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| Criteria | Rank | Score* | Raw Score |
| Special Object Implementation | #32 | 3.333 | 3.333 |
| Theme Implementation | #42 | 3.333 | 3.333 |
| Gameplay | #56 | 2.778 | 2.778 |
| Visuals | #58 | 3.111 | 3.111 |
| Enjoyment | #58 | 2.889 | 2.889 |
| Overall | #60 | 2.968 | 2.968 |
| Audio | #66 | 2.667 | 2.667 |
| Christmas Feeling | #92 | 2.667 | 2.667 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How is your game related to the special object and theme?
I have implement the theme and object as follows:
Candy cane and Momentum is in the game as you swing on them!
Christmas is implemented through the visuals!
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Comments
Very difficult, but very fun. The swing momentum was a bit finnicky, but it was fun other than that.
Really fun to play with great character animations and sfx. I think it would have been more enjoyable if the stage wasn't so punishing as I had to climb all the way back up too many times for messing the first candy cane swing up XD
The swings are a bit wonky. I was able to just walk up and press E on most of them to propel upwards. The gameplay felt snappy otherwise I just wish the swings were more polished as it would help a lot.
Don't rate it yet because I feel like I didn’t fully understand how to play. Is there a special mechanic to get propelled by the swing?
Very interesting gameplay mechanics. The swinging was a bit glitchy and the timing was unforgiving, but it was very fun nonetheless.
I fell 6 times. Loved it.