient and audio.
This game was very pretty and I loved the music. Sometimes the crystal colors were a little difficult to differentiate, but overall this game was very relaxing and enjoyable.
Thank you for playing! I tried to improve the lighting and the colors during the bug-fixing extra hour, maybe now it's a bit better. I uploaded the latest version 5 minutes ago.
The color variation is much better now!
It's a very cool game. I loved the coziness and the mechanics. I saw your comments in-game about the issue with how the colors can look different because of the lighting, and this is so true. I think that this is the most critical issue in the game.
The mechanic of freezing the crystals and then releasing them is so satisfying, but it is frustrating not to be able to identify the correct colors properly, especially the blueish colors, fix this and you will have a strong potential for this game.
You could try having one 3D model for each crystal beside the color. That would not only fix the issue with the colors but also make the game playable for people with color blindness.
Thank you for playing and feedback! I tried to address the problem with the lighting during the extra hour offered for fixing bugs. It should be better now, you have to download the game again, it's not perfect but should be less of a problem now. I left the warning in the tutorial just in case.
Forgot to add that I love your idea with the shapes, clever thought.